FanRailer wrote:None of the units I mentioned in TS (aside from the M8) have a combined power throttle handle. On the AEM-7, dynamic brake is tied directly to the automatic brake handle via a 1/2 ratio; so if the auto-brake handle is at 60%, 30% dynamic brake is commanded. On the P32AC-DM, where the throttle does not have dynamic brake positions, dynamic brake is actuated based on the amount of air reduction in the brake pipe; the higher the reduction in brake pipe pressure, the stronger the dynamic brake. Once again, all braking (dynamic & air) on the units I specifically mentioned are controlled by the automatic brake handle only; there is no separate dynamic brake handle.
On the M8, there is a combined throttle/brake joystick, but in the braking position, the joystick commands both air and dynamic, with the level of dynamic being controlled by the reduction in the brake pipe pressure.
FanRailer wrote:But I do understand your choice of not scripting it in in such a way. I am more concerned about the brake gauges being all wonky as mentioned before this post and in the post immediately after this one lol. In addition, since this is passenger equipment, I'm under the impression that the brake pipe normal pressure should be 110 psi and not 90 psi. I know JohnS has the expertise to fix it though.
barnez wrote:FanRailer wrote:None of the units I mentioned in TS (aside from the M8) have a combined power throttle handle. On the AEM-7, dynamic brake is tied directly to the automatic brake handle via a 1/2 ratio; so if the auto-brake handle is at 60%, 30% dynamic brake is commanded. On the P32AC-DM, where the throttle does not have dynamic brake positions, dynamic brake is actuated based on the amount of air reduction in the brake pipe; the higher the reduction in brake pipe pressure, the stronger the dynamic brake. Once again, all braking (dynamic & air) on the units I specifically mentioned are controlled by the automatic brake handle only; there is no separate dynamic brake handle.
On the M8, there is a combined throttle/brake joystick, but in the braking position, the joystick commands both air and dynamic, with the level of dynamic being controlled by the reduction in the brake pipe pressure.
Hmmmm ... seems it would've been nice if we could've gotten use of these scripts. We're not DTG guys. We don't get access to their entire library, and unfortunately have very little time to investigate every piece of DLC that they put out.
The P32 does appear reasonably similiar to Metra's setup.
Without the ability to see further into the P32 script, I can say that the standard braking power application is likely reduced - despite the objections that we didn't do it right - the final effect to the player is the train stops when it's supposed to and in the appropriate distance.
Trains stopping Westbound at Lisle begin braking soon after passing the signal bridge east of the station - about the time the platform comes into view around the bend near the parking lot.
At Naperville they begin braking as they pass the signal bridge just after Columbia St overpass.
Try it from linespeed.FanRailer wrote:But I do understand your choice of not scripting it in in such a way. I am more concerned about the brake gauges being all wonky as mentioned before this post and in the post immediately after this one lol. In addition, since this is passenger equipment, I'm under the impression that the brake pipe normal pressure should be 110 psi and not 90 psi. I know JohnS has the expertise to fix it though.
90psi is correct for operations on this line.
The wonky gauges are a core bug - we've been chasing our tails with them since the start.
-barnez
FanRailer wrote:hmmm ok. I just tested a switch over option to 110 psi brake pipe rating, and the gauges seem to play a little more normally; but I haven't completed my rounds of testing out the mods I've done to the equipment yet. Most likely, until JohnS finishes a finalized brake fix (like the one that we jointly released for the Coaster equipment and Amtrak California Pacific Surfliner Equipment; they work very well, I'd recommend checking them out), I may include the option to switch between 90 psi and 110 psi in the mod I'm working on now.
barnez wrote:FanRailer wrote:hmmm ok. I just tested a switch over option to 110 psi brake pipe rating, and the gauges seem to play a little more normally; but I haven't completed my rounds of testing out the mods I've done to the equipment yet. Most likely, until JohnS finishes a finalized brake fix (like the one that we jointly released for the Coaster equipment and Amtrak California Pacific Surfliner Equipment; they work very well, I'd recommend checking them out), I may include the option to switch between 90 psi and 110 psi in the mod I'm working on now.
The UI display might like it better, but BNSF/ Metra runs with 90psi as we have modeled.
That said, mod as you like - great thing about RW.
-barnez
FanRailer wrote:Mod preview (updated traction physics for the locomotive, unpowered the cab car so that it does not provide tractive effort, removed coupler slack, locked prime mover RPM to 900 to simulate "screamer" mode):
This should be out later tonight after I eat dinner lol.
dr1980 wrote:Fanrailer, any chance of an option to not "force" the HEP mode in your mod or instructions on how to leave it as is? I like the sounds of everything else you are including in the mod, but would like to retain the built in HEP options.
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