Chacal wrote:Who is making this model?
Some one person or some group of people who plan on exporting only one .GeoPcDx



Chacal wrote:Who is making this model?
5292nate wrote:Not to hijack the thread, but these inconsistency problems we see in these payware models, is exactly the thing we are combating and eliminating at Searchlight!
buzz456 wrote:We shall see when the rivet counters get a hold of you........evil laugh.
5292nate wrote:buzz456 wrote:We shall see when the rivet counters get a hold of you........evil laugh.
Being rivet counters ourselves and working with a few others on the project, we're ready for em!Consider your evil laugh returned! Mwahahahahaha!!!!
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g_nash wrote:Chacal wrote:Who is making this model?
Some one person or some group of people who plan on exporting only one .GeoPcDx
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The_Garbear wrote:Does that mean one purchase includes multiple roads?
PapaXpress wrote:What do you mean "put that headlight where it belongs"? They are not painted on you know. They are part of the base model.
PapaXpress wrote:What do you mean "put that headlight where it belongs"? They are not painted on you know. They are part of the base model.
g_nash wrote:PapaXpress wrote:What do you mean "put that headlight where it belongs"? They are not painted on you know. They are part of the base model.
Part of the base model ,, are you serious ? >>> it's one bit of geo "attached" to another bit of geo ,no more no less
How hard do you think it is to move that headlight ? Which part of " and without the need to alter the UVs " are you not understanding ? Once the UVs for the model laid out in the editor I can move the coordinates i.e. the XYZ position in the viewport of any part of any mesh all I have to do is export the mesh.
If you dont understand how easy this is , and/or choose not to believe what I'm typing you feel free to go ask Marc .
Jeeze , how hard is this
buzz456 wrote:If this is so easy how about you whip us up the Cornell model with a high headlight and make me and a lot of other people happy?
g_nash wrote:Kali wrote: At some point people are going to start making freeware vehicles of things available as payware DLC, so it can go both ways.
There'd be a certain irony there also...
( maybe a kit of sorts , basic shell and seperate child components ( since 1 size don't fit all ) no paint but all with friendly UVs ... GP38 and 2 , GP40 and 2 , SD40 and 2 ? .... I'd maybe be interested in such a free group project from mid Feb 2012 onwards ?? )
PapaXpress wrote:G_nash, I would be more than happy to moving things around in the GEO but two things prevent me.
buzz456 wrote:OK so it's really easy but you don't have the stuff necessary to do it so it's not so easy. Is that what you are trying to tell me?
"Justin will not release his work"
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