Farmers Cooperative GP20

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Re: Farmers Cooperative GP20

Unread postby gtrtroger » Wed Feb 03, 2021 10:03 am

Looks great Buzz....
Check number boards

*!!thnx!!*
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Re: Farmers Cooperative GP20

Unread postby buzz456 » Wed Feb 03, 2021 10:07 am

Handrails have just about driven me around the bend. ( I know some say it's already happened). Progress but had to quit last night when redoing undoing redoing and losing track of what was redone undone and well you get the idea.
Screenshot_ ScaleRail Marias Pass_48.28113--113.61192_10-01-52.jpg
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Re: Farmers Cooperative GP20

Unread postby gtrtroger » Wed Feb 03, 2021 10:44 am

Yep, I do....
Frankly, I’m surprised you jumped on this because of the Reppo reputation. Glad you did, but realized it’d be tough. Thanks for doing it. I think everyone who runs the PRB route will appreciate the effort.
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Re: Farmers Cooperative GP20

Unread postby pkz19 » Wed Feb 03, 2021 5:49 pm

Hey Buzz, thanks! Here are some photos

s-l1600.jpg

34356.jpg

26511.jpg
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Re: Farmers Cooperative GP20

Unread postby buzz456 » Thu Feb 18, 2021 5:47 pm

I just want you to know that I haven't given up on this project. I have two issues left that are making me pretty crazy so far. One is I can't get the camera from inside the cab to stop showing the UP hoods (head out camera is fine) and the second thing is I can't so far figure out how to get the right number over the cab or on the rear end. Effort continues.
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Re: Farmers Cooperative GP20

Unread postby gtrtroger » Thu Feb 18, 2021 7:58 pm

No rush from this end....take your time...
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Re: Farmers Cooperative GP20

Unread postby buzz456 » Thu Feb 18, 2021 8:05 pm

I looked back at how the great X-driver (Joe) handled this cabview issue several years back so I can fix that.......................Now on to the number issue.
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Re: Farmers Cooperative GP20

Unread postby Railfan722 » Thu Feb 18, 2021 8:13 pm

As I said earlier, you're going to have to make your own decals. I linked a video that explains the process, but it's not that hard - install Blender, a modelling program, then install the BRIAGE exporter for it. In Blender, you just make a plane with the height and width you need then export that with the TrainDecal.fx shader. You then do some stuff in the blueprint editor and off you go; attach it to the locomotive like you would any other child object. Getting actual numbering, i.e. ones that the player can change, to work is a bit harder and involves a fair amount of lua nonsense; since there's only one of these, you don't have to worry about that.
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