RSC 2-8-0 CONSOLIDATION

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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Sat Nov 17, 2012 3:18 pm

dejoh wrote:Looks great. Why in da heal can't anybody take a shot with the sun shineing on your locomotive?
There always shown in the shadows. Take 6-7 shots and pick out the best. Bring out the best.
Put some light on the subject. !!*ok*!!


Actually, it's me who takes the screenshots !!**sorry**!! Matt just picks from the ones I send him.

I think next time I'll take a picture looking along the boiler, to show the detail in close up, especially the motion and all the other bits in and around the frame. I'll also pick a sunny day and perhaps turn the brightness up a bit on the monitor *!lol!* I also need to add some artificial highlighting to the textures.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Sun Nov 18, 2012 5:17 pm

I've sent some more, this time with the highlighting added to the textures, and taken in bright sunshine (I set it to US Summer and turned up the brightness and contrast on the monitor ... the results are astounding!). I also took some close-ups to show the detail (somebody on fb said it didn't look very detailed, but I think it's now extremely detailed).

EDIT: They've posted all 15 screenshots on facebook! ... they must have really liked them :D
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby OldProf » Mon Nov 19, 2012 10:22 am

You two guys are having more fun than people in this thread! The discussion is interesting, as it reveals why developing new DLC sometimes takes a good deal of time. Without RWA, where would a conversation like this take place? !!howdy!! Meanwhile, I'm becoming more and more eager to drive this engine, so get your domes and chests and whatever settled and let's put this beauty in the showroom. Thanks for sharing the nuts and bolts.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Mon Nov 19, 2012 3:23 pm

Old Prof wrote:You two guys are having more fun than people in this thread! The discussion is interesting, as it reveals why developing new DLC sometimes takes a good deal of time. Without RWA, where would a conversation like this take place? !!howdy!! Meanwhile, I'm becoming more and more eager to drive this engine, so get your domes and chests and whatever settled and let's put this beauty in the showroom. Thanks for sharing the nuts and bolts.


Yes, it takes a lot of time! I began this one in May, have worked on it almost every day since, and still have quite a lot to do. The trickiest part still to be done is the sound package. I'm going to have to trawl YouTube and elsewhere for sound bites and do a lot of cutting and manipulating to get the sounds right, especially as I want them to be mostly in high-quality stereo. I've done some experimenting and have got some basic stereo chuffs to work, with some squeal as the loco sets off, and the sounds get quieter as you get further away (that's harder with stereo than with mono).
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Thu Nov 22, 2012 2:19 pm

I'm continuing with the cab controls at the moment and would like to give you the opportunity to mention any particular controls that aren't usually modelled, but that you'd like to see in the cab. I can't promise I'll have time to meet all the requests, or that all of the more unusual controls will be functional, but I'll give it a go. I've already added the steam throttles going to the injectors and blower ... in expert mode, they'll have to be opened by the player, otherwise the blower and injectors won't do their jobs because they'll be starved of steam. It's just to add a bit more to the realism and immersion.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby bpetit » Thu Nov 22, 2012 7:37 pm

A conductor's seat ejector control. *!lol!*
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby CaseyRhodes » Thu Nov 22, 2012 11:23 pm

So you are planning on having the tumbling shaft, lifting arms, lifting links and radius rod animated for changing valve travel and reversing directions? Also, having some kind of radio chatter would be really neat.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby jpetersjr » Thu Nov 22, 2012 11:55 pm

bpetit wrote:A conductor's seat ejector control. *!lol!*




No such thing of one of these.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby evafan002 » Fri Nov 23, 2012 4:09 am

jpetersjr wrote:
bpetit wrote:A conductor's seat ejector control. *!lol!*




No such thing of one of these.

i do believe that he was making a joke and not actually saying that such a thing exists
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Fri Nov 23, 2012 6:30 am

Casey Rhodes wrote:So you are planning on having the tumbling shaft, lifting arms, lifting links and radius rod animated for changing valve travel and reversing directions? Also, having some kind of radio chatter would be really neat.


Yep, I've already modelled and animated the entire Walschaert's gear, including lifting links, radius rods, reverse rods, reverse shaft, everything all the way up to and including the Johnson bar and its latch (or clutch, not sure exactly what that bit is called). By the way, the latch handle is animated so that it automatically squeezes when you start to move the bar and releases (to drop the clutch/pinion into the teeth in the rack) when the movement stops, plus I implemented some hysteresis smoothing to stop the little lever from flicking open/closed when the movement of the bar (as you drag it with the mouse) isn't done perfectly smoothly.

The problem, however, is how to link the animation of the driving wheels and motion up to the radius rod, with the position of the reverser and the swinging back and forwards of the little lifting links. It's very tricky because the position of the radius rod and the length of travel of the valve crosshead depends on the vertical position of the lifting links, which is a parameter that can't be injected into the unique animation sequence of the motion to modify it. Instead, I'd have to create a separate animation sequence of the motion for every possible position of the Johnson bar. The animation of the Johnson bar has 40 possible positions (the throw of the lever is animated in 40 steps, in order to get the animation of the reverse rods, lifting links, etc. to be smooth). So, that would mean having to make 40 different animation sequences for the motion (and script it to activate the appropriate animation depending on the steady-state position of the Johnson bar). That would mean animating the position of each part of the motion 1600 times (because each unique motion animation sequence also has 40 individual frames), and all done by hand. I think it's practically impossible. I'll have to think hard about it, but I might have to fudge it so that there is perhaps one animation for fully forward (lifting links and radius rod at the lowest position), another for neutral (radius rods intersecting the middle of the links) and another for full reverse (radius rods lifted to the highest position in the links), but that would still mean that for most of the time, the lifting links wouldn't be properly connected to the radius rods.

Any suggestions?
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby mrennie » Fri Nov 23, 2012 6:41 am

Something else I've modelled is the cylinder cocks lever in the cab, with the connecting rods and fulcrums all the way down to the slotted bar and the actual cocks themselves. I've scripted it so that the steam comes out only when the cocks are open and the regulator is open (a little bit at least) to admit steam into the cylinders. Furthermore, the script controls the emission from the forward and rear cocks, synchronising it with the position of the pistons. I've assumed that when the piston is moving forward, the steam should come out of the rear cylinder **, and when the piston is moving backwards (towards the cab), the steam instead comes out of the forward **. Can anyone confirm that I've done it correctly? (Casey?). The effect seems to match with what I've seen in a video of NNR Consolidation #93 moving slowly with the cylinder cocks open - steam coming out of one of the cocks and then the other, in synch with the motion of the pistons.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby buzz456 » Fri Nov 23, 2012 8:19 am

Radio chatter???? In a turn of the century (and not the last one) locomotive?? Right. !*roll-laugh*!
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby CaseyRhodes » Fri Nov 23, 2012 10:14 am

that sounds wonderful!!
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby CaseyRhodes » Fri Nov 23, 2012 10:16 am

buzz456 wrote:Radio chatter???? In a turn of the century (and not the last one) locomotive?? Right. !*roll-laugh*!


I always operate as a tourist operation in the 21st century when I play, so it would fit in. Maybe not for everyone else, but it was just a suggestion.
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Re: RSC 2-8-0 CONSOLIDATION

Unread postby CaseyRhodes » Fri Nov 23, 2012 10:20 am

mrennie wrote:Something else I've modelled is the cylinder cocks lever in the cab, with the connecting rods and fulcrums all the way down to the slotted bar and the actual cocks themselves. I've scripted it so that the steam comes out only when the cocks are open and the regulator is open (a little bit at least) to admit steam into the cylinders. Furthermore, the script controls the emission from the forward and rear cocks, synchronising it with the position of the pistons. I've assumed that when the piston is moving forward, the steam should come out of the rear cylinder **, and when the piston is moving backwards (towards the cab), the steam instead comes out of the forward **. Can anyone confirm that I've done it correctly? (Casey?). The effect seems to match with what I've seen in a video of NNR Consolidation #93 moving slowly with the cylinder cocks open - steam coming out of one of the cocks and then the other, in synch with the motion of the pistons.


You are correct sir! You are certainly going the extra 1000 miles for detail. Its very impressive. The only other thing I would suggest is: if it's not too much trouble, try to work out something to make the whistle playable, as was discussed earlier in the forum.
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