Alco PRR RS11 coming to TS2013

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Alco PRR RS11 coming to TS2013

Unread postby johnmckenzie » Wed Mar 27, 2013 11:04 am

Direct from RSC's Facebook page -

http://www.facebook.com/#!/photo.php?fb ... =1&theater

RS11 in PRR livery
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Re: Alco PRR RS11 coming to TS2013

Unread postby philmoberg » Wed Mar 27, 2013 11:12 am

Thanks for the heads-up, John. I'm looking forward to that one. Who knows? Maybe they can talk the builder into reworking the model as an RSD-12 while they're at it ...
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Re: Alco PRR RS11 coming to TS2013

Unread postby BlueLight » Wed Mar 27, 2013 11:46 am

It looks strikingly similar to a GP9
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Re: Alco PRR RS11 coming to TS2013

Unread postby Railfan587 » Wed Mar 27, 2013 11:52 am

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Re: Alco PRR RS11 coming to TS2013

Unread postby inc3pt » Wed Mar 27, 2013 1:09 pm



I believe it's actually the same author/model through the partner program. I know some don't care for Steam, but I do enjoy being able to use the engines in workshop scenarios, so this is of interest to me!
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Re: Alco PRR RS11 coming to TS2013

Unread postby fecrails » Thu Apr 04, 2013 12:46 pm

RSC Facebook page announcing tonight for the release of the RS11!
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Re: Alco PRR RS11 coming to TS2013

Unread postby XDriver » Thu Apr 04, 2013 12:52 pm

We already have one in the library. http://railworksamerica.com/index.php/d ... e-repaints
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Re: Alco PRR RS11 coming to TS2013

Unread postby BNSFdude » Thu Apr 04, 2013 1:51 pm

This one is supported by vR themselves though.
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Re: Alco PRR RS11 coming to TS2013

Unread postby fecrails » Thu Apr 04, 2013 2:32 pm

inc3pt wrote: being able to use the engines in workshop scenarios is of interest to me!


Agreed. !!*ok*!!
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Re: Alco PRR RS11 coming to TS2013

Unread postby thecanadianrail » Thu Apr 04, 2013 4:31 pm

Its out on steam now!!!
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Re: Alco PRR RS11 coming to TS2013

Unread postby inc3pt » Thu Apr 04, 2013 4:52 pm

I do have to admit that I wish it maybe included another roadname or two. Wikipedia says that Southern Pacific had a fair number of units as well. It would have been cool to get an SP livery. It just feels restricted now like it won't be at home in any scenario except on Horseshoe Curve. I'm sure some folks will get around to reskinning it, but once again, the beauty of official models/liveries is use in workshop scenarios.

All in all it looks amazing though and it's on my wishlist. I'm not sure if I can pick it up right away as I'm saving my pennies for Marias Pass! :D

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Re: Alco PRR RS11 coming to TS2013

Unread postby thecanadianrail » Thu Apr 04, 2013 5:40 pm

inc3pt wrote:I I'm sure some folks will get around to reskinning it


take a look in the file library and you will be surprised!
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Re: Alco PRR RS11 coming to TS2013

Unread postby inc3pt » Thu Apr 04, 2013 5:48 pm

thecanadianrail wrote:
inc3pt wrote:I I'm sure some folks will get around to reskinning it


take a look in the file library and you will be surprised!


I should have expected that !!det!! but I still wish there were a few more included with the original model for use in workshop scenarios. Anyway, enough complaining from me!
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Re: Alco PRR RS11 coming to TS2013

Unread postby Srimera » Fri Apr 05, 2013 11:01 am

Hi guys, was just wondering if there are any difrences between this model and the VR one? i know they are the same model, i just mean like a diffrent configuration, bits added or removed.

Are there any extra's included like new wagons/cars ? (sorry, im british)

Could i just download a workshop scenario or the RSC version and swap the loco for the PRR reskined VR one without problems ?

Thanks in advance
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Re: Alco PRR RS11 coming to TS2013

Unread postby OlPaint » Fri Apr 05, 2013 1:35 pm

I found that a previous release of a loco from 3rd-party that is now available as DLC from Steam Store, but not purchased, will not be recognized by the Workshop Scenario. and It definitely will not run. A perfect example is the G-Trax SP&S Northerns and the Class-S Berkshire. In my case, I own both of these as G-TraX 3rd-Party assets but they are not recognized by the Workshop Scenario loader. And the Scenarios that call for them get a red X in the required assets list.

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