Released Racetrack comments and issues

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Re: Released Racetrack comments and issues

Unread postby Metrarailfan » Fri Aug 14, 2015 10:03 pm

WOW! This is honestly the best route I've played in this game(I'm Not biased !*roll-laugh*! ). It doesn't affect me because I'm in the U.S.A. but just curious, why did BNSF do the weird licensing thing? Did they not want to be associated with the route for some reason?

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Re: Released Racetrack comments and issues

Unread postby FanRailer » Fri Aug 14, 2015 10:59 pm

dr1980 wrote:Wow, I'm just running one of the all-stops scenarios, I can't believe how close a lot of these stations are, probably closer to typical subway stop spacing rather than commuter rail. No wonder Metra changes their brake pads so frequently :D

Must be hard on the engines too.

Noticed that as well. Just ran train 1273 (skips only 4 stops, iirc) with 1 F40PH hauling 11 cars as part of my physics mod BETA test. Still managed to keep the schedule, amazingly haha.
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Re: Released Racetrack comments and issues

Unread postby gtw5812 » Sat Aug 15, 2015 12:14 am

Here is a few with Amtrak....... I can wait for "workshop" scenarios to start showing up! Now all we need is some E8 /E9's!
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Re: Released Racetrack comments and issues

Unread postby emd645e3 » Sat Aug 15, 2015 1:55 am

dr1980 wrote:Must be hard on the engines too.


Nah, Metra F40PHs are geared to handle consistent stop and go. If you think thats crazy, go google Metra Rock Island Branch. Now that's crazy. I have friend that works out there and he calls it the suicide run. !*roll-laugh*!
My office moves at 79mph and only stops for red signals...
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Re: Released Racetrack comments and issues

Unread postby _o_OOOO_oo-Kanawha » Sat Aug 15, 2015 6:33 am

Exploring some more, these are very useful assets that should come right handy for Barstow Diesel Service and many other engine terminals.
Screenshot_The Racetrack - Aurora to Chicago_41.83687--87.77008_15-06-12.jpg
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Re: Released Racetrack comments and issues

Unread postby imnew » Sat Aug 15, 2015 6:56 am

What an amazing route! Took an eastbound BNSF into town late last night. Im a sucker for running scenarios in the evening and I must say all them lights made it look real! Outstanding work guys **!!bow!!** !*brav*!
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Re: Released Racetrack comments and issues

Unread postby FanRailer » Sat Aug 15, 2015 7:14 am


Quiet zone? What quiet zone? *!!wink!!*
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Re: Released Racetrack comments and issues

Unread postby Mp5a4 » Sat Aug 15, 2015 7:30 am

Everything has been working perfectly since the last Steam update. This route is awesome! I am really impressed with all the small details, I just noticed the Illinois license plates on the parked cars, what an awesome touch! If you haven't picked this route up, you absolutely need to.
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Re: Released Racetrack comments and issues

Unread postby OldProf » Sat Aug 15, 2015 8:42 am

Some years and several versions ago, RSC handed us a "Chicago Yard" route with good switching opportunities but no connections to anywhere except for one track section obviously intended for passing AI only.
Although I haven't talked myself into purchasing this route yet, I enthused to see this and other yards, large and small, freight and passenger, included in this package. I don't think I'll be able to hold out much longer.
I also appreciate the communication here between route builders and users: refreshing would be a good word, I think.

!*cheers*!
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Re: Released Racetrack comments and issues

Unread postby Merlin75 » Sat Aug 15, 2015 9:27 am

Image

Anyone happen to know what texture is ment to go there. It is Cicreo Platform 2.
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Re: Released Racetrack comments and issues

Unread postby JohnS » Sat Aug 15, 2015 10:12 am

This route looks awesome! Can't wait to get this one.
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Re: Released Racetrack comments and issues

Unread postby Metrarailfan » Sat Aug 15, 2015 10:19 am

Merlin75 wrote:Anyone happen to know what texture is ment to go there. It is Cicreo Platform 2.

I've got that too!
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Re: Released Racetrack comments and issues

Unread postby _o_OOOO_oo-Kanawha » Sat Aug 15, 2015 10:21 am

Merlin75 wrote:Image

Anyone happen to know what texture is ment to go there. It is Cicreo Platform 2.


Mine is missing that texture as well, despite the presence of both "branding hacks".

Does RW_Tools report missing textures? I'm going to check for them ...

RW_Tools does find missing textures from the System folder, including a typo with GX_Cicero in it that could be the one that is being shown here.
its called from GX_Cicero02.GeoPcDx
Last edited by _o_OOOO_oo-Kanawha on Sat Aug 15, 2015 1:26 pm, edited 3 times in total.
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Re: Released Racetrack comments and issues

Unread postby gtw5812 » Sat Aug 15, 2015 10:40 am

Yes.......this route is AWESOME! From high speed passenger service, large yards, to local branchline switching, this one has it all. The possibilities are endless. BN, BN merger era with E9's, and SD-9's, to BNSF SD40-2's and Dash 9's. This one has something for everyone!

Best Regards,

Galen
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Re: Released Racetrack comments and issues

Unread postby buzz456 » Sat Aug 15, 2015 10:45 am

Merlin75 wrote:Image

Anyone happen to know what texture is ment to go there. It is Cicreo Platform 2.


The authors are aware of this problem and will be addressed in a patch. There is a error on the Geo for this particular object.
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