




plethaus wrote:I really hope that DTG revisited the z buffer accuracy issue in TS2015. In 2013 they had it nearly perfect, where textures/polygons on close or equal planes didn't flicker when far away. Then when TS2014 released, they went back a step where many objects (especially locomotives and cars) flicker really badly when beyond 100 yards or so. It's possible they did this as part of their attempts to increase performance for users of lower-end hardware, but it would be awesome if we could at least get an option for the higher accuracy buffer to minimize all that awful flicker.


artimrj wrote:I have a GTX 760 and definitely do not have these problems and I am running it on 3x3, can't go any higher, there is no where to go. I have everything maxed out except depth and bloom.
artimrj wrote:I have a GTX 760 and definitely do not have these problems and I am running it on 3x3, can't go any higher, there is no where to go. I have everything maxed out except depth and bloom.
plethaus wrote:artimrj wrote:I have a GTX 760 and definitely do not have these problems and I am running it on 3x3, can't go any higher, there is no where to go. I have everything maxed out except depth and bloom.
The problem I am describing has absolutely nothing to do with what video card you have or your settings. I myself have a GTX 780 Ti and also max out all my settings.
Do you have Ohio Steel, Ft. Kent, or Colton & Northern routes?
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