CrimsonKing wrote:On that same note: If they actually fixed the issues that they have easy access to fix, we wouldn't need to or have to fix as much ourselves.
+100 to that, my friend.

CrimsonKing wrote:On that same note: If they actually fixed the issues that they have easy access to fix, we wouldn't need to or have to fix as much ourselves.
buzz456 wrote:
g_nash wrote:buzz456 wrote:
From page 1
Am I seeing things here or are the trucks on that coach reversed on 1 end in that last screen ?
ETA .. I'll answer myself,,yes they are![]()
*/ smiles and walks away whistling
pschlik wrote:You should see downtown St. Louis. He we have a huge mess of railroad tracks! It surprises me that no major route has ever been made for the area, I guess it's "Nothing special."
artimrj wrote:Like I said, one word, Spectacular!
_o_OOOO_oo-Kanawha wrote:
You mean from Cumbres to San Diego?
I think it is. That Miramar hill is quite a challenge however, with those steep grades and low maximum speeds permitted.
I also have run a DB BR424 trainset over the San Diego trolley tracks. They seem fully operational and are just as good as the mainline in running quality.
The low floor is good for these platforms and the 4 car trainset just fits.
The BR424 panto doesn't touch the wire, so that means that the UK Croydon tram or the PCC car are probably also short of reaching the wire.
Hopefully there will be some Duewag articulated LRV's in the future to run over those tracks.
Are end-to-end continuous shuttle services possible in AI?
fecrails wrote:artimrj wrote:Like I said, one word, Spectacular!
Yes! Great job on the signals Bob.![]()
It has to be both amusing and difficult to stay quiet reading all of our uninformed speculating before the release.
Return to DTG DLC Development & WIP
Users browsing this forum: No registered users and 1 guest