Moderator: ricksan
Shayfan1 wrote:Playing around I noticed some trees I couldn't delete. I then looked at the ground textures and noticed several new textures for this route called forest floor,river bank and grass scrub followed by (auto weeds, auto trees auto grass). When I paint these on the ground nothing happens I am also assuming this is the reason I can't delete some of the trees. My question is how is this activated after application if my assumption that it grows or auto populate's is correct.I have tried exiting and restarting to no avail. What am I missing?
Shayfan1 wrote:So if you used the RWA template to create a new route does it only work with the RWA master route? I am a llittle thick on the behind the scenes tech aspects of the game.
wacampbell wrote:Wherever we painted the 'auto' versions of the forest floor, river bank, or grass crub, the software would plant the appropriate vegetation. To minimize impact on frame rates, all the vegetation for a given tile was placed in a single mesh file ( .geopcdx ) positioned at the center of the tile.
Chacal wrote:Do I understand correctly that your software works outside of the World editor, it reads the tile files produced by the world editor, and generates a mesh file which covers the whole tile, and which has geometry for vegetation at locations where the program finds auto textures? Then it places the mesh object in the tile file?
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