After th TS2015 Update

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After th TS2015 Update

Unread postby norbertdx » Mon Sep 22, 2014 12:21 pm

Well, after the update and a few bugs to get work out all was fine. I was going back and fourth working on my project and just recently hit another wall. I started TS2015 and went to build, clicked on my project route, and then edit. Somehow it combine two routes and now I get errors left and right. I know it somehow combine two routes because my project route doesn't have a preview pic, somehow it copied the pic from another route to this one. Any Ideas?
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Re: After th TS2015 Update

Unread postby artimrj » Mon Sep 22, 2014 12:26 pm

My route did not have an icon yet, but TS 2015 supplied one from what looks like Sherman Hill. A big clump of rocks. The route icon has to go in the routeinformation folder of the route now. Has to be a png also.
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Re: After th TS2015 Update

Unread postby frankenthal » Fri Sep 26, 2014 8:30 pm

I ran Logmate and this is what I got, needless to say this is all Greek to me. I can't get in to one route, the system will lock up.


[RunTimeError 8:02:15 PM] Trace mdump.cpp : 316 = error handlers have been set
[Content 8:02:16 PM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, RailSimulatorCore
[Content 8:02:16 PM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Cameras\EditCamera001.xml
[RunTimeError 8:02:58 PM] Assertion failed
[RunTimeError 8:02:58 PM]
[RunTimeError 8:02:58 PM] ASSERT(count == 0);
[RunTimeError 8:02:58 PM]
[RunTimeError 8:02:58 PM] cHcDisplayManager::shutdown()
[RunTimeError 8:02:58 PM]
[RunTimeError 8:02:58 PM] Pc\cHcDisplayManagerPc.cpp : 698
[RunTimeError 8:02:58 PM] Verify failed:
[RunTimeError 8:02:58 PM]
[RunTimeError 8:02:58 PM] DxCommon\cHcDrawInterfaceDx.cpp : 178
[RunTimeError 8:02:58 PM]
[RunTimeError 8:02:58 PM] Expression: (count = mPlatform.mD3D->Release ()) == 0
[RunTimeError 8:02:58 PM]
[RunTimeError 8:02:58 PM]
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Re: After th TS2015 Update

Unread postby Chacal » Fri Sep 26, 2014 9:34 pm

Have you verified the local files in the Steam client?
Over the hill and gathering speed
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Re: After th TS2015 Update

Unread postby frankenthal » Fri Sep 26, 2014 11:06 pm

Yes I did the verification multiple times.
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Re: After th TS2015 Update

Unread postby wackyhuman » Sun Sep 28, 2014 10:28 am

> [Content 8:02:16 PM] Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : Kuju, RailSimulatorCore
> [Content 8:02:16 PM] Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Cameras\EditCamera001.xml

You are missing stuff, I suggest opening a support ticket with DTG.
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Re: After th TS2015 Update

Unread postby Chacal » Sun Sep 28, 2014 10:03 pm

Actually those two lines always show up in the log for me.
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Re: After th TS2015 Update

Unread postby frankenthal » Mon Sep 29, 2014 4:24 pm

I was thinking about what I was doing last before I started having problems. I was in the middle of changing track types in some areas. At one location I deleted the track section and just as I laid the new section and saved it, the game crashed.
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Re: After th TS2015 Update

Unread postby Chacal » Mon Sep 29, 2014 6:03 pm

That's good because you know what route is causing the crash. Now you only have to restor the latest backup for that route.
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