mindenjohn wrote:I've chickened out of repainting the Pipestone 3Bay hopper but have done the Bozeman MILW 3 Bay which was also unbadged.
https://www.dropbox.com/scl/fi/rzsyakqg ... s0u85&dl=0
Extract and drop into your Railworks folder (texture file only you must have Bozeman Pass for this to work).
august1929 wrote:Looks good but I can't find the following stock;
GreatNortherner\GNRy\RailVehicles\Freight\Thrall-BulkheadFlat\65ft\MILW\Thrall-65-bf_BN1.bin - specifically the MILW thrall
I have a whole load of similar GNRy stock, but not that one.
Rod
mindenjohn wrote:My apologies, that must be one I repainted a while ago and forgot that I did it! I'll package it up and send it to Chacal as soon as I can
and I'll post a link until Chacal gets around to it or if I miss this weekend's postings.
mindenjohn wrote:I was in the middle of testing a scenario I'd written for the Bozeman Pass route, actually on the MILW lines from Three Forks heading East. I was using the ES2 repaint and noting that the Team Tracks are not electrified took suitable steps to reach them and came a cropper as the Manhattan MILW siding (which is under the wires) is as dead as the Milwaukee itself. I haven't found out the reason yet (I just changed everything so I could use the GP9 instead). I would be interested as to how a track which has the overhead wires and shows no breaks in them can be not "energised". The steeple cab just coasts onto the track and once it stops won't move i.e. it's dead.
I can probably energise it by relaying that siding and the switches at each end but that only makes the scenario work for me. Am I missing something?
I fully recognise the MILW tracks are very much a bonus and full credit to the HIS team for the excellent job they've done on those tracks (they have avoided the Pole tension wire cutting across a running track potential pitfall, that in at least one location, Milepost fell into). Having done such a grand job I felt that the tracks could and should be used hence this scenario excercise.
buzz456 wrote:From the Pipestone Route assets.
mindenjohn wrote:Milwaukee Road 65ft Bulkhead Flat car - a repaint of GreatNortherner's GNRy car
EDIT: Now in the Library
mindenjohn wrote:Milwaukee Road 65ft Bulkhead Flat car - a repaint of GreatNortherner's GNRy car
EDIT: Now in the Library
Return to 3rd Party Developers Support Forum
Users browsing this forum: No registered users and 1 guest