Payware sounds?

Making, fixing and applying sound files.

Re: Payware sounds?

Unread postby NStrains » Mon Aug 21, 2017 6:54 pm

At least we aren't paying $200+ for model locomotives with DCC sound... Ill take $10 for a sound/physics pack all day.
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Re: Payware sounds?

Unread postby JohnS » Mon Aug 21, 2017 7:34 pm

NStrains wrote:At least we aren't paying $200+ for model locomotives with DCC sound... Ill take $10 for a sound/physics pack all day.

!!*ok*!! !*roll-laugh*!
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Re: Payware sounds?

Unread postby ex-railwayman » Tue Aug 22, 2017 9:02 am

buzz456 wrote:Ex, Is someone forcing you to buy any or all of this stuff?

We've had this ongoing debate for years now Buzz. With 3rd party content specifically, would you still be playing this game with absolutely no enhancements/soundpacks, routes, new locomotives, freight wagons, coaching stock, scenario packs, etc, etc, that we've been offered to us since 2007/8, because I'm pretty dern sure that none of us on here would be playing the game today with what we were given 10 years ago by Kuju, am i right?? Subsequently, I consider that yes we are forced morally to purchase extra content to make the game more enjoyable nowadays, or, would you rather suggest we all go without, wouldn't life be dull playing with the same Kuju default assets for the rest of our lives, these enhancements make the game what it is today, and we have to pay for some of it, you know it and I know it.

NStrains wrote:At least we aren't paying $200+ for model locomotives with DCC sound... Ill take $10 for a sound/physics pack all day.

Yeah, but, you miss the most fundamental reason why these railroad models cost so much, compared to what we have in this game, IT'S A REAL LIFE MODEL, something to hold in your hand, something built using steel and iron, and paint, hand crafted, designed and constructed on a table top using proper parts and tools, taking 100's of man hours, and guess what, we all get one each, not like todays computer megapixel content, these 3rd party developers only produce 1 model/file to be uploaded onto their websites, and when we all purchase this product it's the same model/file reproduced 25,000 times automatically, it's not 25,000 individual models/files made to order for every one of us that want one, that's why costs for every Payware item in this game should be just a couple of bucks each for all of us customers/end-users.

Cheerz. ex.
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Re: Payware sounds?

Unread postby bnsfsubdivision » Tue Aug 22, 2017 9:55 am

Yeah, but, you miss the most fundamental reason why these railroad models cost so much, compared to what we have in this game, IT'S A REAL LIFE MODEL, something to hold in your hand, something built using steel and iron, and paint, hand crafted, designed and constructed on a table top using proper parts and tools, taking 100's of man hours, and guess what, we all get one each, not like todays computer megapixel content, these 3rd party developers only produce 1 model/file to be uploaded onto their websites, and when we all purchase this product it's the same model/file reproduced 25,000 times automatically, it's not 25,000 individual models/files made to order for every one of us that want one, that's why costs for every Payware item in this game should be just a couple of bucks each for all of us customers/end-users.

Cheerz. ex.


I usually wouldn't jump on stuff like this and even though I respect your point of view, I disagree with it. The hundreds of hours necessary to create, build and test a product for our small community should be worth as much as the work that goes into an H0 model. Sure you are not getting something to physicially touch with your hands but you get a piece of software that might make your game enjoyable again. I doubt you would want to play around with the same old model layout you got ten years ago without upgrading it with new rolling stock, scenery and what not. But all those shiny new upgrades come at their cost.

The manufacturer has to spend a lot of time and effort into the creation of a model that can later go into mass production. Sure he will ask for compensation in return for the time spend in development, manufacturing, testing, packaging and delivery. Yet the manufacturer will most likely re-use the same model for a different variant with slight modifications or would you expect him to completely start all over again? I doubt it.

Software is mostly no different. Each piece is unique on it's own but may be based off the same original model. Despite that it still took a lot of time and effort for the developer to get it to the point were people will find new enjoyment in perhaps the same locomotive but with different, new features. If it was for your point of view, manufacturers for model railroads should only charge big time on their first model and customers should only have to pay for the material costs for later runs of the same locomotive, which I don't think would be fair at all.
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Re: Payware sounds?

Unread postby Chacal » Tue Aug 22, 2017 10:19 am

ex-railwayman wrote:Yeah, but, you miss the most fundamental reason why these railroad models cost so much, compared to what we have in this game, IT'S A REAL LIFE MODEL, something to hold in your hand, something built using steel and iron, and paint, hand crafted, designed and constructed on a table top using proper parts and tools, taking 100's of man hours, and guess what, we all get one each, not like todays computer megapixel content, these 3rd party developers only produce 1 model/file to be uploaded onto their websites, and when we all purchase this product it's the same model/file reproduced 25,000 times automatically, it's not 25,000 individual models/files made to order for every one of us that want one, that's why costs for every Payware item in this game should be just a couple of bucks each for all of us customers/end-users.


Your opinion seems to be based on false perceptions.

Virtual builders also spend 100s of man-hours on their models and routes.
Physical model builders only build one model. What you buy in the train store is one of the thousand copies made from it.
You are not paying for the physical object, it is only worth a few cents. You pay for the man-hours, process, delivery, profits.

As for quality, for both virtual and physical models, there is a pipeline and there is an end to the pipeline. At some point you have to stop developing and get the product out. It won't be perfect but it is what you could do with available time and resources.

Customers are expecting a certain quality for the price you're asking. Providing more quality won't sell more product.
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Re: Payware sounds?

Unread postby buzz456 » Tue Aug 22, 2017 12:35 pm

I have a sign on my office wall:
Price
Quality
Service

Pick any two.
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Re: Payware sounds?

Unread postby NStrains » Tue Aug 22, 2017 2:45 pm

buzz456 wrote:I have a sign on my office wall:
Price
Quality
Service

Pick any two.

Similar saying in the hot rod world...

Fast
Reliable
Cheap

Can't have all three.
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Re: Payware sounds?

Unread postby BNSFdude » Tue Aug 22, 2017 3:24 pm

The fact none of DTGs products come with correct sounds or physics is really not our problem. We actually by all means are underselling the work we put into each product just so the prices are fair.
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Re: Payware sounds?

Unread postby JohnS » Tue Aug 22, 2017 6:26 pm

BNSFdude wrote:The fact none of DTGs products come with correct sounds or physics is really not our problem. We actually by all means are underselling the work we put into each product just so the prices are fair.

And the fact DTG charges too much for buggy or incomplete routes and models. I unfortunately will still buy it if it's something I'll enjoy tinkering with.
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Re: Payware sounds?

Unread postby NStrains » Tue Aug 22, 2017 7:03 pm

I just hold off on their stuff until it finally makes it on sale. *!greengrin!*
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Re: Payware sounds?

Unread postby buzz456 » Tue Aug 22, 2017 7:17 pm

I just do what it takes to enjoy my hobby and don't stress about all of this stuff one way or the other.
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Re: Payware sounds?

Unread postby JohnS » Wed Aug 23, 2017 7:04 am

buzz456 wrote:I just do what it takes to enjoy my hobby and don't stress about all of this stuff one way or the other.

!!*ok*!!
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Re: Payware sounds?

Unread postby FoodMonsterGuy » Thu Aug 24, 2017 8:01 pm

JohnS wrote:
BNSFdude wrote:The fact none of DTGs products come with correct sounds or physics is really not our problem. We actually by all means are underselling the work we put into each product just so the prices are fair.

And the fact DTG charges too much for buggy or incomplete routes and models. I unfortunately will still buy it if it's something I'll enjoy tinkering with.


There's a few good engines from DTG but the good thing is most of their stuff is easy to improve with all the amazing payware and freeware sounds and reskins.
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