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Long Island Rail Road coming to TSC

Unread postPosted: Thu Jun 30, 2022 10:19 am
by ElphabaWS

Re: Long Island Rail Road coming to TSC

Unread postPosted: Thu Jun 30, 2022 10:40 am
by ElphabaWS
_o_OOOO_oo-Kanawha wrote:
Hicksville again the outer terminus?


The article answers your question.

Re: Long Island Rail Road coming to TSC

Unread postPosted: Thu Jun 30, 2022 3:49 pm
by EngineerJohn
You won't capture the true Long Island rail nut without DM30AC's. At least that's my experience chatting with a few lol.

Re: Long Island Rail Road coming to TSC

Unread postPosted: Sun Jul 10, 2022 1:28 pm
by rarecommonsense
The route I've longed for, in the correct game *!greengrin!*

Re: Long Island Rail Road coming to TSC

Unread postPosted: Fri Jul 15, 2022 11:45 am
by buzz456
"Almost"?

Re: Long Island Rail Road coming to TSC

Unread postPosted: Fri Jul 15, 2022 2:37 pm
by LukasP
_o_OOOO_oo-Kanawha wrote:Hicksville! This is Hicksville! Passengers for Hicksville disembark here !!!

https://www.youtube.com/watch?v=8yoUi1A ... uzahpowahz

Schnauz' review almost turned into an instant refund because of performance issues with the M7 EMU.

Too many shadow casting lights or whatever, but serious optimisation is probably needed?


I'll second this, i think it's largely down to the M7 scripting but i'm getting like 15fps max in many areas of the route

Re: Long Island Rail Road coming to TSC

Unread postPosted: Fri Jul 15, 2022 4:41 pm
by Overshoe
I guess I am easy to please. I like it. And the infrequent lagging is no different than any other new route on my Sandy Bridge CPU. Frame rates? No idea. I never look at them.

Re: Long Island Rail Road coming to TSC

Unread postPosted: Fri Jul 15, 2022 9:32 pm
by buzz456
Overshoe wrote:I guess I am easy to please. I like it. And the infrequent lagging is no different than any other new route on my Sandy Bridge CPU. Frame rates? No idea. I never look at them.

!!*ok*!! !*salute*!

Re: Long Island Rail Road coming to TSC

Unread postPosted: Sat Jul 16, 2022 2:36 pm
by Shawmut
I bought the route yesterday and agree with the bulk of the reviews: the route itself is really well done - a superb job. Attention to detail and fidelity to operations seems spot on ... you can tell that the fellows who put this together truly loved their topic.

The framerate problems are also there as reported, but they don't bother me unless they get down to a crawl. My 9-year old overclocked Origin PC still does a good job on the route, so no complaints from me. I'm not a rivet counter type, nor do I worry about the radius of the nose of an SD40-2. What I look for is verisimilitude, and this route has it in spades.

The cab safety systems are very well documented, as are the route's speed limits and signal indications. And you do need to know these systems cold to be able to drive competently. This too contributes to the immersion you feel on this route.

Notwithstanding, I do have a few quibbles. Nobody, so far, has mentioned that the manual for the route mentions a number of systems (with key functions) but then does not mention how they are used or in what situations. Examples:

1. There are two horn sounds: "Horn" and "Half horn." No mention as to either how or when they are used, either singularly or in conjunction with each other.
2. No mention of when headlights should be dimmed.
3. There is a button called the "Console Buzzer." I couldn't find any mention as to what it's for.

These are minor quibbles that I hope are addressed. The framerate problems are enough of a problem for many that these must be addressed.

My verdict: !!*ok*!!

Dave

Re: Long Island Rail Road coming to TSC

Unread postPosted: Tue Aug 16, 2022 6:02 am
by FanRailer
Shawmut wrote:
1. There are two horn sounds: "Horn" and "Half horn." No mention as to either how or when they are used, either singularly or in conjunction with each other.
2. No mention of when headlights should be dimmed.
3. There is a button called the "Console Buzzer." I couldn't find any mention as to what it's for.

Dave


1. You use the horns however you want (within the bounds of grade crossing rules, etc). The half horn is supposed to simulate the quilling effect you get from opening the valve part-way instead of fully.
2. Dim the headlights as a courtesy to oncoming trains so you don't blind the crap out of the other engineer. Otherwise, dim the headlights when arriving at the terminal.
3. The buzzer is supposed to be used as a signal device between the engineer and conductor / brakeman, afaik, it is not currently accurate in its function. Either way, it's not something you would use in this game as there is no one to communicate with besides yourself.

Re: Long Island Rail Road coming to TSC

Unread postPosted: Wed Nov 23, 2022 9:54 am
by ex-railwayman
I was just looking at this route in the current Steam sale. Can anyone advise me please, can we run freight trains on this route, there is nothing in the article by Gary, it's all about passenger services across the section. Having played on other New York City routes on Train Sim over the years I am aware of Sunnyside Yard and Jamaica, have these been included on this route at all please, or, anything else, I haven't been able to find a map of the route showing any freight depots/sidings on, to date.

Cheerz. Steve.

Re: Long Island Rail Road coming to TSC

Unread postPosted: Wed Nov 23, 2022 12:04 pm
by ElphabaWS
ex-railwayman wrote:I was just looking at this route in the current Steam sale. Can anyone advise me please, can we run freight trains on this route, there is nothing in the article by Gary, it's all about passenger services across the section. Having played on other New York City routes on Train Sim over the years I am aware of Sunnyside Yard and Jamaica, have these been included on this route at all please, or, anything else, I haven't been able to find a map of the route showing any freight depots/sidings on, to date.

Cheerz. Steve.

In real life, there is limited freight service on most of the LIRR, which is provided by regional road New York & Atlantic. On the west end, the major NY&A yard is Fresh Pond in Queens, where interchange is handled with CSX. The NY&A's website provide quite a good amount of information:

https://www.anacostia.com/railroads/nya

There is no freight equipment included with the DTG LIRR route.

Re: Long Island Rail Road coming to TSC

Unread postPosted: Wed Nov 23, 2022 7:12 pm
by ex-railwayman
Looks like I have a bit of reading to do for this route, thanks for the response, Gary. I appreciate that there is only the M3 pasenger train included with the DLC, I wasn't expecting anything on the freight side of things.

I've bought the route now, just waiting for it to download. !*salute*!

Cheerz. Steve. !*cheers*!

Re: Long Island Rail Road coming to TSC

Unread postPosted: Wed Nov 23, 2022 9:05 pm
by artimrj
Hey _o_OOOO_oo-Kanawha, take it easy. If you don't like it we do not need to know what you think. Totally waste of time.