by _o_OOOO_oo-Kanawha » Sun Oct 19, 2014 10:56 am
Not so fast, Buzz.
The OP was definitely posting tongue in cheek, as least that's how I interpreted it.
Any creator has to make do with the available assets. Assets come from many creators, are created for different versions of RW, are created with different tools, with different levels of accomplishment and desire for realism.
Only the base game is our common root. And here DTG is responsible first and foremost to provide a solid and dependable foundation to build upon. For the creation of tools, setting the standard, guidelines and documentation to use those tools, this is DTG.
Creating a dynamic environment is no mean task. We have sunshine and clouds and a few drops of rain, but that's it as far as weather goes. No dynamic atmospheric model with currents and leaves, branches and flags that move in the wind. Only the locomotive exhaust drifts, and some simple smokestack plumes.
Perhaps in the announced Unreal game and graphics engine all will be done right first time?
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)