Raton Pass route

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Re: Raton Pass route

Unread postby BNSFdude » Mon Aug 13, 2018 6:35 am

Kind of, but the portion over the door would need to be a seperate from the rest of the decal or else the entire cigar band would move with it lol

Just quick sloppy work that doesn't surprise me in the least. I love the sand fill hatches in the wrong place, the fact the C40s are a solid 8 inches taller than the Bs, and that the Bs and Cs have the same sound as the P32--8.
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Re: Raton Pass route

Unread postby august1929 » Mon Aug 13, 2018 6:38 am

BNSFdude wrote:Kind of, but the portion over the door would need to be a seperate from the rest of the decal or else the entire cigar band would move with it lol


That answers my follow up question over at UKTrainsim - thank you for getting back :D

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Re: Raton Pass route

Unread postby jtousign » Mon Aug 13, 2018 4:59 pm

buzz456 wrote:
System.zip


Just unzip and install into Raton folder.


Thank much Buzz, well appreciated! !!howdy!!
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Re: Raton Pass route

Unread postby TheKman » Tue Aug 14, 2018 8:56 pm

OK...... The depot in Raton seems to be a "locked" object.... I can't move, raise it or lower it. And it can't be out right deleted. So why do I want to do this? I was trying to fix the grade thru the platform and the North and South ends of the yard. It's not a very smooth transition from one end of the yard to the other. Fixing the grade was no issue, but the platform and the depot needed to be lowered just a tad to meet the track correctly. All I can do in that spot is move or delete the people on the platform. Any ideas?? I've never came across and locked in place asset. Thanks.

It being locked or whatever is the cause also wouldn't allow anyone to design a Raton Depot of their own. You would not be able to place it in the correct spot. It's a good model, but some may wish to replace it with one of their own design.
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Re: Raton Pass route

Unread postby TheKman » Wed Aug 15, 2018 5:20 pm

Still have not figured out why one can't move the Raton Depot around...... Reading some observations elsewhere, it would appear the problem is within the bin file. A line is what is preventing the asset from being either moved or deleted. But I have no clue which line needs to be changed...

At any rate, I did get the track fixed for the whole yard. Still not where I'd like it, but it's much better than what it was to begin with.
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Re: Raton Pass route

Unread postby RudiJaeger » Wed Aug 15, 2018 6:06 pm

TheKman wrote:The depot in Raton seems to be a "locked" object.... I can't move, raise it or lower it.

I had the same problem trying to delete the Emerald Mine on the Penn Coal Route. After a lengthy search, I found the following solution and pasted it into my notes:
-------------------------------------
..some assets are locked out from moving once placed, you can use RWtools to make them movable though, you would need to need to change a line in the .bin file for the asset from

<Pickable d:type="cDeltaString">eFalse</Pickable>
to
<Pickable d:type="cDeltaString">eTrue</Pickable>
----------------------------------------
Actually, I think I just ran the bin file thru serz.exe to do the edit, rather than RW Tools. Then did a search for "pickable" to find the appropriate line and made the edit, then saved and ran back thru serz.exe to update the bin file. Went back into the route builder and I was able to delete the object, no problem.

During my search, I found a few other items that might affect the ability to select and delete assets. Items such as proximity of crossings and sound domes. But in this case, I'm fairly certain the file editing should do the trick for you. Good luck!
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Re: Raton Pass route

Unread postby buzz456 » Wed Aug 15, 2018 6:13 pm

Go down to the line:
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eFalse</Pickable>

Change it to:
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>

Then it won't be locked in place anymore. !!det!!
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Re: Raton Pass route

Unread postby buzz456 » Wed Aug 15, 2018 6:15 pm

Oops, Rudi beat me to it. !*roll-laugh*! !*roll-laugh*!
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Re: Raton Pass route

Unread postby TheKman » Wed Aug 15, 2018 9:21 pm

YIPIE TI YEAH BLANKTY BLANK BLANK!!! Thanks guys!!! That was the problem. Well, I'll put the original route back in and see if I can smooth out this yard in Raton like I really wish too. The depot as a fixed object was making things really tough.
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Re: Raton Pass route

Unread postby jedirailfan98 » Thu Sep 06, 2018 12:12 pm

I'm at the end of my rope. Every time I load up a scenario with a Raton Pass C40 or B40 I get this:
Image
Any help, any at all would be greatly appreciated.
(And yes, I reside in the US of A, so that can't be my issue.)
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Re: Raton Pass route

Unread postby Chacal » Thu Sep 06, 2018 12:19 pm

Why don't we create a fantasy railroad, like the RW&A, except this one would be named Missing Texture RR, and its paint scheme would have yellow and black stripes.
That would instantly solve a lot of problems.
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Re: Raton Pass route

Unread postby Brickrail782 » Thu Sep 06, 2018 1:53 pm

Chacal wrote:Why don't we create a fantasy railroad, like the RW&A, except this one would be named Missing Texture RR, and its paint scheme would have yellow and black stripes.
That would instantly solve a lot of problems.


LOL! !*roll-laugh*!
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Re: Raton Pass route

Unread postby buzz456 » Thu Sep 06, 2018 2:55 pm

Back on topic look and see if you have a Assets\JL\Raton\System folder and does it have a RailVehicles and Textures folder in there? Look in the Assets\JL\Raton\RailVehicles\Diesel\Dash8-BW\Engine\Textures folder and see if you have decalsatsf.TgPcDx.
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Re: Raton Pass route

Unread postby jedirailfan98 » Thu Sep 06, 2018 4:30 pm

I do not. In the System Folder, all I have is some primarynumber_X.TgPcDx files, and a softshade_long.TgPcDx file.

Is that my problem?
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Re: Raton Pass route

Unread postby jtousign » Thu Sep 06, 2018 5:10 pm

Chacal wrote:Why don't we create a fantasy railroad, like the RW&A, except this one would be named Missing Texture RR, and its paint scheme would have yellow and black stripes.
That would instantly solve a lot of problems.


Excellent suggestion Chacal!! *!greengrin!* !*brav*!
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