Stevens Pass Stack Car repaints

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Re: Stevens Pass Stack Car repaints

Unread postby OldProf » Fri Apr 24, 2015 10:12 am

artimrj wrote:You also have to load them. Double click an empty car and a pop up appears on the right. Check the little box to load it. These type of things are explained in the manual that is in the Manuals folder of the sim.


You bet! And, if I remember correctly, the loads came in a separate file, which, of course, also had to be installed.
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Re: Stevens Pass Stack Car repaints

Unread postby OldProf » Fri Apr 24, 2015 10:16 am

dtrainBNSF1 wrote:For the containers to work, you may have to go into the route editor, open the route you want to use the containers on for the quick drive scenario, apon up the assets fly-out, and tick the associated assets (RailSimulator, Kuju, etc.). Save the route, go to the quick drive screen, load the scenario and now the containers should work. Same for the G-Trax containers (they for some reason reference the default blueprint under Kuju).

Hope this helps !!*ok*!!


And then,it's "Finnegan begin-again" after every cache verification, yes?
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Re: Stevens Pass Stack Car repaints

Unread postby dtrainBNSF1 » Fri Apr 24, 2015 10:56 am

OldProf wrote:
dtrainBNSF1 wrote:For the containers to work, you may have to go into the route editor, open the route you want to use the containers on for the quick drive scenario, apon up the assets fly-out, and tick the associated assets (RailSimulator, Kuju, etc.). Save the route, go to the quick drive screen, load the scenario and now the containers should work. Same for the G-Trax containers (they for some reason reference the default blueprint under Kuju).

Hope this helps !!*ok*!!


And then,it's "Finnegan begin-again" after every cache verification, yes?


Yes indeed, as cache verification essentially reverts everything to its original form.
If what you've done is stupid but it works, then it really isn't that stupid at all.
David Letterman


The only stupid question is the question that is never asked.
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