
Ryan93 wrote:As far as I understand, there is no way to access the .GEOPCDX file. You must have access to all of the source files which means that you cannot load DTG's tank (or any other model for that matter) into a modelling program and edit it unless you are the creator/author.
You'd have to create an entirely new model of your own, export it as an .igs, and then export it to the game using the blueprint editor. Once it is exported into .geopcdx, there is no reversing the process.

buzz456 wrote:I'm sorry that is not accurate. You are not allowed to modify anyone's Geo files except for your own use.. They are that person or company's intellectual property.

Chacal wrote:If the model had a turret as a child object, I could write a script that turns the turret around 180 degrees.
I would be free to distribute the script because it would not contain any IP.


Chacal wrote:If the model had a turret as a child object, I could write a script that turns the turret around 180 degrees.
I would be free to distribute the script because it would not contain any IP.
buzz456 wrote:The model is the person's intillectual property. What it does, how it behaves is not. It would be like saying I built this model but it can only go ten miles per hour.
jalsina wrote:buzz456 wrote:The model is the person's intillectual property. What it does, how it behaves is not. It would be like saying I built this model but it can only go ten miles per hour.
Intellectual? It is about skills for using a modelling program. It has less or at least the same intellectual aspects than setting a physics blueprins, textures painting or engine noises.
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