

qwhite451 wrote:First off i would hope im not going off topic on this thread.2nd for those of you who have Nvidia Cards and might want a little bit more outta it and then some..and for those of you who use Nvidia Inspector i would like to share some setting with you all ..just maybe it will be of help to some one...First of all to use these settings go into TS2014 and drop the AA Settings all the way down to FXAA and then refer to this screenshot of the settings and use them the same way they are shown in the screenshot then apply it to the railworks.exe and then fire up railworks pick a scenario or whatever your poison is and enjoy
Negative LOD BIAS
The so called Level of Detail BIAS(LOD BIAS) controls which at which distance from the viewer the switch to lower resolution mip maps takes place (see here for more details about mip maps). The standard value of the LOD BIAS is 0.0 (zero). If you lower the LOD BIAS below zero, the mip map levels are moved farther away, resulting in seemingly sharper textures. But if the scene is moving, the textures start to shimmer.
Because of this, it's not a good idea to use a lower LOD BIAS to improve the sharpness of the image. It's better to use an Anisotropic Filter instead.
Some games force a negative LOD BIAS nevertheless. The result is heavy texture shimmering. To avoid this, the driver can clamp the LOD BIAS to zero. That means that the LOD BIAS can still be raised above zero, but it cannot set lower than zero.
GSkid wrote:The Z-buffer flicker got worse in TS2014 for sure.
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