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Article about our simulator and the company

Unread postPosted: Tue Jul 30, 2013 2:01 pm
by buzz456

Re: Article about our simulator and the company

Unread postPosted: Tue Jul 30, 2013 2:10 pm
by philmoberg
That was an interesting read. Thanks for the heads-up.

Re: Article about our simulator and the company

Unread postPosted: Tue Jul 30, 2013 2:57 pm
by Antwerp
Coca-cola? Nah, And learning to drive the Berkshire? I wouldn't let anyone who learned to drive a locomotive through Railworks anywhere near a locomotive's controls, let alone a steam engine...

Re: Article about our simulator and the company

Unread postPosted: Tue Jul 30, 2013 7:11 pm
by arizonachris
Nice find, Buzz! Yes, it was an interesting read. !!*ok*!!

Re: Article about our simulator and the company

Unread postPosted: Wed Jul 31, 2013 8:14 am
by fecrails
Thanks for posting Buzz. As I've said before, our hobby is considered a very small niche in the gaming development industry. Sales growth is the engine (pun alert! !*roll-laugh*! ) of innovation for any business model and the figures that Phil discusses are amazing. A 50% growth rate is great news for the future of TS. Remember that numbers like that would be impossible for the "big boys" to achieve, too much overhead as a percentage of sales, hence the reason a company like Microsoft has no interest in TS games. A company like RSC is positioned in the "sweet spot" to dominate the TS niche over the long term. !!*ok*!!

Re: Article about our simulator and the company

Unread postPosted: Wed Jul 31, 2013 9:47 am
by GSkid
Didn't that website interview RSC last year before the 2013 release? For some reason that's what's popping up in my head. !*don-know!*