asset blockproblems in 2015

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asset blockproblems in 2015

Unread postby selkirkfan » Sat Feb 21, 2015 7:18 pm

I have not worked on my route in Rw for almost a year.This because of many complications arising from a nasty fall a year ago.
I have kept the program updated and that is as far as I have got. I decided this week that it was time I got back to building my route.
The problem I am having is the the asset block function does not show up in the editor in the trees and foliage section. I did check the cajun route and it shows up in the editor under trees and foliage.
Obviously there is something I am missing.Can anybody help me.
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Re: asset blockproblems in 2015

Unread postby artimrj » Sat Feb 21, 2015 7:35 pm

I am guessing here but I think you need to turn on the Kuju then RailSimulatorUS to get it. But I am not 100% sure where the asset block assets reside. There are 2 of them now also. The regular one and one that can be shaped irregularly.
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Re: asset blockproblems in 2015

Unread postby NSrailfan6130 » Sat Feb 21, 2015 7:37 pm

Well you could get the RCAP and use that one !*don-know!*
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Re: asset blockproblems in 2015

Unread postby selkirkfan » Sun Feb 22, 2015 12:03 am

I found them.They were about two thirds down the list in trees and foliage.In 2014 they were at the top of the list.That is what old age does to you.Sometimes it takes awhile for the brain to work.Thanks you anyways.
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Re: asset blockproblems in 2015

Unread postby Bananarama » Sun Feb 22, 2015 12:06 am

The default Kuju assets contain two asset blocks - one normal (rectangular) and one the irregular. Once you have the assets appear in the list, you can select either and edit away.

To use the irregular one (one of the best ideas to come from DTG), select the asset, left-click where you want the first corner to be, then the next point, and so on. When finished, right click and the block will be defined. To populate it, double-left click and sect items from the right side menu. The shape must have at least three points to be valid. You can have any number of points, but I find that anything over a dozen that the asset block has some odd quirks, such as flashing and disappearing. If you have only a few points and the block still vanishes when you pass by it, especially if the block is track side, recreate it so that the starting point (first click) is furthest from the track (point of view). If the block is further out, say 100m or so, you needn't worry about it vanishing.
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Re: asset blockproblems in 2015

Unread postby selkirkfan » Sun Feb 22, 2015 12:43 pm

Thanks Hack. I knew there was 2 asset block functions but thanks for the info on the irregular one.Much appreciated.
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