jalsina wrote:Intellectual? It is about skills for using a modelling program. It has less or at least the same intellectual aspects than setting a physics blueprins, textures painting or engine noises.

Sibell wrote:Jalsina that's the reason because I can't upload so many repaints/edits I've done. I edit the Geo...and I don't be able to upload it with Geo as we all know.
About the Abrams...I will take a look on it and will start some work this weekend or maybe the next week.
ErikGustafson wrote:Is it even possible to make damaged locomotives?

buzz456 wrote:ErikGustafson wrote:Is it even possible to make damaged locomotives?
Of course it is.
Chacal wrote:I've made several.
Not on purpose, though.
jalsina wrote:Chacal wrote:I've made several.
Not on purpose, though.
The question is how?
I tried an xml calling just the loco Geometry (like any flatcar load) and it gave me a ugly "vertex" error when applying the flatcar over a track.
Then I tried to place the full engine (xml). It worked as seen in the screenshot, but it gives me a "broken consist" error, because the loco associates itself with the car (as a consist) from which it is a child. The error is displayed when saving or when playing the scenario.

Nitsujy12345 wrote:I know how to put full engines on a loco. Just replace the XML with a static model XML. The only problem is the lights will all always be on, and the autonumbering will be glitched. I haven't been able to get anything done since my last post, so I have no update. But do know, I plan on modeling actual damaged railcars and wreck loads.
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