Bermúdez wrote:Already available → http://store.steampowered.com/app/277756/
Looks like we're getting a slightly cheaper than normal price point as well (probably due to lack of branding) - 12.99
Bermúdez wrote:Already available → http://store.steampowered.com/app/277756/
jwtheiv wrote:Bermúdez wrote:Already available → http://store.steampowered.com/app/277756/
Looks like we're getting a slightly cheaper than normal price point as well (probably due to lack of branding) - 12.99
FanRailer wrote:jwtheiv wrote:Bermúdez wrote:Already available → http://store.steampowered.com/app/277756/
Looks like we're getting a slightly cheaper than normal price point as well (probably due to lack of branding) - 12.99
Same thing they did with the Metrolink and Coaster equipment, so not too surprising.
On another note, physics mod in progress; having fun turning these units into the screamers that they are:
_o_OOOO_oo-Kanawha wrote:FanRailer wrote:jwtheiv wrote:Bermúdez wrote:Already available → http://store.steampowered.com/app/277756/
Looks like we're getting a slightly cheaper than normal price point as well (probably due to lack of branding) - 12.99
Same thing they did with the Metrolink and Coaster equipment, so not too surprising.
On another note, physics mod in progress; having fun turning these units into the screamers that they are:
0:37 ta-ta-tam -ta-ta-tam when going over the grade crossing, is that three axle truck sound DTG re-used?
Thanks in advance for the mod. Does it fix the stuck EQ gauges that seem to recur in every scripted locomotive/cab car train of late? I am inclined to think it is a core engine bug, since the parameters in the bins look OK.
FanRailer wrote:0:37 ta-ta-tam -ta-ta-tam when going over the grade crossing, is that three axle truck sound DTG re-used?.
Hack wrote:A bit of a strange choice for a DLC locomotive, especially considering there are only five in existence and all owned by Tri-Rail. Two have plows, so that leaves three. Don't even get me started on the unit having the wrong trucks.
buzz456 wrote:Hack wrote:A bit of a strange choice for a DLC locomotive, especially considering there are only five in existence and all owned by Tri-Rail. Two have plows, so that leaves three. Don't even get me started on the unit having the wrong trucks.
How can it have the wrong trucks when it has no identity?![]()
Hack wrote:A bit of a strange choice for a DLC locomotive, especially considering there are only five in existence and all owned by Tri-Rail. Two have plows, so that leaves three. Don't even get me started on the unit having the wrong trucks.
tycoonkid9 wrote:Another fail from DTG!
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