trev123 wrote:Have had a reply from Milepostsimulations about this from a post I made about a week ago on there FB page saying that they had thought that they had fixed the issue but have made another patch and are sending it off to DTG. I had an email back from DTG about this after sending them a ticket and the reply was something to do with the manuals and to contact Milepost Simulations. No wonder people don't want to send tickets to DTG when you get stupid replies. Perhaps they are stressed out.
FanRailer wrote:solved the brake issue on the reefer cars and updated the locomotive physics.
Lowered the maxpercent brake force from 70% (FAR too high for freight) down to 16.7% for loaded cars and 26% for empties. Additionally, altered the brake pressure numbers to be prototypical. Problem lay in the fact that the original numbers are off; max system pressure 70 instead of 90, brake cylinder set to 70 not 64, etc......
http://www.mediafire.com/file/0y8o3tjr9 ... ck.7z/file
BNSFdude wrote:FanRailer wrote:solved the brake issue on the reefer cars and updated the locomotive physics.
Lowered the maxpercent brake force from 70% (FAR too high for freight) down to 16.7% for loaded cars and 26% for empties. Additionally, altered the brake pressure numbers to be prototypical. Problem lay in the fact that the original numbers are off; max system pressure 70 instead of 90, brake cylinder set to 70 not 64, etc......
http://www.mediafire.com/file/0y8o3tjr9 ... ck.7z/file
FWIW, the ratios are backwards. Loads should be higher brake force than empties, empties would slide wheels.
BNSFdude wrote:I still will stand behind my words.
https://www.nyabproducts.com/empty-load/
Return to DTG DLC Development & WIP
Users browsing this forum: YandexBot and 1 guest