Norfolk Southern (Monongahela) coal lines

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Re: Norfolk Southern (Monongahela) coal lines

Unread postby TheTeenageFoamer » Fri Nov 13, 2015 8:16 pm

buzz456 wrote:I have another modest suggestion. Get Eyein12 C40-8, got good sound and nice job. AND the lights flash.
Screenshot_Norfolk Southern Coal District_39.97523--80.41255_12-00-42.jpg
Screenshot_Norfolk Southern Coal District_39.95635--80.37204_12-09-59.jpg

That's a good Idea !!*ok*!!
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby trev123 » Fri Nov 13, 2015 9:00 pm

Got my 98.6mb update today.
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby OpenRailer90 » Fri Nov 13, 2015 10:34 pm

I'll note that the horsehead on the front is facing the wrong way. Google up images for reference.
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby trev123 » Sat Nov 14, 2015 3:27 am

The outside mirrors on the Dash 8 show no reflections. I presume they are mirrors.
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby _o_OOOO_oo-Kanawha » Sat Nov 14, 2015 3:55 am

trev123 wrote:The outside mirrors on the Dash 8 show no reflections. I presume they are mirrors.


Unfortunately, yes. Reflective mirrors is still one step too far for the current game. If one could fold them back, I'd be content.

Re: my previous posting and the large download I received from Steam,
I'd unpacked this particular .ap file, and got a new one delivered.
Players with a normal install have got the 96 MB patch file that updated their .ap in-situ.
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby buzz456 » Sat Nov 14, 2015 10:25 am

OpenRailer90 wrote:I'll note that the horsehead on the front is facing the wrong way. Google up images for reference.



Happy now?
Screenshot_Norfolk Southern Coal District_39.97528--80.41245_12-00-24.jpg
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby TheTeenageFoamer » Sat Nov 14, 2015 11:46 am

buzz456 wrote:
OpenRailer90 wrote:I'll note that the horsehead on the front is facing the wrong way. Google up images for reference.



Happy now?
Screenshot_Norfolk Southern Coal District_39.97528--80.41245_12-00-24.jpg

Well the horse is correct but the rest of the logo is not, the white whisker things (that's what my grandpa and I call them) are the wrong way
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby buzz456 » Sat Nov 14, 2015 11:54 am

Do you people have any idea how silly you are?
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby TheTeenageFoamer » Sat Nov 14, 2015 11:58 am

buzz456 wrote:Do you people have any idea how silly you are?

I've known that how for a loooong time !*roll-laugh*!
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby trev123 » Sat Nov 14, 2015 5:52 pm

Dash 8 I think the train brakes are maybe broken after the update. Try the career scenario Long Haul For Alicia after the climb at the beginning, in the decent I cannot slow down. I have the brakes set to easy and drive from the HUD. I can initially put the train brakes on to slow down which is usually to much so I release them again to speed up but when I put them on again they won't come on. Even with dynamic and loco brakes on full you cannot slow down.

I also cannot see the 2 training scenarios that you are suppose to get with it. Found the training scenarios under Academy/Tutorials tab.
Last edited by trev123 on Sat Nov 14, 2015 8:10 pm, edited 1 time in total.
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby BNSFdude » Sat Nov 14, 2015 6:33 pm

From a real hog heads perspective:
You ticked away your air. Try this next time:
Start with your dynamic brakes, go to a maximum of DB4 to begin with and let your train bunch up. If still gaining speed, take a minimum brake reduction and wait for the train to equalize.
Modulate the dynamic brake accordingly to maintain speed the best you can, if the minimum set is too much, don't release it, simply come out of DB and pull the train down the rest of the way until you can safely release the brakes.
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby _o_OOOO_oo-Kanawha » Sun Nov 15, 2015 2:23 am

BNSFdude wrote:From a real hog heads perspective:
You ticked away your air. Try this next time:
Start with your dynamic brakes, go to a maximum of DB4 to begin with and let your train bunch up. If still gaining speed, take a minimum brake reduction and wait for the train to equalize.
Modulate the dynamic brake accordingly to maintain speed the best you can, if the minimum set is too much, don't release it, simply come out of DB and pull the train down the rest of the way until you can safely release the brakes.


That only works when the automatic brakes are set up properly in the script. In many cases, there is no minimum reduction available and the handle range is way off. Cabs and controls are often just copy/pasted from the previous locomotive commission.
I don't know if the cars are set up properly either, most car's physics are just copy/pasted from one to the other.
Also, the dynamic brake parameters might be incorrect, copy/pasted from one engine to the next. Here the physics packs of Fanrailer can improve things, but if the game engine isn't right?

Those bathtub gondolas loaded are 125 TOB (Tons per Operative Brake) each, how much DBA (Dynamic Brake Axles) is the locomotive lash-up?
Assuming the supplied consists are prototypically correct, the result as the wether you can handle that train in prototypical fashion depend entirely on the mathematics/simulation formulae in the game engine and parameters supplied by the simulation .bins. If the prototype can handle them safely, so should we, in theory that is. Railworks is no Run8 ...

Most scenario ticks can only be earned when you operate at track speed. Prototypically correct handling of these long and heavy trains means everything must be done slowly and with a steady hand. Dynamic brakes work best at speeds below 30 MpH, usually most effectively at around 15-25 MpH. So when cresting a hill, it helps to have let the speed already drop to 15 MpH, then apply the dynamics, wait for the train speed to hold, when not, apply minimum service reduction, etc. etc. and forget about the green tick.

If the dynamics are inoperable and required DBA cannot be met, more air or even retainers have to be used. How long can a train typically be pulled down the grade with brakes applied? Until the wheels are glowing red?
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby trev123 » Sun Nov 15, 2015 3:27 am

Finished the scenario that I mentioned earlier. In the descent I had the Train brake at about 30%, but was slightly increasing speed which I controlled with the dynamic brake.
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Re: Norfolk Southern (Monongahela) coal lines

Unread postby Ericmopar » Sun Nov 15, 2015 3:59 pm

trev123 wrote:Finished the scenario that I mentioned earlier. In the descent I had the Train brake at about 30%, but was slightly increasing speed which I controlled with the dynamic brake.


Congratulations, you have achieved "Blended Braking" I can do that on my Donner and Marias Pass stuff, but only because I've gone through just about every brake setting on every car and loco.
Strangely enough, the old Kuju stuff wasn't that far off, in fact the cars are okay, I just had to tweek the locos a bit.
I love the new brakes on the Sherman Hill engines and Mikes FEF-3.

I'm still having issues with the Connie though. If I try to stop a train on level track, from 30mph It can take over a half mile to stop. It acts almost the same whether I use the loco or train brake. !*don-know!*
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