RCAP: Railworks Community Asset Project

Post questions or comments about the RailWorks Community Asset Project

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Re: RCAP: Railworks Community Asset Project

Unread postby SouthernPacific-Mike » Sun Oct 13, 2013 6:41 pm

Let me be one of the first to say thank you all! This is a fantastic package from what I seen for far and a brilliant Idea!
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Re: RCAP: Railworks Community Asset Project

Unread postby imphantum » Sun Oct 13, 2013 8:18 pm

Roadrailers!!! You guys did great with this project. Thank you! **!!bow!!**
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Re: RCAP: Railworks Community Asset Project

Unread postby RvA944 » Sun Oct 13, 2013 9:01 pm

Kewl can we drive them too? I'm still looking at trees assets..........
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Re: RCAP: Railworks Community Asset Project

Unread postby imphantum » Sun Oct 13, 2013 9:08 pm

RvA944 wrote:Kewl can we drive them too? I'm still looking at trees assets..........

Of course you can, now we just need some swift ones to run on the Espee.
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Re: RCAP: Railworks Community Asset Project

Unread postby fraserm » Sun Oct 13, 2013 9:34 pm

Thanks for the hard work of all the folks who have worked on this and continue to amaze us! *!!thnx!!*
I was interested when I heard about the RoadRailers, so I downloaded v2 and installed. I placed a few units on the Test Trak with one A, several B, and one C unit(s) as per the instructions. I placed a locomotive ahead, but not coupled to, the consist and tried backing up to couple. All I got was a dull "THUD" and no couple. I tried with several other engines with no joy (RSC SD70ACe, RSC ES44AC, and Justin's GP38-2). This is the closest the couplers get:
RoadRailer No Couple.jpg

Has anyone else tried and been successful (or not...)? Am I doing something wrong?

Any suggestions are welcome.
Thanks,
Marc

Edit: The picture above is the 1A coupler end. Here is the 2A coupler end:
RoadRailer 2A Coupler End.jpg

I think something very important is missing...
Just sayin' - my **!!2cents!!**

I'm not complaining per se, but there's got to be a reason they don't work?
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Last edited by fraserm on Sun Oct 13, 2013 9:54 pm, edited 1 time in total.
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Re: RCAP: Railworks Community Asset Project

Unread postby RvA944 » Sun Oct 13, 2013 9:45 pm

imphantum wrote:
RvA944 wrote:Kewl can we drive them too? I'm still looking at trees assets..........

Of course you can, now we just need some swift ones to run on the Espee.



opps I was thinking of one of these

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Re: RCAP: Railworks Community Asset Project

Unread postby Bananarama » Sun Oct 13, 2013 10:18 pm

No HiRail trucks yet I'm afraid.
Cheers!
Marc - 3DTrains

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Re: RCAP: Railworks Community Asset Project

Unread postby nsl714 » Mon Oct 14, 2013 12:26 am

A most excellent surprise to come home to! Thanks to everyone involved! *!!thnx!!*

I have to ask though, could someone please decipher the naming convention of the Block Signals?

Thanks!
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Re: RCAP: Railworks Community Asset Project

Unread postby imnew » Mon Oct 14, 2013 7:09 am

Installed perfectly ! Just had a quick look through the new assets Wow ! **!!bow!!** There is so much good stuff in this pack its amazing. The list of signals alone makes me nervous *!greengrin!*

Thanks to all involved in creating this amazing pack ! *!!thnx!!*
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Re: RCAP: Railworks Community Asset Project

Unread postby fraserm » Mon Oct 14, 2013 8:08 am

mdurdan wrote:Looks like the colision points are off...i think i can fix this if i can download it..is it released yet?

Yes, Mike. It's in the file library. Look at the right sidebar for new additions. Hope you're right.
Best, !*cheers*!
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Re: RCAP: Railworks Community Asset Project

Unread postby dejoh » Mon Oct 14, 2013 12:48 pm

"I was thinking of these."
This is an excellent running piece of equipment available "NOW" !!*ok*!! !!*ok*!!
I use this all the time.
Oh, and thanks RCAP

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Re: RCAP: Railworks Community Asset Project

Unread postby SD70MAC » Mon Oct 14, 2013 12:52 pm

Quick question, are the SMM Digital crossing signals included in the Recap v2?
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Re: RCAP: Railworks Community Asset Project

Unread postby PapaXpress » Mon Oct 14, 2013 12:58 pm

yes
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Re: RCAP: Railworks Community Asset Project

Unread postby SD70MAC » Mon Oct 14, 2013 1:23 pm

PapaXpress wrote:yes



Thank You.
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Re: RCAP: Railworks Community Asset Project

Unread postby GRE3839 » Fri Mar 28, 2014 9:20 am

ok i would like to know if the defect detectors could be customizable as to what the mile post number is and if it can give a full reading as to how long the train is instead of having it say no defects all of the time. take a look at the defect detectors that jointed rail made for Trainz Railroad simulator once because i would like to see ones like that and i would also like to have in a request for working interlocking signals as the ones that are in the pack now show only the main line signal which on the cross track the train does not even stop when the main line has a clear can you explain that one to me because i would actually like to see a interlocking signal that actually works and defect detectors that actually work when the train goes by when its activated instead of not telling if you have a defect or not
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