how to make the GP9 and the SD9 sound realistic

Making, fixing and applying sound files.

how to make the GP9 and the SD9 sound realistic

Unread postby CSX5202 » Sat Oct 10, 2015 12:56 pm

I was wondering how I would go about changing the sounds of the DTG SD9 and the RSC GP9 to sound like the engine recording of the GP38 that is available here on RWA. I know how to change code for sounds for the DTG C40-8, as those are clear to understand. The GP9 and SD9 I don't know how to apply the sounds. what would I put in place of the revuptoN6?
CSX5202
 
Posts: 175
Joined: Fri Aug 30, 2013 11:32 pm
Location: Dunn, NC

Re: how to make the GP9 and the SD9 sound realistic

Unread postby _o_OOOO_oo-Kanawha » Sat Oct 10, 2015 1:14 pm

CSX5202 wrote:I was wondering how I would go about changing the sounds of the DTG SD9 and the RSC GP9 to sound like the engine recording of the GP38 that is available here on RWA. I know how to change code for sounds for the DTG C40-8, as those are clear to understand. The GP9 and SD9 I don't know how to apply the sounds. what would I put in place of the revuptoN6?


AFAIK, the first generation GP/SD 7/9 series used a 16 cylinder EMD567 prime mover (Diesel engine) while the second generation used a 16 cylinder EMD645 prime mover. Both non-turbocharged, but not interchangeable sound wise.

You might want to try swapping the sound samples using a high quality source, like Trainsim.com's file id 30311, 'ultimateGP9sound.zip', partially done by Anthony Woods no less. Anthony is the author of many excellent sound packs, both freeware and payware, for Railworks.
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: how to make the GP9 and the SD9 sound realistic

Unread postby buzz456 » Sat Oct 10, 2015 1:51 pm

The only problem is this appears to be for Brand x not Railworks. *!sad!*
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20914
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: how to make the GP9 and the SD9 sound realistic

Unread postby _o_OOOO_oo-Kanawha » Sat Oct 10, 2015 1:57 pm

buzz456 wrote:The only problem is this appears to be for Brand x not Railworks. *!sad!*


It seemed to me the OP knows his way around sounds. Swapping one sample for another is not difficult, setting up a complete sound stage probably is.
I'll do a quick check of the GP9 sound setup, I already checked the railsim.com file's contents. It has sound samples for every notch, both going up and down.

I think the sound samples are interchangeable, if not the same. Perhaps Anthony Woods authored the Railworks sounds using his MSTS sounds?
The Railworks sound stage also has unique samples for the prime mover going through the notches, both up- and downwards, so these can be swapped quite easily.
The other samples concern air hisses, spits and blasts, ventilator and dynamic brake sounds, etc. The samples being ordinary .wav files, can be played back using any audio player/editor, unlike the mutilated .dav samples Railworks uses, these need to be converted to .wav first in order to be listened to

Most of the Railworks samples could be swapped for MSTS samples. Perhaps the mix of volumes needs to be adjusted a little to achieve a convincing sound stage.

Overall, given the number of samples the default Railworks GP9 uses, it is one of the better locomotives sound wise already. I doubt much can be achieved by changing it, but I'll leave the challenge and final judgement to the OP.
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: how to make the GP9 and the SD9 sound realistic

Unread postby buzz456 » Sat Oct 10, 2015 3:27 pm

That's all mostly Greek to me but OK.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20914
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: how to make the GP9 and the SD9 sound realistic

Unread postby CSX5202 » Sat Oct 10, 2015 3:41 pm

the sound set that I want to use, is the 'real GP38 sounds' found here on RWA. Since a roots blown 567 and a roots blown 645 sound identical to me. To me anyway. That is the audio that I would like to use. However, I need to find out how to replace the files and code that are either revupto.dav or revdownto.dav and put in the files that are in the GP38 sounds file. so like low, medium, High, and idle. along with startup and shutdown sounds. If that makes any sense
CSX5202
 
Posts: 175
Joined: Fri Aug 30, 2013 11:32 pm
Location: Dunn, NC

Re: how to make the GP9 and the SD9 sound realistic

Unread postby XDriver » Sat Oct 10, 2015 4:40 pm

I have my GP9 and SW1500 sounds using Justin's GP38 sounds. Works for me. *!!wink!!*
Image
User avatar
XDriver
R.I.P.
 
Posts: 812
Joined: Wed Oct 19, 2011 7:58 pm
Location: Erie, Pa.

Re: how to make the GP9 and the SD9 sound realistic

Unread postby buzz456 » Sat Oct 10, 2015 5:19 pm

Ya'll realize that this is the same prime mover as the F7 therefore the same sound?
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20914
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: how to make the GP9 and the SD9 sound realistic

Unread postby CSX5202 » Sat Oct 10, 2015 5:58 pm

Xdriver, how do I go about that? How do I get the gp9 and the SW1500 aliased to the real gp38 sounds? or is there something that I'm missing?
CSX5202
 
Posts: 175
Joined: Fri Aug 30, 2013 11:32 pm
Location: Dunn, NC

Re: how to make the GP9 and the SD9 sound realistic

Unread postby Bananarama » Sat Oct 10, 2015 6:15 pm

buzz456 wrote:Ya'll realize that this is the same prime mover as the F7 therefore the same sound?

Same engine, but resonance would be different on a carbody vs a hooded unit.
Cheers!
Marc - 3DTrains

Image
User avatar
Bananarama
 
Posts: 2749
Joined: Sat Feb 14, 2009 1:17 am
Location: Another Planet

Re: how to make the GP9 and the SD9 sound realistic

Unread postby buzz456 » Sat Oct 10, 2015 7:08 pm

Hack wrote:
buzz456 wrote:Ya'll realize that this is the same prime mover as the F7 therefore the same sound?

Same engine, but resonance would be different on a carbody vs a hooded unit.


Way too sophisticated for me. *!greengrin!*
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20914
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: how to make the GP9 and the SD9 sound realistic

Unread postby ErikGorbiHamilton » Sat Oct 10, 2015 11:16 pm

buzz456 wrote:The only problem is this appears to be for Brand x not Railworks. *!sad!*


Buzz,

You have NEVER used MSTS sounds for railworks? I do it all the time! i had my Gp38s have the GP38 Sound pack from Train Sim awhile back. Was awesome.
User avatar
ErikGorbiHamilton
 
Posts: 1574
Joined: Fri Aug 23, 2013 2:41 pm

Re: how to make the GP9 and the SD9 sound realistic

Unread postby ex-railwayman » Sun Oct 11, 2015 8:14 am

Hmmm, how can you use MSTS sounds on Railworks locomotives, they don't have the correct folder structure and they need to be pathed correctly in the bin files, don't they?

Cheerz. ex-railwayman.
i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10TB HDDs in total.
ex-railwayman
 
Posts: 1203
Joined: Tue Jun 22, 2010 6:17 pm
Location: Nottingham, England

Re: how to make the GP9 and the SD9 sound realistic

Unread postby CSX5202 » Sun Oct 11, 2015 2:16 pm

after getting the ultimate gp9 sound pack from trainsim.com, I might be able to incorporate it, if I can make heads and tails of what files can be used from those that can't. Also, after getting a few SD7/9's from greatnortherner's website, I also want to modify those sounds as well to a more suitable GP9 567
CSX5202
 
Posts: 175
Joined: Fri Aug 30, 2013 11:32 pm
Location: Dunn, NC


Return to Sound Application

Who is online

Users browsing this forum: No registered users and 1 guest