Hi Mike,
1) There are some unusual colateral effects when you set the camera a bit downwards and/or leffwards, may be good or not that good:
a) good one if only downwards, you will see more track and less sky when zooming:
19- All Default left hand Cab View.jpg
20- TaD Combo, and new left hand Cab View closer to the windshield lets you see a bit more track in front of loco.jpg
b) not usual if at same time downwards and leftwards: in this case when in zoom driver may not see signal ahead, we are tweaking this in beta test. But here comes the new way of drive... Usually engineer drives (accelerate, brake etc.) and conductor (to the left hand) is responsable for the safefy (check speed boards, tracks to diverge, signals in advance, aspect of next signal etc.), so if you are driving (right hand) and need to see the next signal aspect in zoom (like using binoculars), just hit left and up arrow and let conductor check this for you ;) We have a Cajon WIP pack in which you'll drive with a conductor helping you, like in real life, so you won't need to zoom because you already know what is the next signal aspect (of course we recommend to not use F3, otherwise is funnyless).
Resuming your question: there is no blueprint function (actually) to change the direction when you zoom, so if the camera is "looking" a bit downwards, the zoom will be straight, a bit downwards also. May be good, may be not that good.
2) Here there are 2 aspects:
a) what is being projected ahead (the lighted scenery you see from cab, for example). We got enhanced the lights iluminating up to 3.5 time far (SD40-2, F7, GP-7) with quite the same fps, which is very good.
68- SD40-2 UP Default Lights and Cab View, headlights on and none cablights.jpg
67- SD40-2 UP TaD Lights and Tad Cab View, headlights on and cablights.jpg
b) the headlight you see in the loco, from external view, for example. That's a default model issue that must be correct by RSC, being a Kuju product in the origin I can't understand why headlight isn't brightner yet as in MSTS (likely blinding you). What we create is a visual effect (mind freak) making the lights more visible from far, with a grey halo around the headlight. But if you wanna know, signal lights are better than headlights. What RSC needs to do, to make signal (and headlight) more visible from far, is create a halo of light (even with rays being projected forward using alpha channel) greater then signal/headlight size (like happens with MSTS headlights).
65- SD40-2 UP TaD Lights (center) headlights turned on.jpg
Sorry my English, it's a bit hard to me explain all this, hope it helped you.
Cya,
Lisboa.
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