Shayfan1 wrote:Playing around I noticed some trees I couldn't delete. I then looked at the ground textures and noticed several new textures for this route called forest floor,river bank and grass scrub followed by (auto weeds, auto trees auto grass). When I paint these on the ground nothing happens I am also assuming this is the reason I can't delete some of the trees. My question is how is this activated after application if my assumption that it grows or auto populate's is correct.I have tried exiting and restarting to no avail. What am I missing?
You are seeing behind the curtain a little on how we built this route. I wrote some custom software that generated a random placement of weeds, or trees, or grass. Wherever we painted the 'auto' versions of the forest floor, river bank, or grass crub, the software would plant the appropriate vegetation. To minimize impact on frame rates, all the vegetation for a given tile was placed in a single mesh file ( .geopcdx ) positioned at the center of the tile. This custom software was used during the route construction, but its not something we can provide to end users.
So the result is you cannot delete or move individual auto-generated trees. If there is a tree in the way, you will have to delete the entire tile's auto vegetation and substitute hand placed individual plants across the tile. To select the auto vegetation, its selection point is at the center of the tile. Do a click and drag near the center of the tile, and you should see the vegetation show as selected.
Wayne