Train Simulator 2014 Announcement

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Re: Train Simulator 2014 Announcement

Unread postby Acorncomputer » Wed Sep 04, 2013 6:23 am

jamesphh wrote:The question is - is this now a game for 8 year olds?


Hi to everybody

I have ventured away from my usual UK posting grounds to say hello to all you RWA enthusiasts. This move 'abroad' has been inspired by the fabulous models that RSC have been producing recently for the US routes and I have to say that driving these monster (to us anyway) locos and trains is a particularly satisfying experience. Each new model created by RSC is better than the last and with constant development of the program, we are sure to see consistent and sometimes dramatic improvements year on year.

I occasionally take along a laptop and a Large Screen TV to Model Model Railway Exhibitions and let the visitors have a go of TS2013 and I can say that this is a game enjoyed not only by 8 years olds but some much younger than that as well. 3 year olds can have great fun with this simulation ... sitting in a chair with their chins almost on the keyboard, all they have to be able to do is use the mouse to move the controls and press the space key to blow the horn/whistle regularly to gain maximum enjoyment. With parents looking on and occasional concerned remarks such as 'Don't touch the keyboard James' coming out of the blue followed by a careful wiping of fingers with a Wet Wipe after having watched James pick his nose in between whistle blows, great fun is had by all.

At the other end of the scale are the retired folks who take a little longer to accept the technology but hang around a while to see what it is all about. Sometimes they take the plunge and have a go and after being guided through a small shunting puzzle or taking a mile long freight train over the Donner Pass they start to appreciate what it is all about. I would add that I find there is much interest in the UK for US routes, it is probably because everything is so much bigger.

So, TS2104 looks like being the best ever version of this program and a free upgrade to all that already own the core program as well. There are some really nice new features for all those that just play the game and much to encourage creative users to get their heads down to route, scenario and asset creation to share with others or just for themselves.

With over 40 people working on this simulation in the Historic Naval Town of Chatham and around the UK and added contributions from 3rd party developers around the world, the future of this program looks brilliant. A great club to belong to.

-
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Re: Train Simulator 2014 Announcement

Unread postby ArcticCatZRT » Wed Sep 04, 2013 8:45 am

+1 there Acorn, well put! !!*ok*!!
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Re: Train Simulator 2014 Announcement

Unread postby 5292nate » Wed Sep 04, 2013 10:27 am

"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
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Re: Train Simulator 2014 Announcement

Unread postby wacampbell » Wed Sep 04, 2013 11:08 am

The new Geometry Export tool is huge for route builders who create their own assets. Think custom embankments, ditches, berms, cliffs etc to overcome the limitations of the course 8 meter terrain grid. ... another very nice feature ... wow!
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Re: Train Simulator 2014 Announcement

Unread postby pschlik » Wed Sep 04, 2013 1:03 pm

This stuff sounds cool!!! This update is bigger than most were expecting from it, at least it's free, and at least we get cool new stuff, too! !*cheers*!
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Re: Train Simulator 2014 Announcement

Unread postby eyein12 » Wed Sep 04, 2013 1:09 pm

Wholy cow now you get kuju shader plugin support with 3dsmax 2012 and up! awesome! I had how slow 2011 is.
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Re: Train Simulator 2014 Announcement

Unread postby jwtheiv » Wed Sep 04, 2013 3:38 pm

A little bit of eye candy and UX work for the user base, with some really solid updates and tools for content and asset creators. Yeah, this definitely has some big potential.
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Re: Train Simulator 2014 Announcement

Unread postby fecrails » Thu Sep 05, 2013 11:06 am

The distant terrain texturing improvements in TS2014 look very good in the example screenshot posted today on Engine Driver. Switching between the TS13 and TS14 shots with the mouse wheel is a good way to see the difference between the renderings. Another nice touch to improve the visual experience in-game! !!*ok*!!
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Re: Train Simulator 2014 Announcement

Unread postby UPSD70ACe » Thu Sep 05, 2013 5:47 pm

I was wondering did anyone loose there 3rd party add-ons like Routes,Assets,Rolling Stock? When they got the RW3 2013 Update last year I got my RW3 main folder backed up now.
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Re: Train Simulator 2014 Announcement

Unread postby thecanadianrail » Thu Sep 05, 2013 6:18 pm

UPSD70ACe wrote:I was wondering did anyone loose there 3rd party add-ons like Routes,Assets,Rolling Stock? When they got the RW3 2013 Update last year I got my RW3 main folder backed up now.


as far as I know nobody has ever lost anything for third party addons during one of these yearly updated. well except mods done to their stuff like sounds and coupler mods which get replaced with default, but ive never backed anything up and never will.
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Re: Train Simulator 2014 Announcement

Unread postby buzz456 » Thu Sep 05, 2013 6:57 pm

Canadian is correct. No third party stuff is ever lost. Mods might go away so the two click fix should be set up if you are concerned about changes you have made to RSC stuff.
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Re: Train Simulator 2014 Announcement

Unread postby UPSD70ACe » Thu Sep 05, 2013 7:02 pm

What's the Two Click Fix?
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Re: Train Simulator 2014 Announcement

Unread postby fecrails » Thu Sep 05, 2013 8:57 pm

UPSD70ACe wrote:What's the Two Click Fix?


viewtopic.php?f=6&t=5383&hilit=clickz
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Re: Train Simulator 2014 Announcement

Unread postby GSkid » Thu Sep 05, 2013 10:02 pm

Well RSC have stepped up their game this year after the mostly fluff stuff in 2013. I had them at a grade of "D+/C-" a couple weeks ago from what I had seen so far. But based on what has come out since and barring an unseen coming shocker improvement, they are well on their way to a grade of "B/B+" with me.

Of course it will never get a grade of "A" from me until we get one my top 3 wanted improvements (physics, A.I., multi-player)..... but they definitely didn't rest on their laurels this time around. And I give credit when credit is due. Kudos to RSC. !*salute*!

Now here's hoping for a few new surprises to come before launch. !*cheers*!
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Re: Train Simulator 2014 Announcement

Unread postby ozinoz » Sun Sep 08, 2013 5:12 pm

Todays update - new people.
http://www.engine-driver.com/2013/09/bu ... part2.html

It looks like RSC has been listening, even if not that convincingly, regarding users update wishes. Today new feature - platform people. Certainly looks interesting. Not so much a leap forward, but at least a step towards immersion. Ability to change clothing, ability to have people congregate at certain points, ability to have seasonal clothing (no mini skirts in winter :D ) ability to alter platform density to be time sensitive.

Now just have to hope that they are either retrospective to existing bods, or there are sufficient locality and era appropriate platform population to make it happen...

!!*ok*!!

!*cheers*!
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