Long Island Rail Road coming to TSC

This forum is for discussion of any DTG products in development and also WIP Reports of DTG's DLC products

Re: Long Island Rail Road coming to TSC

Unread postby ElphabaWS » Thu Jun 30, 2022 10:40 am

_o_OOOO_oo-Kanawha wrote:
Hicksville again the outer terminus?


The article answers your question.
User avatar
ElphabaWS
Global Mod
 
Posts: 513
Joined: Tue Mar 04, 2014 8:09 am

Re: Long Island Rail Road coming to TSC

Unread postby EngineerJohn » Thu Jun 30, 2022 3:49 pm

You won't capture the true Long Island rail nut without DM30AC's. At least that's my experience chatting with a few lol.
“A designer must always think about the unfortunate production engineer who will have to manufacture what you have designed; try to understand his problems.” - Raymond Loewy
User avatar
EngineerJohn
 
Posts: 374
Joined: Wed Oct 17, 2018 5:56 am
Location: New York

Re: Long Island Rail Road coming to TSC

Unread postby rarecommonsense » Sun Jul 10, 2022 1:28 pm

The route I've longed for, in the correct game *!greengrin!*
User avatar
rarecommonsense
 
Posts: 220
Joined: Thu Feb 20, 2014 4:06 pm

Re: Long Island Rail Road coming to TSC

Unread postby buzz456 » Fri Jul 15, 2022 11:45 am

"Almost"?
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20939
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Long Island Rail Road coming to TSC

Unread postby LukasP » Fri Jul 15, 2022 2:37 pm

_o_OOOO_oo-Kanawha wrote:Hicksville! This is Hicksville! Passengers for Hicksville disembark here !!!

https://www.youtube.com/watch?v=8yoUi1A ... uzahpowahz

Schnauz' review almost turned into an instant refund because of performance issues with the M7 EMU.

Too many shadow casting lights or whatever, but serious optimisation is probably needed?


I'll second this, i think it's largely down to the M7 scripting but i'm getting like 15fps max in many areas of the route
LukasP
 
Posts: 29
Joined: Tue Mar 02, 2021 7:31 am

Re: Long Island Rail Road coming to TSC

Unread postby Overshoe » Fri Jul 15, 2022 4:41 pm

I guess I am easy to please. I like it. And the infrequent lagging is no different than any other new route on my Sandy Bridge CPU. Frame rates? No idea. I never look at them.
-Tom Constantine

Acer Nitro N50-656, Core(TM) i5-14400F, 16 GB RAM, NVIDIA GeForce RTX 3050 /8GB, Win11 64bit up to date. Acer 23" monitor @ 1920x1080 x2
User avatar
Overshoe
 
Posts: 575
Joined: Mon May 26, 2014 4:49 pm
Location: Bangor, Maine

Re: Long Island Rail Road coming to TSC

Unread postby buzz456 » Fri Jul 15, 2022 9:32 pm

Overshoe wrote:I guess I am easy to please. I like it. And the infrequent lagging is no different than any other new route on my Sandy Bridge CPU. Frame rates? No idea. I never look at them.

!!*ok*!! !*salute*!
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20939
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Long Island Rail Road coming to TSC

Unread postby Shawmut » Sat Jul 16, 2022 2:36 pm

I bought the route yesterday and agree with the bulk of the reviews: the route itself is really well done - a superb job. Attention to detail and fidelity to operations seems spot on ... you can tell that the fellows who put this together truly loved their topic.

The framerate problems are also there as reported, but they don't bother me unless they get down to a crawl. My 9-year old overclocked Origin PC still does a good job on the route, so no complaints from me. I'm not a rivet counter type, nor do I worry about the radius of the nose of an SD40-2. What I look for is verisimilitude, and this route has it in spades.

The cab safety systems are very well documented, as are the route's speed limits and signal indications. And you do need to know these systems cold to be able to drive competently. This too contributes to the immersion you feel on this route.

Notwithstanding, I do have a few quibbles. Nobody, so far, has mentioned that the manual for the route mentions a number of systems (with key functions) but then does not mention how they are used or in what situations. Examples:

1. There are two horn sounds: "Horn" and "Half horn." No mention as to either how or when they are used, either singularly or in conjunction with each other.
2. No mention of when headlights should be dimmed.
3. There is a button called the "Console Buzzer." I couldn't find any mention as to what it's for.

These are minor quibbles that I hope are addressed. The framerate problems are enough of a problem for many that these must be addressed.

My verdict: !!*ok*!!

Dave
User avatar
Shawmut
 
Posts: 30
Joined: Sat Jan 19, 2019 5:08 pm

Re: Long Island Rail Road coming to TSC

Unread postby FanRailer » Tue Aug 16, 2022 6:02 am

Shawmut wrote:
1. There are two horn sounds: "Horn" and "Half horn." No mention as to either how or when they are used, either singularly or in conjunction with each other.
2. No mention of when headlights should be dimmed.
3. There is a button called the "Console Buzzer." I couldn't find any mention as to what it's for.

Dave


1. You use the horns however you want (within the bounds of grade crossing rules, etc). The half horn is supposed to simulate the quilling effect you get from opening the valve part-way instead of fully.
2. Dim the headlights as a courtesy to oncoming trains so you don't blind the crap out of the other engineer. Otherwise, dim the headlights when arriving at the terminal.
3. The buzzer is supposed to be used as a signal device between the engineer and conductor / brakeman, afaik, it is not currently accurate in its function. Either way, it's not something you would use in this game as there is no one to communicate with besides yourself.
User avatar
FanRailer
 
Posts: 999
Joined: Mon Jan 20, 2014 12:37 pm

Re: Long Island Rail Road coming to TSC

Unread postby ex-railwayman » Wed Nov 23, 2022 9:54 am

I was just looking at this route in the current Steam sale. Can anyone advise me please, can we run freight trains on this route, there is nothing in the article by Gary, it's all about passenger services across the section. Having played on other New York City routes on Train Sim over the years I am aware of Sunnyside Yard and Jamaica, have these been included on this route at all please, or, anything else, I haven't been able to find a map of the route showing any freight depots/sidings on, to date.

Cheerz. Steve.
i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10TB HDDs in total.
ex-railwayman
 
Posts: 1203
Joined: Tue Jun 22, 2010 6:17 pm
Location: Nottingham, England

Re: Long Island Rail Road coming to TSC

Unread postby ElphabaWS » Wed Nov 23, 2022 12:04 pm

ex-railwayman wrote:I was just looking at this route in the current Steam sale. Can anyone advise me please, can we run freight trains on this route, there is nothing in the article by Gary, it's all about passenger services across the section. Having played on other New York City routes on Train Sim over the years I am aware of Sunnyside Yard and Jamaica, have these been included on this route at all please, or, anything else, I haven't been able to find a map of the route showing any freight depots/sidings on, to date.

Cheerz. Steve.

In real life, there is limited freight service on most of the LIRR, which is provided by regional road New York & Atlantic. On the west end, the major NY&A yard is Fresh Pond in Queens, where interchange is handled with CSX. The NY&A's website provide quite a good amount of information:

https://www.anacostia.com/railroads/nya

There is no freight equipment included with the DTG LIRR route.
User avatar
ElphabaWS
Global Mod
 
Posts: 513
Joined: Tue Mar 04, 2014 8:09 am

Re: Long Island Rail Road coming to TSC

Unread postby ex-railwayman » Wed Nov 23, 2022 7:12 pm

Looks like I have a bit of reading to do for this route, thanks for the response, Gary. I appreciate that there is only the M3 pasenger train included with the DLC, I wasn't expecting anything on the freight side of things.

I've bought the route now, just waiting for it to download. !*salute*!

Cheerz. Steve. !*cheers*!
i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10TB HDDs in total.
ex-railwayman
 
Posts: 1203
Joined: Tue Jun 22, 2010 6:17 pm
Location: Nottingham, England

Re: Long Island Rail Road coming to TSC

Unread postby artimrj » Wed Nov 23, 2022 9:05 pm

Hey _o_OOOO_oo-Kanawha, take it easy. If you don't like it we do not need to know what you think. Totally waste of time.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4749
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania


Return to DTG DLC Development & WIP

Who is online

Users browsing this forum: No registered users and 3 guests