Milepost Simulations - Milwaukee Route in Development

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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby gtw5812 » Thu Jan 30, 2025 2:41 pm

mindenjohn wrote:TS tools show nothing missing. I have missing assets but only (I think) at Three Forks - identified these so far :
GX_switchmotor01 ( a few of those), Signals\GX_SD-1H_1T-Dwarf - East end of Three Forks, MILW, Transfer Points\Freight\GraiLoader\GrainLoader01 (one each at thre Thrre Forks depots), Grade Crossing missing at the Grade Crossing in Three Forks NP. Looks to me as if the omissions are from the use of the HIS Three Forks section. Most of the missing items show on the screenshot attached as "Chimneys" (easier to see than milk bottles).

Edit: All of the "missing items" are in place i.e NOT missing on the HIS "Bozeman" Three Forks.


I haven't seen anything in my travels yet. Maybe a corrupt download? Just thoughts....
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby mindenjohn » Thu Jan 30, 2025 3:51 pm

Here's a link to get the Milwaukee logo on the GP9's cabsides. Make sure your Pipestone Assets are extracted from the.ap file then just extract this file and drop it into your Railworks folder.

https://www.dropbox.com/scl/fi/u0xn5r78 ... mfivo&dl=0
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby mindenjohn » Thu Jan 30, 2025 4:36 pm

mindenjohn wrote:TS tools show nothing missing. I have missing assets but only (I think) at Three Forks - identified these so far :
GX_switchmotor01 ( a few of those), Signals\GX_SD-1H_1T-Dwarf - East end of Three Forks, MILW, Transfer Points\Freight\GraiLoader\GrainLoader01 (one each at thre Thrre Forks depots), Grade Crossing missing at the Grade Crossing in Three Forks NP. Looks to me as if the omissions are from the use of the HIS Three Forks section. Most of the missing items show on the screenshot attached as "Chimneys" (easier to see than milk bottles).

Edit: All of the "missing items" are in place i.e NOT missing on the HIS "Bozeman" Three Forks.


I have uninstalled and then re-installed and nothing has changed those assets are still missing. The only one which is really easily noticeable is the Grain Loader on the Three Forks MILW yard siding "Three Forks Elevator Track" on the west side of the large newer elevator. It should be where the missing texture chimney is in the picture attached.
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby buzz456 » Thu Jan 30, 2025 6:00 pm

I don't understand. Why am I not seeing this?
20250130173727_1.jpg
20250130175854_1.jpg
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby gtw5812 » Thu Jan 30, 2025 6:35 pm

Mine is the same way.... I download a couple hours after it came out. I flew way out and I have no missing textures anywhere I can see.
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby mindenjohn » Fri Jan 31, 2025 6:10 am

I use a chimney instead of a Milk Bottle to show missing assets - easier to see sometimes a nuisance when I don't have the asset but...

The reason achimney is there because the Grain Loader isn't. Look for a Milk Bottle on your route where the Chimney is on mine.
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby mindenjohn » Fri Jan 31, 2025 6:58 am

Comparing Bozeman MILW elevator and Pipestone MILW elevator we find the missing Grain Loader causing one of the problems.

However putting the item in (easy enough) causes another problem - how do electric engines pass the chute (either the chute is over the wire (safety hazard) or it is below the wire so how does the pantograph pass)? It needs a swivel chute unlike that shown or in the assets. Oh the delights of electrification!!

I suspect that the PipestoneHIS assets folder (mainly Three Forks area) used is an earlier version to the assets actually (finally) used in the Bozeman route version of Three Forks in which are included some assets picked up during final checks on Bozeman that were not in the version used on Pipestone.

I have resolved the other missing assets on my own version as the missing signal is not required it was redundant (another signal is in place) and the missing switch motors I have just put in place leaving a couple of grade crossing issues and this darn interactive loading point which I don't want to lose as it gives traffic to the railroad.
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby august1929 » Fri Jan 31, 2025 10:04 am

A few files copied across from Bozeman, specifically "TransferPoints" from

HIS\Bozeman\Railnetwork\ (located within the .ap file)

To

JL\Pipestone\Railnetwork\ (deposited outside of the .ap file)

I then temporarily physically moved the grain elevator across to the transfer point...awaiting the real thing :D and obviously different to the position within Bozeman. Haven't found the additional pipework etc. shown in the photo in the last post.

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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby mindenjohn » Fri Jan 31, 2025 10:40 am

I did the same, have to be good enough for now (maybe forever?). Also did similar for the switch motors.
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby gtw5812 » Fri Jan 31, 2025 11:25 am

While you folks work on that elevator, I have been running some freight. Overall, I love it! That being said, I completed the first scenario, Train 263 West, and I find the trainline brakes a little "touchy". Multiple times I derailed during a light application (5 PSI), while using regenerative braking (dynamics). I don't know if this is scripting or something that I am missing? It is a common practice to do this type of braking, it is called "bunched" braking, and I have not had this problem in a long, long time. Maybe it's the cars? I don't know, but I haven't had that many problems moving a train across the line in awhile. That being said , the "EF Motors" have always been a favorite of mine! I love the way "Series and Parallel" operations is set up, and they are very fun to run! Meeting and overtaking NP trains is awesome and an added dimension to new scenarios. Buzz and John are adding the names....so things are looking great. The Milwaukee Electrics are in the top 5 of my "all time" favorites! It was one of the things I greatly missed when I switched over from MSTS. I am no way complaining, just pointing a few things out so you "masters of technology" can "tweak and peek" this route. Now...repaints....Buzz, boy do I have some ideas....first starting with a Black EF and the old logos!! !*YAAA*! *!lol!* *!lol!*
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby buzz456 » Fri Jan 31, 2025 1:17 pm

First off please put re-paint suggestions in that thread with some pics.
Here's the caboose with MILW signage.

20250131131335_1.jpg
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby gtw5812 » Fri Jan 31, 2025 2:19 pm

Will do Buzz... those were just "musings" of an old man! !*roll-laugh*! I am compiling photos now....
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby RudiJaeger » Fri Jan 31, 2025 9:57 pm

Hats-off to Milepost; I'm really enjoying the scenery that's crafted into this route (screens feature RWA Library repaints)...
PP_SD45_Milw_02.jpg
PP_SD45_Milw_01.jpg
PP_FMEB_Milw_02.jpg
PP_FMEB_Milw_01.jpg
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby gtw5812 » Fri Jan 31, 2025 10:16 pm

RudiJaeger wrote:Hats-off to Milepost; I'm really enjoying the scenery that's crafted into this route (screens feature RWA Library repaints)...
PP_SD45_Milw_02.jpg
PP_SD45_Milw_01.jpg
PP_FMEB_Milw_02.jpg
PP_FMEB_Milw_01.jpg


Those SD-45's need Boxcab Helpers!!!! !*roll-laugh*! !*roll-laugh*! I am already using your stuff on here Rudi!!
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Re: Milepost Simulations - Milwaukee Route in Development

Unread postby Chacal » Sat Feb 01, 2025 4:20 pm

Over the hill and gathering speed
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