Train Simulator 2014 Announcement

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Re: Train Simulator 2014 Announcement

Unread postby g_nash » Sat Sep 14, 2013 9:28 am

Hack wrote:I forgot about their mentioning this.


Forgot ?

The Geo Export is top of the list feature,should take lots of time off a route build, particularly if you have access to another useful tool,,,I love job perks *!lol!*

I'd say that this release is the best since Rail Simulator with the inclusion the Google Earth feature and the 64bit Max exporter, I'm good for another 3 years now.

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Re: Train Simulator 2014 Announcement

Unread postby JohnTrainHead » Mon Sep 16, 2013 5:22 pm

I'm very sorry to inform you all, but I'm afraid that there are only
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UNTIL
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!*YAAA*! !*brav*! *!lol!* !*drool*!

The final days are approaching!!!
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Re: Train Simulator 2014 Announcement

Unread postby PapaXpress » Mon Sep 16, 2013 5:35 pm

oy vey
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Re: Train Simulator 2014 Announcement

Unread postby glenn68 » Mon Sep 16, 2013 5:53 pm

PapaXpress wrote:oy vey

I second that!
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Re: Train Simulator 2014 Announcement

Unread postby GSkid » Mon Sep 16, 2013 8:17 pm

Just as long as you don't post that for each of the remaining 8 days...I'm cool with that. !!*ok*!!
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Re: Train Simulator 2014 Announcement

Unread postby JohnTrainHead » Mon Sep 16, 2013 8:38 pm

GSkid wrote:Just as long as you don't post that for each of the remaining 8 days...I'm cool with that. !!*ok*!!


Don't worry guys, I was just having some fun here. Either way, serious or not, I'm surprised how fast the days are going by - looks like we'll be playing TS14 before we know it! :D
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Re: Train Simulator 2014 Announcement

Unread postby Bananarama » Mon Sep 16, 2013 11:20 pm

g_nash wrote:
Forgot ?

The Geo Export is top of the list feature,should take lots of time off a route build, particularly if you have access to another useful tool,,,I love job perks *!lol!!

I'm sure I'll find some use for it, but this type of feature wasn't high on my want list. *!rolleyes!*
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Re: Train Simulator 2014 Announcement

Unread postby inc3pt » Tue Sep 17, 2013 10:30 am

While I am very excited about the opening up of the Steam Workshop, I am a bit worried too. Up until this moment, the Workshop scenarios have been easy to understand and easy to use. Generally (with the exception of a few hiccups here are there), a scenario listed exactly what assets you needed to own as DLC (which can be easily found and purchased from Steam as well) to run it.

I found these two examples today while browsing the latest scenarios:

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photo1.jpg


I'm certainly not picking on these guys, but this is exactly the kind of thing that will ruin the experience. If you're familiar with Railsworks America, you can probably figure out what you need to get and how to get it. The first problem is, what if you aren't familiar with Railworks America? The next is, what happens when various versions of these assets start being put up on the website? What happens when one doesn't work with the other? What happens when the asset disappears from it's referenced location (we run into this as it is, when certain asset creators take down their items, etc etc)?

I don't know if RSC has any plans to help mitigate these issues, but it seems like it will be a bit of a mess and that makes me kind of sad. *!sad!*

I realize that there is the option to ignore these scenarios if you're not interested in venturing out and going to find the required assets, but at least at this moment, there's no indication that it's necessary, except for the scenario author's comments (which, if I'm honest, aren't exactly the clearest instructions ever written).

I just sort of hope for a little 'quality control', but I admit that I don't have a best answer on how to do that. !!det!!
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Re: Train Simulator 2014 Announcement

Unread postby cor726 » Tue Sep 17, 2013 2:09 pm

I noticed those couple scenarios the other day as well and wondered how long it will take before you have to chase down assets every time you want to use a workshop scenario. Up until now it was very strait forward however I wonder what it will look like after Sept 26.
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Re: Train Simulator 2014 Announcement

Unread postby JohnTrainHead » Tue Sep 17, 2013 2:48 pm

I like the fact that these guys are using reskins and other 3rd party content in their workshop scenarios, but they're not even providing full links! How are we supposed to know where to get something if nobody is being specific! !*hp*!
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Re: Train Simulator 2014 Announcement

Unread postby Bananarama » Tue Sep 17, 2013 2:59 pm

"Santa Fe Local Passanger"? !**duh*!!
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Re: Train Simulator 2014 Announcement

Unread postby JohnTrainHead » Tue Sep 17, 2013 3:04 pm

Hack wrote:"Santa Fe Local Passanger"? !**duh*!!


You know what steam workshop needs? A spell check! !*roll-laugh*!
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Re: Train Simulator 2014 Announcement

Unread postby Ericmopar » Tue Sep 17, 2013 3:23 pm

If you use Firefox it has a built in spell check. Yep...

I'm staying in offline mode for this one. I was a guinea pig last year. I'll let someone else work out the worst of the bugs this year.
Besides, I don't need anything offered by this update.
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Re: Train Simulator 2014 Announcement

Unread postby OldProf » Tue Sep 17, 2013 4:49 pm

Hack wrote:"Santa Fe Local Passanger"? !**duh*!!


That's a definite clue to the value of the scenario. Some scenario writers are careful, knowledgeable craftsmen; others just slap something together and post it; others just clone someone else's scenario, without even bothering to change the title. TS2014 probably won't bring any more ignorance or confusion to Steam Workshop than has been in residence since the beginning. That said, some very good work is available and I'm grateful for it. The availability of routes and assets as well as scenarios will almost certainly cause confusion -- and not only at first, but I imagine that we'll find ways around it.

Can we at least wait until release day to start the usual chicken little routines?
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Re: Train Simulator 2014 Announcement

Unread postby pschlik » Tue Sep 17, 2013 7:49 pm

Old Prof wrote:...others just clone someone else's scenario, without even bothering to change the title.

I HATE that. *!mad!* It happens to so many people, me included. Still it is pretty dang obvious when a scenario is copied, but it's still bothersome nonetheless. Some things in the workshop are out of control.
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