Arctic Cat ZRT wrote:I really don't see how this is such a big deal. The only difference is that points will be associated with scenarios now, if you don't care for the points don't worry about them and just play the scenarios...
artimrj wrote:They are trying to make a Virtual Railroad.
Shortliner wrote:
Except the problem with career scenarios (as well as timetable) is that they don't really promote safe or accurate railroad operation. If you're a few minutes late to your next check-point or station (whatever the case may be), you fail the scenario because the reason you were late is due to a yellow signal.
Arctic Cat ZRT wrote:Shortliner wrote:
Except the problem with career scenarios (as well as timetable) is that they don't really promote safe or accurate railroad operation. If you're a few minutes late to your next check-point or station (whatever the case may be), you fail the scenario because the reason you were late is due to a yellow signal.
Alright, I gottca, that could definitely be a problem. I guess we will have to wait till September to really see how this system is implemented and how it will change gameplay, who knows, the new scenarios may not put such an importance on time.
Shortliner wrote:
and honestly, I feel like the overhaul of the career scenario is taking development time and resources away from other aspect of the game that RSC could be working on, like some of the more core issues like AI/Dispatch/Signaling and Multiplayer.
GSkid wrote:I look at the features they added in 2013 and look at the 2014 features announced so far..... and it's as if they came up with a list of the top 25 most requested features and went with the bottom five.
XDriver wrote:New video....http://www.youtube.com/watch?v=P0zhD37Y ... e=youtu.be
Shortliner wrote:XDriver wrote:New video....http://www.youtube.com/watch?v=P0zhD37Y ... e=youtu.be
Looks just like TS2013?
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