Moderator: ricksan
OldProf wrote:If they haven't been included already, I'd like to request lots of portals, thus providing places for AI trains to escape (or enter: and please don't resurrect all those old arguments about "spawning": salmon spawn, not trains). Also, if there are any large yards, please consider placing signals (hidden if necessary) at each end of each siding, so as to allow Ai switchers to work alongside player driven switchers. Excellent examples of this can be found in Springfield Yard on the VNHRR.
GreatNortherner wrote:I'll do something about the woodchips texture.
artimrj wrote:OldProf wrote:If they haven't been included already, I'd like to request lots of portals, thus providing places for AI trains to escape (or enter: and please don't resurrect all those old arguments about "spawning": salmon spawn, not trains). Also, if there are any large yards, please consider placing signals (hidden if necessary) at each end of each siding, so as to allow Ai switchers to work alongside player driven switchers. Excellent examples of this can be found in Springfield Yard on the VNHRR.
Tom your going to be surprised at how the AI/Portals are figured in to the scheme of things. Something different.
ozinoz wrote:Being the colonial ignoramus, what real RR's might one have expected to see in this part of the country in the early 50's. I know Rick has mocked up a modified PM loco; suggestions on others ?
ozinoz wrote:ozinoz wrote:Being the colonial ignoramus, what real RR's might one have expected to see in this part of the country in the early 50's. I know Rick has mocked up a modified PM loco; suggestions on others ?
Somebody...anybody?
![]()
ozinoz wrote:..., what real RR's might one have expected to see in this part of the country in the early 50's. ... I dont know what is involved, but the gons of wood chips look more reminiscent of vanilla custard - the load just seems very bright and gaudy - thoughts? ...
Return to The RWA Lakeside Route
Users browsing this forum: No registered users and 1 guest