Peninsula Corridor: San Francisco – Gilroy route

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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby _o_OOOO_oo-Kanawha » Fri Dec 22, 2017 10:42 am

JohnS wrote:so essentially we pay full price for a Beta release. They use the end user as a paying tester then sometimes ignore us still anyway. I feel bad for the new people getting into the SIM. I just hope they don't think this is how our actual equipment works. I do have a question, is this only the case with the USA add-ons or do they treat every customer like this? I know the company isn't in the US and has to take "field trips" to locations and heavily rely on outside information.

Anthony,


LOL, you should hear the Germans in their own forum. DTG hardly ever gets things right with German signalling and safety systems on every train released over the last couple of years. They also have shown little love in building routes for the German players. But their community usually improves the routes with new foliage, better signalling, crossings and tracks even. In all fairness to DTG, German signalling and safety systems are very complicated, but once you've go the scripts right, they can be used in all present and future routes.

AFAIK, UK customers are generally more satisfied, though they also complain about the cheap practice of copy-pasting sounds from one train to the other.

I don't know how game studios are affected by Steam Refunds revenue wise, voting with your wallet should be taken more seriously, as motivated negative reviews and ratings hardly seem to have an effect.

Somehow DTG just don't want to invest that extra care to get things right before release to the public. I thought they would start with a clean slate in TSW, but the practice of using paying customers as alpha and beta testers and then shunning their findings seems to continue.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby DTGben » Fri Dec 22, 2017 11:35 am

Hi all,

This is my first post on RWA so please be gentle with me!

I've been reading your comments about the route and locos with great interest and have taken note.

Kind regards,
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby JohnS » Fri Dec 22, 2017 12:52 pm

How can we vote with our wallet when we don't know what's wrong till we buy it? Are we going have some sheep buy it and toss out their money? Those people wouldn't know what's broken anyway. They have a beta team apparently acknowledged in the manual but it doesn't matter. !*not-ok*! You can refund a purchased download from Steam? Wish I had known that a while ago
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby buzz456 » Fri Dec 22, 2017 2:45 pm

JohnS wrote:How can we vote with our wallet when we don't know what's wrong till we buy it? Are we going have some sheep buy it and toss out their money? Those people wouldn't know what's broken anyway. They have a beta team apparently acknowledged in the manual but it doesn't matter. !*not-ok*! You can refund a purchased download from Steam? Wish I had known that a while ago

You could counsel yourself to have some patience and wait for some others to take the plunge and see what the feedback is before you think about buying.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby JohnS » Fri Dec 22, 2017 3:51 pm

buzz456 wrote:
JohnS wrote:How can we vote with our wallet when we don't know what's wrong till we buy it? Are we going have some sheep buy it and toss out their money? Those people wouldn't know what's broken anyway. They have a beta team apparently acknowledged in the manual but it doesn't matter. !*not-ok*! You can refund a purchased download from Steam? Wish I had known that a while ago

You could counsel yourself to have some patience and wait for some others to take the plunge and see what the feedback is before you think about buying.

I usually do wait and read about it first. I figured since this was stuff that was already modeled and scripted and everything else it wouldn't be a huge problem. I haven't returned any purchase of RW add-ons ever. If i did that I wouldn't have anything since its all been broke since the core game was released. I just try to fix it myself (been very successful in the past). With the everything being scripted now it's hard to fix anything anymore. I'm still gonna play it because it is just a game and I'll learn how to operate it they way it is just like when you get junk on the real railroad. Just have to adjust how you use it.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby buzz456 » Fri Dec 22, 2017 4:07 pm

Come on John smile. You're starting to sound like those downers over on the brand x forum.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby NStrains » Fri Dec 22, 2017 4:16 pm

How many people actually use the stock equipment that come with the route?

I only downloaded this for the SFBR pier and street trackage and all the UP freight possibilities. *!greengrin!*
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby JohnS » Fri Dec 22, 2017 4:21 pm

buzz456 wrote:Come on John smile. You're starting to sound like those downers over on the brand x forum.

You're right. I'm sorry. It's been a long time indoors. I'll stop and enjoy
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby BNSFdude » Fri Dec 22, 2017 6:22 pm

DTGben wrote:Hi all,

This is my first post on RWA so please be gentle with me!

I've been reading your comments about the route and locos with great interest and have taken note.

Kind regards,

Thanks, Ben. I know you guys have better potential than this, but this hamfisted release is exactly why I went off the rails a few years ago. I know there was a number of dedicated fellows who were feeding you all of the necessary information to make a realistic simulation of all of the included equipment, and your team really let them down. Personalized apologies really should be at hand for them.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby dr1980 » Fri Dec 22, 2017 6:31 pm

DTGben wrote:Hi all,

This is my first post on RWA so please be gentle with me!

I've been reading your comments about the route and locos with great interest and have taken note.

Kind regards,


Welcome. I think most the comments in this thread are an illustration of the passion and interest people here have in this sim...hopefully that passion can help influence improvements.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby ex-railwayman » Fri Dec 22, 2017 7:30 pm

Kevin wrote:Those tracks across the street haven't been used for years.
In any case, they never served the cement plant, which was built in 2006. They served a warehouse which previously existed on the site.

Unfortunately, Google Street View only goes back to 2011, which is all we outsiders have to work on, so, the removed trackwork cemented into the road shows them going towards the Cemex Plant, so, I accept your point, Kevin, thank you for the information.

Amador St Cemex Plant.jpg


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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby Kevin » Fri Dec 22, 2017 10:10 pm

I'm glad we agree Steve!
Interestingly, those sidings cross another track which ran down the center of Amador St.
This is a fascinating area with much evidence of past railway activity. Although the SF Bay RR is a shadow of its former self, and the spur across Illinois St drawbridge once ran all the way to the Ferry building and beyond.
AmadorSt_18.jpg





ex-railwayman wrote:Unfortunately, Google Street View only goes back to 2011, which is all we outsiders have to work on, so, the removed trackwork cemented into the road shows them going towards the Cemex Plant, so, I accept your point, Kevin, thank you for the information.


Cheerz. Steve.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby ex-railwayman » Sat Dec 23, 2017 4:38 am

Yes, I had a good look around the area last night on Google and some other internet maps for the last 8/10 years, Kevin, it does harbour a lot of activity, if you'll forgive the pun...... !*roll-laugh*!
A massive pity that DTG didn't just concentrate wholly on this location and included Piers 70, 80, 92, 94, and 96, with the cranes and warehouses, and given us freight fans a whole new area to discover and play on around the docks, the switching possibilities could have been endless, and local and inter-regional freights could have been made up and then driven down to San Jose, and bugger extending the passenger line down to Gilroy. Another missed opportunity for DTG, they just aren't creative enough.

Cheerz. Steve.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby buzz456 » Sat Dec 23, 2017 7:35 am

ex-railwayman wrote:Yes, I had a good look around the area last night on Google and some other internet maps for the last 8/10 years, Kevin, it does harbour a lot of activity, if you'll forgive the pun...... !*roll-laugh*!
A massive pity that DTG didn't just concentrate wholly on this location and included Piers 70, 80, 92, 94, and 96, with the cranes and warehouses, and given us freight fans a whole new area to discover and play on around the docks, the switching possibilities could have been endless, and local and inter-regional freights could have been made up and then driven down to San Jose, and bugger extending the passenger line down to Gilroy. Another missed opportunity for DTG, they just aren't creative enough.

Cheerz. Steve.

Instead of complaining about it why don't you guys do what many before you have done and model it as a extension?
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby ElphabaWS » Sat Dec 23, 2017 8:48 am

ex-railwayman wrote:... bugger extending the passenger line down to Gilroy. Another missed opportunity for DTG, they just aren't creative enough.

Cheerz. Steve.

So let me understand what you are saying? To be "creative," this route should have excluded the natural extension of Caltrain commuter service to Gilroy; the addition of the Port of Redwood City, the Hollister branch, and modern components of the South San Francisco Pier District were somehow inadequate; but modeling a contemporary/modern route with features that only existed in the past would have been a better idea?
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