Buffalo Creek flour by rail boxcar

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Re: Buffalo Creek flour by rail boxcar

Unread postby MaineLines » Thu Jul 22, 2021 9:38 pm

Looks like my copy has the same problem. The only way I can see this happening is if the lower poly versions of the car in the GEO file are referencing the wrong texture location. This makes it my problem and not Harry's.
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Re: Buffalo Creek flour by rail boxcar

Unread postby buzz456 » Thu Jul 22, 2021 10:15 pm

MaineLines wrote:Looks like my copy has the same problem. The only way I can see this happening is if the lower poly versions of the car in the GEO file are referencing the wrong texture location. This makes it my problem and not Harry's.

You want me to send you what I have? It is fine.
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Re: Buffalo Creek flour by rail boxcar

Unread postby MaineLines » Thu Jul 22, 2021 10:16 pm

I have verified that lower poly meshes of the Superior door version of the EL 40ft box are referencing the textures of the Youngstown door version and I need to fix that.
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Re: Buffalo Creek flour by rail boxcar

Unread postby MaineLines » Thu Jul 22, 2021 10:27 pm

Buzz,

Yes I would like to see what you have. Sounds like there might be more than one version of the GEO file out there.

Larry
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Re: Buffalo Creek flour by rail boxcar

Unread postby buzz456 » Thu Jul 22, 2021 10:54 pm

AAR40ft10-6SD6Box_BCK.zip
MaineLines wrote:Buzz,

Yes I would like to see what you have. Sounds like there might be more than one version of the GEO file out there.

Larry
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Re: Buffalo Creek flour by rail boxcar

Unread postby AmericanSteam » Thu Jul 22, 2021 11:46 pm

The textures are good. However I still have 5 digit texture boxes showing up that say texture missing.
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Re: Buffalo Creek flour by rail boxcar

Unread postby buzz456 » Fri Jul 23, 2021 11:46 am

I have no idea why this showed up OK here yesterday. You need to move the decal_primarynumber_0 etc. all of them into the Textures folder and then you should be good to go.
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Re: Buffalo Creek flour by rail boxcar

Unread postby AmericanSteam » Fri Jul 23, 2021 12:23 pm

Currentlyl the 5 decal_primarynumber_X.TgPcdx are located outside the Texture folder, I will move these within the Texture folder, correct? There are 9 ELR-x.TgPcDx in the texture folder now. Are there dependencies in other folders that could be causing this?
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Re: Buffalo Creek flour by rail boxcar

Unread postby MaineLines » Fri Jul 23, 2021 1:15 pm

I don't think that the decal_primary numbers need to be in the textures folder. A quick and dirty way to make auto numbers disappear is to edit or replace the .dcsv file so that each entry in the file has a different number of characters in it than the original .dcsv. In my case I replaced EL74100.dcsv which contains 7 character entries (even though only 5 are actually displayed on the car) with one renamed to EL74100.dcsv that contains 8 character entries. In my opinion the best solution for this car would be a new EL74100.dcsv that contained 100 entries BK1300, BK1301, ..... BK1399. This would make the car more scenario friendly and provide the correct identification in the uncoupling display. I'm not sure if BCK 1300 ... (with a space) would work as well.
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Re: Buffalo Creek flour by rail boxcar

Unread postby AmericanSteam » Fri Jul 23, 2021 10:23 pm

Thanks all for your help.All floured up. !*YAAA*!
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Re: Buffalo Creek flour by rail boxcar

Unread postby Chacal » Sat Jul 24, 2021 5:38 pm

Now available in the file library.
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