RW&A, LS&W Expansion WIP Beta Thread

Discuss modifications for anything for the RW&A Lakeside route and assets.

Moderator: ricksan

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby artimrj » Mon Sep 22, 2014 7:03 pm

I have been working on the route for the last 2 weeks. Fixed tracks and switches and a whole lot of other things including signals. Whatever you have now is dead and useless. I hope to be finished by the end of this weekend with what I am doing. Then the LSW crew can go back to adding scenery and fixing scenery I have screwed up. Mostly track ballast as there are no hairpin turns any more. Steam engines can go anywhere with out derailing now. All loaders and unloaders operate.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4749
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby dphorton » Tue Sep 23, 2014 8:03 am

Thanks Bob. Just thought I would do something. Got to get back to NERW PA and do something there now that the new 2015 is out. Again thanks for what you do.
HP Omen OBelisk, i7-8700, 3.2 MHz, GeForce 2080, Model 875-0024
Dave Horton
Las Vegas, NV
User avatar
dphorton
 
Posts: 242
Joined: Sun May 24, 2009 1:04 pm
Location: Las Vegas, Nevada

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby Coaltrain1 » Mon Oct 06, 2014 4:23 am

I have the route back from Bob, Buzz and I will be working this week to finish up. A big thanks to Bob for fixing everything!!
Should be ready soon.
There's Always Plenty To Do, When your on the V.2

V.R.E.A. Founder
The Lake Superior & Western RR.V.2
http://railroadersonline.freeforums.net/
User avatar
Coaltrain1
R.I.P.
 
Posts: 459
Joined: Sun Jul 24, 2011 5:28 am
Location: Clarksburg WV

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby artimrj » Mon Oct 06, 2014 5:59 am

Coaltrain1 wrote:I have the route back from Bob, Buzz and I will be working this week to finish up. A big thanks to Bob for fixing everything!!
Should be ready soon.


Your welcome but don't rush it. I figure about a month of scenery not this week. You need to go back through and look at things like for instance, telegraph wires do not go on a curve. When you do that paralell snap stuff it cruves the wires too. Also when there is a break in the track it screws up the poles by missing one or adding 2. You have a lot of roads in the air, and trees. Some places the vegetation it too heavey and does a major fps hit. Some of the corn fields have double corn, they are stacked on top of each other, I thinned some of them out, but it was taking too much time.

Then like I said, speed limits and signs and GPS markers and mile markers and other signs are needed still. There is still a l ot of work.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4749
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby buzz456 » Mon Oct 06, 2014 8:12 am

Neither of us have a clue about how mile markers are supposed to work much less how to install them. This was always intended to be put out as a work in process not a finished product. That can get done over the next year or so by us or by some volunteers from the community. We want to thank you hugely Bob for making the route so it's capable of handling scenarios so people can enjoy it but if this were to be put out as a finished product it would probably be a year from now or more.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20926
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby Coaltrain1 » Thu Oct 16, 2014 2:18 am

I have had a lot of health issues the last 2 weeks. Starting to get back into the swing of things. Will be working on this as much as possible from here on out..
There's Always Plenty To Do, When your on the V.2

V.R.E.A. Founder
The Lake Superior & Western RR.V.2
http://railroadersonline.freeforums.net/
User avatar
Coaltrain1
R.I.P.
 
Posts: 459
Joined: Sun Jul 24, 2011 5:28 am
Location: Clarksburg WV

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby dphorton » Thu Oct 16, 2014 8:36 am

I have been attempting to find something about Mile Markers. So far I have been unable to find anything tell you how to do it. Maybe it is a automatic thing once you place a start point in the Route Editor. I have never opened a route in the Editor, so I am not sure. I will try and see if I can find something.
HP Omen OBelisk, i7-8700, 3.2 MHz, GeForce 2080, Model 875-0024
Dave Horton
Las Vegas, NV
User avatar
dphorton
 
Posts: 242
Joined: Sun May 24, 2009 1:04 pm
Location: Las Vegas, Nevada

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby TDHenderson » Thu Oct 16, 2014 8:57 am

Unfortunately as far as I know they all have to be manually placed and labeled. I have said this before, but a loft item that would place them a mile apart would be brilliant. Then you could just go from one to the next putting the right mileage on the signs via the editor.

Trevor
User avatar
TDHenderson
 
Posts: 695
Joined: Wed Jul 28, 2010 10:14 am
Location: Omaha, Nebraska

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby artimrj » Thu Oct 16, 2014 11:02 am

I will take care of the mile markers and other things once the scenery is finished. Mile markers are just scenery items. You type in the mile number and it displays it. Then you use the tape measure and measure off another mile except it is in meters.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4749
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby Coaltrain1 » Sun Oct 19, 2014 6:51 am

A couple shots of the Grand lake area Still a good bit of scenery to complete, speed limit's and sign's complete for the entire route.
Grand lake01.jpg


Grand lake 02.jpg
There's Always Plenty To Do, When your on the V.2

V.R.E.A. Founder
The Lake Superior & Western RR.V.2
http://railroadersonline.freeforums.net/
User avatar
Coaltrain1
R.I.P.
 
Posts: 459
Joined: Sun Jul 24, 2011 5:28 am
Location: Clarksburg WV

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby JackD » Sun Oct 19, 2014 8:53 am

In the last photo the smoke from the boat's stack is blowing the opposite direction from the flags on the boat's mast, and the U.S. flag in front of the dock is in a dead calm!

How's that for picking a nit? !*lho*!

Great work, guys. Looking forward to publication!
JackD
 
Posts: 235
Joined: Wed Aug 04, 2010 10:29 am
Location: Ocala, FL

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby _o_OOOO_oo-Kanawha » Sun Oct 19, 2014 9:37 am

Haha, well spotted.

Unfortunately, despite all the recent eye candy in the form of dynamic 3D clouds, the weather in Railworks still leaves a lot to be desired.

We have wet windscreens, but no puddles on the ground or gleaming wet car roofs etc.?

Winter textures aren't provided with many assets, making a snow scenarios sometimes very patchy.

In the future perhaps?
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby buzz456 » Sun Oct 19, 2014 9:54 am

JackD wrote:In the last photo the smoke from the boat's stack is blowing the opposite direction from the flags on the boat's mast, and the U.S. flag in front of the dock is in a dead calm!

How's that for picking a nit? !*lho*!

Great work, guys. Looking forward to publication!


Incredible. That is just the kind of remark that makes developers disappear.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20926
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby _o_OOOO_oo-Kanawha » Sun Oct 19, 2014 10:56 am

Not so fast, Buzz.

The OP was definitely posting tongue in cheek, as least that's how I interpreted it.

Any creator has to make do with the available assets. Assets come from many creators, are created for different versions of RW, are created with different tools, with different levels of accomplishment and desire for realism.

Only the base game is our common root. And here DTG is responsible first and foremost to provide a solid and dependable foundation to build upon. For the creation of tools, setting the standard, guidelines and documentation to use those tools, this is DTG.

Creating a dynamic environment is no mean task. We have sunshine and clouds and a few drops of rain, but that's it as far as weather goes. No dynamic atmospheric model with currents and leaves, branches and flags that move in the wind. Only the locomotive exhaust drifts, and some simple smokestack plumes.

Perhaps in the announced Unreal game and graphics engine all will be done right first time?
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: RW&A, LS&W Expansion WIP Beta Thread

Unread postby buzz456 » Sun Oct 19, 2014 1:06 pm

Don't count on it. !*roll-laugh*!
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20926
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

PreviousNext

Return to RWA Route & Asset Modification

Who is online

Users browsing this forum: No registered users and 1 guest