mrennie wrote:Hmmm, now that's odd. Somebody posted on RSC's facebook that the Connie is a piece of junk. Now why would he say a thing like that? I wouldn't mind at all if somebody were to correct him (I can't, it wouldn't look right).

bpetit wrote:Seriously have to spread the word on this superb addon. I can't get enough of it.
UP3985 wrote:It's probably some idiot who did not take the time to read the mannual, and complained because the headlight does not just magically turn on when "H" is pressed, and the marker lights with it, and because it does not pull a 100 car coal drag by it's self.
It is a marvelous machine,(and addition to the sim for that matter) one that will take time to completely figure out how to run. (That's what makes this sim fun!)
For example,
Yesterday I was running a connie on the point of a fairly short freight out of Cresson on HSC (in the k4 preset free roam) My train stalled shortly out of cressoon (too heavy of a train? Opperator error? IDK... I'll figure more of the locomotive out later) But when I pulled a k4 up behind my train, the K4 was completely inferior! All the inoperable knobs, and half open unanimated windows ...
It is truly a beautiful work of art, and is a welcome challenge to the game
Well Done!![]()
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B-24_LIBERATOR wrote:Goes great with GN's turn of the century rolling stock.
This loco was built in 1921 (before the start of the superpower era a few years later), so it does go perfectly with them.B-24_LIBERATOR wrote:Goes great with GN's turn of the century rolling stock.
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UP3985 wrote:Question: Where can I download Michael Stephan's B&O wood caboose? (I saw the cool Southern repaint in the file library and did a look around for it but found nothing. It also said it's freeware?)
Help appreciated!
bpetit wrote:No it just refills at about 112psi with compressor off.
mrennie wrote:The thing with the whistle seems to be a problem that occurs when you place the engine into a scenario, with the scenario editor, and then going directly from the editor to play the scenario. If it happens, try quitting to the main menu, or even exiting the game and restarting. That seems to bring the sounds back again. I can't see anything wrong in the audio blueprints, so I think it's just the model that's stressing the game and the editor happens to be the place where it feels the crunch. Just my guess at the moment.
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