The development of Jupiter is almost finished and now I have an important question to ask.
My intention is to develop a route representing a small portion of the Transcontinental Railroad centred on Promontory, UT, circa 1869. However, that would hold up the release of Jupiter (the loco and accompanying rolling stock) for several more months (I'm guessing it could add around six months to the overall schedule). As a potential customer, which of the following two options do you prefer?
(a) to wait for the route, in order to have somewhere prototypical and era-appropriate to operate Jupiter, or
(b) to have the opportunity to purchase Jupiter sooner, albeit without the route but with a couple of "excursion" scenarios on the modern-day Donner Pass route (of course, you would also be able to Quick Drive on any route you choose).
The more people who respond, the easier it will be for me to come to a decision, so let me thank you in advance for giving this some thought.
mrennie wrote:I've posted this message on Facebook:The development of Jupiter is almost finished and now I have an important question to ask.
My intention is to develop a route representing a small portion of the Transcontinental Railroad centred on Promontory, UT, circa 1869. However, that would hold up the release of Jupiter (the loco and accompanying rolling stock) for several more months (I'm guessing it could add around six months to the overall schedule). As a potential customer, which of the following two options do you prefer?
(a) to wait for the route, in order to have somewhere prototypical and era-appropriate to operate Jupiter, or
(b) to have the opportunity to purchase Jupiter sooner, albeit without the route but with a couple of "excursion" scenarios on the modern-day Donner Pass route (of course, you would also be able to Quick Drive on any route you choose).
The more people who respond, the easier it will be for me to come to a decision, so let me thank you in advance for giving this some thought.
So far there's a roughly 50-50 split between A and B.
mrennie wrote:Thanks chaps!
B is my own preferred option, but I wanted to make sure that there wouldn't be a lot of adverse comments about "why release this DLC when there's no period route for it?".
Personally, I love running it anywhere there's nice sceneryI just ignore the fact that without air brakes, injectors and a modern safety valve, it wouldn't be allowed on a modern mainline.
CArailroader wrote:mrennie wrote:Thanks chaps!
B is my own preferred option, but I wanted to make sure that there wouldn't be a lot of adverse comments about "why release this DLC when there's no period route for it?".
Personally, I love running it anywhere there's nice sceneryI just ignore the fact that without air brakes, injectors and a modern safety valve, it wouldn't be allowed on a modern mainline.
Ooh no air brakes, I love it! Stopping with a combination of the throttle and reverser is a tricky thing to get used to, especially at speed. I remember using a 19th century locomotive in another train simulator (ending with the letter z) that was set up in this way. Of course that simulator was not nor will probably ever be up to the level that TSXX is up to.
JM1261 wrote:It's all up to you Mike. Personally, I'd be fine running the Jupiter (or one of her sisters) around as one of David Kloke's engines on tour.
trainboi1 wrote:I can associate with both options, but ultimately I think B is a little more apt.
Releasing with a route will probably boost initial sales because people will feel comfortable; however, there are problems with both potential sorts of route.
A "showcase" route suitable to be worked by just four locomotives would not really be satisfying for people who want a route for reasons of accuracy, and while it would serve well for tutorials, most users would probably not run the route often, especially with any other locomotives. Therefore, your time would be wasted to an extent.
A "real" route modeling the CPRR in the 1860s or 1870s would be amazing! But it would also cause some problems with accuracy and use. This time, the problem would be that you'd have a good route, yes, but you'd be trying to represent a two-hundred-strong fleet with only four engines. AI would be impossible, train interaction would be lacking and repetitive, and so the route and sessions would not be very interesting. Of course, that would make it easy for someone like me to pop in with a Stevens 4-6-0 and/or other variations, but that doesn't help you at all. And of course, doing a "real" route would take a LOT longer.
So of course, if a route would either take huge amounts of valuable time and/or be virtually useless, the simple option is not to make one at all.
Logan20131 wrote:It's been a while. I don't know if Mike's been working on some Passenger cars.
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