CArailroader wrote:I believe its the 14th or 15th number from the top? I won't be at my computer for a while so I can't confirm.
There are also some threads on couplers here on RWA.
Thanks!
CArailroader wrote:I believe its the 14th or 15th number from the top? I won't be at my computer for a while so I can't confirm.
There are also some threads on couplers here on RWA.


buzz456 wrote:Getting as many of the rivets as I can in the right color.![]()
Logan20131 wrote:There. viewtopic.php?f=31&t=19929
Also, I can't move the couplers pivot point when coupled for some reason, where do I fix that, I've tried to look on google for any answer, but nothing.

<RearCouplingPivot>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A06E12EB3F" d:precision="string">0.846</e>
<e d:type="sFloat32" d:alt_encoding="00000060E32524C0" d:precision="string">-10.074</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</RearCouplingPivot>
<RearCouplingReceivingPoint>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000C00567E93F" d:precision="string">0.793826</e>
<e d:type="sFloat32" d:alt_encoding="000000C027A41740" d:precision="string">5.91031</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</RearCouplingReceivingPoint>

Logan20131 wrote:so I've tried changing it, but nothing happened.
buzz456 wrote:Good catch Edwin. On the F unit they are both negative numbers and have the same value.
_o_OOOO_oo-Kanawha wrote:Logan20131 wrote:so I've tried changing it, but nothing happened.
A few lines down is another variable concerning the couplers:
<BackPivotX>, decrease its value until you are satisfied with the distance between the units. The buffers/striker plates should probably touch each other.
Are those buffers sprung on the prototypes? Then they should be compressed on coupled units to minimise slack action.
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