jalsina wrote:Nitsujy12345 wrote:I know how to put full engines on a loco. Just replace the XML with a static model XML. The only problem is the lights will all always be on, and the autonumbering will be glitched. I haven't been able to get anything done since my last post, so I have no update. But do know, I plan on modeling actual damaged railcars and wreck loads.
Using a static XML is the first I did and it produced a vertex graphics anomaly. Obviously I did not do it right.
About the lights if they are children they may be deleted. The same with the autonumbers csv.
So my unsolved problem is how to convert that engine to an static model.
I have done it plenty of times. I have a saved XML on my desktop that I just replace the existing engine or car's XML with and change it to look for it's Geo file. That is the only thing in the whole XML other than the name in game. Lights are not in, neither numbers. If you'd like I can send it.
But with that I will work around limitations by essentailly creating whole new models, so what kind of cars do people feel would be wrecked? I planned tank car and grain hopper




