RW&A Brewster Sub

Discuss modifications for anything for the RW&A Lakeside route and assets.

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Re: RW&A Brewster Sub

Unread postby DrewG » Mon Aug 18, 2014 5:22 pm

I'm on a vacation so I haven't really been working on it, but since it's a wonderful rainy day I figured I would work on it. For the most part Brewster is done and I'll start working my way down the line. Here are a couple more of Brewster.

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I'll post the story to the Brewster sub after I eat. ( lobster that was caught today! New Brunswick is amazing *!lol!* )
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Re: RW&A Brewster Sub

Unread postby DrewG » Mon Aug 18, 2014 6:39 pm

Brewster was founded in 1880 around the brewery, before the city was founded it was just a couple of houses and the brewery. As the brewery grew in size so did the city. More people moved from towns in the area like Waterton to work in the city and by the 1930's it was a rather large city. In 1935 the WUP built lines into Brewster including the brewery, wood yard, a canning facility and the large cattle farm just outside of town. The WUP wanted to build more into the city which meant tearing down buildings and the city didn't like that. After a long battle between the WUP and Brewster about expanding the WUP became a hated sight in town so they decided it would be best if they pulled out of Brewster altogether. The RW&A seeing the opportunity built a new branchline to Brewster with a passenger stop and service to the furniture plant in Little Lake. As part of the agreement with the city of Brewster and the WUP the RW&A
Couldn't build more lines within the city and had to have a connection to the WUP mainline. With the potential profit from the expansion the RW&A was happy to sign the agreement. Thus forming the Brewster Sub.
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Re: RW&A Brewster Sub

Unread postby DrewG » Tue Aug 19, 2014 12:39 am

I'm having an issue, if anyone can help that'd be great. I can't get speed changes to appear in the f4 or f3 HUD. I've paced speed signs and they all work correctly but the changes don't show up in the HUD. Does anyone know why?
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Re: RW&A Brewster Sub

Unread postby Friedy » Tue Aug 19, 2014 5:38 am

I can't get speed changes to appear in the f4 or f3 HUD

In order to track down the problem, I'll need more information. For instance, are you using the speed signs that came with the route? etc. As one of the original route authors I would be glad to give you a hand. If you can't resolve the problem PM me.
Jim F. (Friedy)
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Re: RW&A Brewster Sub

Unread postby BillS » Tue Aug 19, 2014 8:14 am

Brewster is really looking GREAT!!! Hope you enjoyed your vacation.
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Re: RW&A Brewster Sub

Unread postby BillPeck » Tue Aug 19, 2014 11:08 am

Looking great. Bye the way I don't have the "Portland terminal" does that cause me a problem for running? !!jabber!!
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Re: RW&A Brewster Sub

Unread postby DrewG » Tue Aug 19, 2014 2:23 pm

It might look kind of funny, I tried to use mostly the original assets but Portland terminal is used quite a bit. After a while all the GX's in the asset list look the same
*!lol!*
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Re: RW&A Brewster Sub

Unread postby DrewG » Wed Sep 17, 2014 10:31 pm

It's been a while since I was working on this but Work continues now that I've got back in the swing of school life. I'm aiming to finish it for early to mid October. Just 5-7 miles of scenery to do and I'm done :D. Couple more shots for everyone.

Busy day at Brewster, WUP passenger train loads up along side some new purchased Ex-NHRR RDC's
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RDC's arrive in Little Lake
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Just some more scenic work
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Night time in Brewster...
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... And evening
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Re: RW&A Brewster Sub

Unread postby JackD » Sat Sep 20, 2014 10:10 am

Enough of RL photos. . . how about some shots of the route? !**conf**!
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Re: RW&A Brewster Sub

Unread postby DrewG » Wed Oct 22, 2014 8:46 pm

I'm still slowly working down the line, school has hit me like a ton of bricks and I've been finding less time to work on this, hopefully, if I'm not cleaning my yard of leaves all weekend I'll be able to do quite a bit of work and maybe, just maaybe I can finish this off. I feel as though I'm better at building Cities and towns rather than countryside. I think it's because I live in the country and hold country scenes to a much higher standard than cities.
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Re: RW&A Brewster Sub

Unread postby BillS » Sat Oct 25, 2014 1:06 pm

Looks Excellent! !*drool*! !!*ok*!!
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Re: RW&A Brewster Sub

Unread postby DrewG » Wed Nov 12, 2014 8:03 pm

I was hoping to get this finished up for the upcoming weekend but in between placing the last scenery object and clicking the play button, which would have saved my 3 hours of work, the game crashed. If I get passed the massive amount of frustration and finish this, for the second time, it will be up for the weekend.

**!!bang!!** **!!bang!!** **!!bang!!** **!!bang!!** **!!bang!!**
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