Tehachapi Pass coming to TS2021

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Re: Tehachapi Pass coming to TS2021

Unread postby august1929 » Fri Jun 25, 2021 1:32 pm

CASO wrote:
buzz456 wrote:Here is something that should be a accurate match for this loco. Just unzip and put into the ES44AC_BNSF Engine\Textures folder.

logo_BNSF.zip


That logo is not working for me.


Just in case you have put the file inside the DTG/Tehachapi folder, it actually needs to go in;

Railworks/Assets/DTG/ES44AC_BNSF/RailVehicles/Diesel/ES44DC/BNSF/Engine/Textures/

...and obviously needs to be unzipped first... The file I used is identical to the one from Buzz and worked straight off.

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Re: Tehachapi Pass coming to TS2021

Unread postby CASO » Fri Jun 25, 2021 1:37 pm

buzz456 wrote:Here is something that should be a accurate match for this loco. Just unzip and put into the ES44AC_BNSF Engine\Textures folder.

logo_BNSF.zip


Working now, I didn't realize they put the ES44 off by itself.
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Re: Tehachapi Pass coming to TS2021

Unread postby csx80888 » Fri Jun 25, 2021 2:51 pm

Absolute joke of a route. The only thing worth buying it is the half-decent scenery and modern depiction of Tehachapi Pass.

Other than that, this is a hard pass. Absolute hard pass. Even the morons running Dovetail's stream of it were tripping over themselves due to their lack of competence of Western railroading.
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Re: Tehachapi Pass coming to TS2021

Unread postby CASO » Fri Jun 25, 2021 3:25 pm

The oddest problem I am having with the route, is "invisible locos", in the bnsf scenarios. Anyone else have the problem?
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Re: Tehachapi Pass coming to TS2021

Unread postby ErikGorbiHamilton » Fri Jun 25, 2021 3:45 pm

DTG's rendition doesn't really cut it. Re used assets blah blah blah we know this story already. However what gets me is the fact that the terrain textures are just... not correct. It's way to green. I was there in March of this year and it wasn't even that green. It more arid and dry, except for the creek beds.
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Re: Tehachapi Pass coming to TS2021

Unread postby ENR3005 » Fri Jun 25, 2021 3:55 pm

I was in that area in 2019 in March and April and it was amazingly green due to way above normal rainfall between January and May. Every year is different.
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Re: Tehachapi Pass coming to TS2021

Unread postby GSkid » Fri Jun 25, 2021 4:07 pm

GreatNortherner wrote:
GSkid wrote:3: Eastbounds approaching Edison will see a customer with tracks on the property, but there is no access to it due to no switch off the main to get to it.

In case you mean the industry (grain mill maybe?) with the many tanks or grain bins, the very first of the bigger complexes as one approaches from west, then Google Earth shows it without rail access in reality too. Also here: https://osm.org/go/TY46Nzzjd-


I had not realized they had removed the track access. My dad and I used to chase the east trains out of Bakersfield in the 1970s-80s when there was a lot more local stuff to pay attention to. With locals only a shell of their former traffic, I stopped paying attention long ago and stuck to mainly traffic over the pass. Looking at the Google Earth time machine, it looks like the switch was removed in the mid-2000s. The clearest picture of it still being there is 2003.

csx80888 wrote:Absolute joke of a route. The only thing worth buying it is the half-decent scenery and modern depiction of Tehachapi Pass.

Other than that, this is a hard pass. Absolute hard pass. Even the morons running Dovetail's stream of it were tripping over themselves due to their lack of competence of Western railroading.


Hard pass as in difficult to traverse or difficult to do the scenarios?


One glaring omission is the Red House BBQ in Tehachapi. It's a local institution with great food and the nicest owner/hostess of a restaurant I have ever met in my life. It's in Marc's route and Run 8 has it too. DTG got most of the surrounding buildings right, but put a house with a swimming pool in it's place instead. **!!bang!!** !**duh*!! The Keene Cafe was another surprising omission even though it's much farther away from the tracks than Red House BBQ is.

Got more physics explosions in Bakersfield yard with a single SD40-2 light engine this time around. It tells me I collided with another train. The train on the track beside me also physics exploded. Reloading it just repeated the problem.

Noticed that not only is BNSF"s yard filled with all UP stuff, but I saw a WB UP AI train at Kern Junction routing onto BNSF's tracks and towards that same yard. Wrong way boss! !*roll-laugh*!

Also... when you choose UP's Bakersfield yard in quick drive, it puts you at the east end of the yard and nowhere near the "Depot".... which is really on the west end of the yard.
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Re: Tehachapi Pass coming to TS2021

Unread postby BNSFdude » Fri Jun 25, 2021 4:08 pm

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Seems the terrain texturing was a foobie and not the intention of the original artists. One must wonder if it'd actually be decent looking if we had what was initially put forth.
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Re: Tehachapi Pass coming to TS2021

Unread postby Fireexplorer249 » Fri Jun 25, 2021 4:22 pm

All I have to say is that it’s sad that DTG has reached this level. In its current state, the route looks nothing like Southern California or the deserts of the region. You know, living in the area for many years gives you some credibility for how an area should look…Such an iconic route, but poorly executed. I didn’t even have to waste my time with it as Schnauzahpowahz video did a pretty good overview and frankly, not impressed. The desert is a beautiful place. Cheatgrass, cacti, sagebrush…and yet DTG takes the lazy route. Parts of the route look halfway decent like the loop itself, but as mentioned earlier, the route is way too green. Yeah some, and I mean very few, years it is pretty green, but that has to be a good winter. I know some may disagree, but you really have no leg to stand on. Go to Tehachapi and tell me how accurate this is. Tell me how this represents Southern California in the slightest ways.
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Re: Tehachapi Pass coming to TS2021

Unread postby ErikGorbiHamilton » Fri Jun 25, 2021 4:39 pm

ENR3005 wrote:I was in that area in 2019 in March and April and it was amazingly green due to way above normal rainfall between January and May. Every year is different.



IIRC the spring of '19 was actually pretty wet all around. However, like Fire said, it's not common for the pass to be green.

Looking at what Woody said it seems like DTG threw a curve ball with the textures, even though they were already done for the route by a dedicated team.
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Re: Tehachapi Pass coming to TS2021

Unread postby august1929 » Sat Jun 26, 2021 1:57 am

It is worth the release of the route by DTG just to see the complaining :D

Seriously though, it is a UK company, that is still prepared to produce DLC for other parts of the world, including the US - don't buy !!*ok*!! , buy and get a refund !!*ok*!! - even better, produce your own accurate DLC !!*ok*!! !!*ok*!! - I will be waiting with my wallet.

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Re: Tehachapi Pass coming to TS2021

Unread postby buzz456 » Sat Jun 26, 2021 9:16 am

august1929 wrote:It is worth the release of the route by DTG just to see the complaining :D

Seriously though, it is a UK company, that is still prepared to produce DLC for other parts of the world, including the US - don't buy !!*ok*!! , buy and get a refund !!*ok*!! - even better, produce your own accurate DLC !!*ok*!! !!*ok*!! - I will be waiting with my wallet.

Rod

!*roll-laugh*! !*roll-laugh*! !*roll-laugh*! It is pure entertainment. Like not to point fingers but if the green is too green take fifteen minutes and recolor that texture and Wola! the whole route will be less green. As far as one building being missing all of us that have never been there will never know and if it bugs you, make a building and if you really want to be a good citizen offer it to the community to make the route more authentic. I could go on but it's a waste of time to speak to those who have no interest in listening. I for one am thinking about converting this route to scale rail.
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Re: Tehachapi Pass coming to TS2021

Unread postby _o_OOOO_oo-Kanawha » Sat Jun 26, 2021 10:51 am

buzz456 wrote:I for one am thinking about converting this route to scale rail.


Good luck with that. There are 3 different types of track defined in the RailNetworks/Track folder, but only one type is being used in tracks.bin ....

Those route builders took the easy approach also, which means a bulk conversion will have all the yard, siding and spur tracks looking like heavy duty mainline.

ScaleRail comes only in one weight still, suitable for heavy duty US mainline track, but looking too massive for secondary track. And AFAIK, still has no audio.
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Re: Tehachapi Pass coming to TS2021

Unread postby _o_OOOO_oo-Kanawha » Sat Jun 26, 2021 2:25 pm

Here is a train for use in your QuickDrive collection: SP's BKDUO, the famous 'Oil Cans' that traversed the pass in the 80's and 90's.

Assets needed are RSC/Donner Pass for the Tunnel Motors and DTM/GE U33C SP for the TankTrain and caboose. I've included my loaded tank cars, they are set at 143 tons.

Both locomotives and cars look simplified, there are repaints available that give the SP SD40T-2 "Tunnel Motors" the typical SP look of dirt and grime. The TankTrain looks odd, no discharge valves, shiny plain textures without TT logo's, wrong font, poorly modeled trucks.

Here lies a chance for one of our repainters to make the TankTrain look more prototypical.

Or a chance for commercial providers to provide more detailed replacement cabs?

Don't know if BKDUO ever ran with a caboose, but the TT tankers do not have an EOTD, the caboose doesn't have EOT markers either. Is there a SP bay window caboose available in some other DLC with a red tail light?

In my game, you need Run 7 or 8 to get the train over the Pass at about 23 MpH without excessive wheel slip and/or continuous sanding on dry rails. Haven't tried the 'dodgy' motors, nor setting the weather to rain, sleet or snow.
The train just fits in Track 126 at Summit, where sometimes the helpers were cut out, but the 36 dynamic brake axles from the helper set will come in handy on the way down to Mojave.
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Last edited by _o_OOOO_oo-Kanawha on Tue Jun 29, 2021 1:56 am, edited 2 times in total.
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Re: Tehachapi Pass coming to TS2021

Unread postby cnwfan » Sat Jun 26, 2021 2:31 pm

Picked this up today, and after about a couple of hours on it... not bad. It is a decent modern representation of Tehachapi. Yea, there are things that could be improved on. But as someone who spent the better part of the 80's and 90's visiting the pass, I could feel the immersion. It could use the Searchlight Sim / Krellnut touch (sounds and physics), but it is a good starting point. I think there are opportunities to expand the route, like adding in the branch out to Searles and Trona. Or maybe extending the branch lines out from Bakersfield so that there are more switching opportunities. If the route developer doesn't do this, then I can see our community rising to the challenge.

And I see many scenarios in our future with this route, both from the workshop standpoint and on here. I personally have had a number of scenarios in the works on Marc's Tehachapi route, but never really finished them off as I had doubts that the route would ever be finished. But with DTG's version of Tehachapi, I think I'll revisit those scenarios and start porting them over.
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