Fishbelly Coil Cars

In this forum you can make SUGGESTIONS for repaints and/or other downloads. If you are suggesting repaints of something, please supply a picture of it. Make it easier for the painter.

Fishbelly Coil Cars

Unread postby spartantrain32 » Fri Oct 04, 2024 3:22 pm

Is there a way to add a 'fishbelly' part through child objects to the current Coil car we have in-game? I've searched through every DLC that has one and they all unfortunately happen to be the exact same.
You do not have the required permissions to view the files attached to this post.
spartantrain32
 
Posts: 549
Joined: Mon Dec 17, 2012 1:03 pm

Re: Fishbelly Coil Cars

Unread postby jalsina » Fri Oct 04, 2024 6:52 pm

Two children can be used.
Someone with modelling expertise have to model and paint the "fishbelly". Modeling that, will produce a geopcdx. The model and paint data will be placed in the assets.
The models will be positioned using the matrix of the two child´s (both sides of the car).
I believe these fishbelly´s are reinforcement I beams in the half middle of the car.
Last edited by jalsina on Fri Oct 04, 2024 6:54 pm, edited 1 time in total.
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2013
Joined: Sun Jul 05, 2015 8:32 pm

Re: Fishbelly Coil Cars

Unread postby gtw5812 » Fri Jan 10, 2025 4:54 pm

Sorry to bring up a fairly old thread, but going through my rolling stock, I found these in the RSC BN GP38-2 pack. Thought that they might help in your project.

R/
Galen
You do not have the required permissions to view the files attached to this post.
User avatar
gtw5812
 
Posts: 1340
Joined: Wed Sep 21, 2011 3:33 am
Location: Millington, Michigan

Re: Fishbelly Coil Cars

Unread postby spartantrain32 » Fri Jan 10, 2025 8:07 pm

gtw5812 wrote:Sorry to bring up a fairly old thread, but going through my rolling stock, I found these in the RSC BN GP38-2 pack. Thought that they might help in your project.

R/
Galen


Unfortunately, those are just repainted versions of the standard coil car (more akin to the Alstom Steel coil cars) not the fish belly
spartantrain32
 
Posts: 549
Joined: Mon Dec 17, 2012 1:03 pm

Re: Fishbelly Coil Cars

Unread postby Nitsujy12345 » Wed Jan 29, 2025 4:27 pm

Coil cars have always been lacking in this game.

I made a huge coil pack by modeling a few varients in Blender, and got some texture help from Troy at SPS. I gave up on railworks a few years ago essentially from burnout. I would absolutely love to have these passed out for others to use, however to make them I've modified shape files from JR rolling stock. All I did was model the bodies of the cars, make them child objects on JR cars, and moved the JR car underground and kept only the trucks visible from the original car. I never found a way to properly share modified Geo files before I gave up on railworks, but if someone knows a way I've got tons of rolling stock from the years where I did this method.

20230814081341_1.jpg

20230819194310_1.jpg

20230924174312_1.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: Fishbelly Coil Cars

Unread postby wacampbell » Wed Jan 29, 2025 5:25 pm

Nitsujy12345 wrote:Coil cars have always been lacking in this game.

I made a huge coil pack by modeling a few varients in Blender, and got some texture help from Troy at SPS. I gave up on railworks a few years ago essentially from burnout. I would absolutely love to have these passed out for others to use, however to make them I've modified shape files from JR rolling stock. All I did was model the bodies of the cars, make them child objects on JR cars, and moved the JR car underground and kept only the trucks visible from the original car. I never found a way to properly share modified Geo files before I gave up on railworks, but if someone knows a way I've got tons of rolling stock from the years where I did this method.



Those cars look great. You are almost there. All you need is to model a pair of trucks in Blender and you can free yourself of the JR dependencies.

Wayne
Wayne Campbell
wacampbell
 
Posts: 509
Joined: Tue Sep 27, 2011 12:45 pm
Location: BC, Canada

Re: Fishbelly Coil Cars

Unread postby Nitsujy12345 » Wed Jan 29, 2025 5:38 pm

wacampbell wrote:
Nitsujy12345 wrote:Coil cars have always been lacking in this game.

I made a huge coil pack by modeling a few varients in Blender, and got some texture help from Troy at SPS. I gave up on railworks a few years ago essentially from burnout. I would absolutely love to have these passed out for others to use, however to make them I've modified shape files from JR rolling stock. All I did was model the bodies of the cars, make them child objects on JR cars, and moved the JR car underground and kept only the trucks visible from the original car. I never found a way to properly share modified Geo files before I gave up on railworks, but if someone knows a way I've got tons of rolling stock from the years where I did this method.



Those cars look great. You are almost there. All you need is to model a pair of trucks in Blender and you can free yourself of the JR dependencies.

Wayne



Never learned how to script custom cars or locos. This was just a cheat way to only have to model it and not do any of the back end work lol. I just don’t have it in me to learn all that about a game that is far behind modern games by now. That’s why it’s unfortunate I have all these models but I’d love if someone could provide a way for some of these to be shared. Or even if they wanted to use their knowledge to make it into its own scripted car
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: Fishbelly Coil Cars

Unread postby spartantrain32 » Wed Jan 29, 2025 7:30 pm

Nitsujy12345 wrote:Coil cars have always been lacking in this game.

I made a huge coil pack by modeling a few varients in Blender, and got some texture help from Troy at SPS. I gave up on railworks a few years ago essentially from burnout. I would absolutely love to have these passed out for others to use, however to make them I've modified shape files from JR rolling stock. All I did was model the bodies of the cars, make them child objects on JR cars, and moved the JR car underground and kept only the trucks visible from the original car. I never found a way to properly share modified Geo files before I gave up on railworks, but if someone knows a way I've got tons of rolling stock from the years where I did this method.

20230814081341_1.jpg

20230819194310_1.jpg

20230924174312_1.jpg



I'm both happy !*drool*! that we got this close but also sad that it has never seen the light. *!sad!*
spartantrain32
 
Posts: 549
Joined: Mon Dec 17, 2012 1:03 pm


Return to Model/Repaint Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron