New Jersey Transit Coast Line

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Re: New Jersey Transit Coast Line

Unread postby _o_OOOO_oo-Kanawha » Fri Oct 09, 2015 9:57 am

Have you tried starting and running a QD with LogMate.exe running in the background?

When starting or running a QD there are messages about consists not being spawned, paths not being found, etc. QD's are dynamic, so once under way, there still are messages generated concerning paths and AI, etc, as the QD dispatcher tries to run the trains. All very cryptic to the point of being useless in troubleshooting as no service ID is given, but perhaps you can learn something in search of a pattern that leads to the crashing QD scenario.

The QD dispatcher isn't very clever, but with all the paths being double track, there should be no conflicting moves in the calculated paths.

Until the power source is to be taken into account. Then it gets a little complicated as both the spawning definition and the track rule definition come into effect. I don't know if hybrid spawning points can be setup if the destination is under another power source or if one of the intermediate platforms or sidings has a different power source.

One can doubt if the beta testers tested each and every QD scenario from start to end. Since the route is brand new, I don't think trains from other DLC will be spawned. Since the F40PH2-CAT is an extra, perhaps that isn't spawned as AI either, and the ALP-45DP is the only locomotive in AI service. Cab cars are setup as Diesel exclusively, even if they are pushed by an ALP in electric mode?
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Re: New Jersey Transit Coast Line

Unread postby drivertime61 » Fri Oct 09, 2015 10:59 am

danny wrote:
rarecommonsense wrote:Here's something for you guys to be excited about.


(seeing as it doesn't quote pictures - (Click for full size)

Image

As mentioned in the above post - I have joined New York New Haven and this route together. It is pretty much done, but I can't put it on steam workshop at the moment because of a glitch (the workshop limited changed from 200MB to 70MB. (some may ask about the other NEC route - the older one to Philadelphia, I can't add that one in as well because it has a different point of origin - this means if i did merge it, New York would be in a completely different location. )


First, thank you for your great work.

Those of us who live in and around Philly really don't care much where you stick New York. *!greengrin!*

But seriously, it's a doggone shame the old NEC and NJCL can't be merged. As I'm sure you already know, the NJCL mainline tracks 1 and 2 are already well depicted on the NEC where they merge into it at Rahway. Sure is a teaser.
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Re: New Jersey Transit Coast Line

Unread postby _o_OOOO_oo-Kanawha » Fri Oct 09, 2015 11:37 am

danny wrote:
rarecommonsense wrote:Here's something for you guys to be excited about.


(seeing as it doesn't quote pictures - (Click for full size)

Image

As mentioned in the above post - I have joined New York New Haven and this route together. It is pretty much done, but I can't put it on steam workshop at the moment because of a glitch (the workshop limited changed from 200MB to 70MB. (some may ask about the other NEC route - the older one to Philadelphia, I can't add that one in as well because it has a different point of origin - this means if i did merge it, New York would be in a completely different location. )


So this mod gives the route a rear door exit out of NY Penn Station into Sunnyside Yard, etc?
I doubt there was ever or will be run-throughs coming from Hew Haven down to the Coast Line, but we can always imagine and create these runs ourselves.
The ALP and coaches are suitable catenary and ATC wise?
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Re: New Jersey Transit Coast Line

Unread postby hertsbob » Fri Oct 09, 2015 11:49 am

mjlevy1118 wrote:
hertsbob wrote:I rebooted my PC and [...] they all loaded fine.

Edit: See my post below. I've determined the Quick Drive problem is due to an error on DTG's side, not on my machine. Although I'm sure the reboot I did didn't hurt.


Seeing as I put the QD scenarios together on the PC I'm using at the moment I can categorically state that it's not "an error on DTG's side". *!!wink!!* The reason I'm taking such an interest is because I'm trying to make sure it's not my error. I've been intensively using this PC for over 8 hours today (as I'm working) and I just loaded up three of the QDs which you've mentioned don't work.
ElectricElizNewark.JPG

M8SthAmbHoboken.JPG

ACSNYLongBranch.JPG


And just for the hell of it.
Acela.JPG


Sorry I can't help you any more.

Bob
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Re: New Jersey Transit Coast Line

Unread postby _o_OOOO_oo-Kanawha » Fri Oct 09, 2015 12:06 pm

hertsbob wrote:
Seeing as I put the QD scenarios together on the PC I'm using at the moment I can categorically state that it's not "an error on DTG's side". *!!wink!!* The reason I'm taking such an interest is because I'm trying to make sure it's not my error. I've been intensively using this PC for over 8 hours today (as I'm working) and I just loaded up three of the QDs which you've mentioned don't work.

And just for the hell of it.

Sorry I can't help you any more.

Bob


So when there are no more reports of QD scenarios crashing, the problem must be on the players side.
We must assume it is a resource problem, as Hoboken is probably one of the densest tiles in the route.

This means the player must use both LogMate.exe and a system resource monitor and watch the memory being used while loading the game and playing the scenario. Put Railworks in windowed mode so you can watch the resource monitor. Railworks being a 32 bit game has a limitation of about 3.5 GB and !!will!! crash when that limit is reached.
The affected player should try to reduce draw distance, scenery density and shadow- and water quality a few notches until the game loads and plays properly.

Other than that, make sure the hard drive with Railworks is not chock full, is reasonably defragmented and that there are no other intensive background tasks running while playing the game so the CPU and GPU have all their power available for running trains.
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Re: New Jersey Transit Coast Line

Unread postby hertsbob » Fri Oct 09, 2015 12:18 pm

Yeah. I honestly wish I could find something to fix, and goodness knows I've tried.

!!**sorry**!!
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Re: New Jersey Transit Coast Line

Unread postby mjlevy1118 » Fri Oct 09, 2015 12:23 pm

hertsbob wrote:Seeing as I put the QD scenarios together on the PC I'm using at the moment I can categorically state that it's not "an error on DTG's side". *!!wink!!* The reason I'm taking such an interest is because I'm trying to make sure it's not my error. I've been intensively using this PC for over 8 hours today (as I'm working) and I just loaded up three of the QDs which you've mentioned don't work.

I'll give it a look when I get home from work . Thanks a lot for checking - I really appreciate it, even it does sink my theory. :D When I can get the QD scenarios to run, I have a blast running them. I love the amount of AI on the route, it really helps the NJCL feel alive. Good work all around. Back to the drawing board for me. Has anyone else been able to successfully run the ALP in electric mode in southbound Quick Drive?
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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Fri Oct 09, 2015 3:41 pm

NJT equipment cab signalling is not compatible with the NY-NH signal system. You'll have to run the equipment with the cab signalling off while in that territory.
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Re: New Jersey Transit Coast Line

Unread postby mjlevy1118 » Fri Oct 09, 2015 9:42 pm

Well, I loaded an ALP-45 on electric mode and it worked like a charm. I just finished a rainy Friday evening commuter run from Hoboken to Long Branch. The build quality of the route is as good as anything I've seen from DTG. Very well done. And the Quick Drive scenarios are great (now that I can run them). I very much enjoy having the option to start any every station on the route, and the amount of AI trains in the scenario makes the simulation feel alive. I'm having a lot of fun with this one, and I'm especially glad that Quick Drive is getting some attention from DTG in the TS16 routes released so far. QD always been my preferred way to play. Great job all around.
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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Sat Oct 10, 2015 8:43 am

_o_OOOO_oo-Kanawha wrote:
hertsbob wrote:
Seeing as I put the QD scenarios together on the PC I'm using at the moment I can categorically state that it's not "an error on DTG's side". *!!wink!!* The reason I'm taking such an interest is because I'm trying to make sure it's not my error. I've been intensively using this PC for over 8 hours today (as I'm working) and I just loaded up three of the QDs which you've mentioned don't work.

And just for the hell of it.

Sorry I can't help you any more.

Bob


So when there are no more reports of QD scenarios crashing, the problem must be on the players side.
We must assume it is a resource problem, as Hoboken is probably one of the densest tiles in the route.

This means the player must use both LogMate.exe and a system resource monitor and watch the memory being used while loading the game and playing the scenario. Put Railworks in windowed mode so you can watch the resource monitor. Railworks being a 32 bit game has a limitation of about 3.5 GB and !!will!! crash when that limit is reached.
The affected player should try to reduce draw distance, scenery density and shadow- and water quality a few notches until the game loads and plays properly.

Other than that, make sure the hard drive with Railworks is not chock full, is reasonably defragmented and that there are no other intensive background tasks running while playing the game so the CPU and GPU have all their power available for running trains.

If that's the real limitation on the memory side of things, what's to say that they couldn't have made RailWorks a 64 bit game and avoided this issue altogether? I'll revive the old argument again and say that we're paying for this as customers; we shouldn't have to trouble shoot these problems on our own.

On another note who's mastered the braking on the NJT equipment? *!!wink!!*
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Re: New Jersey Transit Coast Line

Unread postby buzz456 » Sat Oct 10, 2015 9:33 am

I just don't understand most of these problems or what causes them. I have a pretty nice computer but some of you talk about this 32 bit stuff and I thought most of the problems were caused by running a 32 bit windows system. I am running Win7 64 bit with a i5-370K CPU 3.4GHz and 16 GB RAM. I have a 2 gig video card and I have the game crash on me once about every three or four months and it's usually when I have fourteen other things open on my other screen than the one that's showing me TS. Once in a great while I can't get a route to start when I am just starting the game and the problem is always resolved by starting a route that I know loads easily (my go to when this happens is the RWA since it loads really fast) and then go back and load the one that's not playing nice and it always loads then.
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Re: New Jersey Transit Coast Line

Unread postby tjh876 » Sat Oct 10, 2015 10:12 am

New here, but made an account to share something I asked during the ALP-46 preview regarding the Multilevels. When I asked about them, DTG-Jay only said not yet, so not sure if they will be featured in another DLC coming soon other than the ALP-46? In the preview they said Comet IV and V. Not sure what else they have in the works, 46A is possible, not sure what else they could pair it with.
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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Sun Oct 11, 2015 11:26 am

New version of the mod is out.
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Re: New Jersey Transit Coast Line

Unread postby OpenRailer90 » Sun Oct 11, 2015 12:24 pm

http://www.twitch.tv/dovetailgames/v/19698047

Archived Twitch preview stream for the ALP-46. Electric sounds and e-bell appear recycled from the ALP-45DP; horn from the ACS-64. I am still angry that Dovetail is too lazy to add Multilevel coaches.
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Re: New Jersey Transit Coast Line

Unread postby buzz456 » Sun Oct 11, 2015 12:31 pm

OpenRailer90 wrote:http://www.twitch.tv/dovetailgames/v/19698047

Archived Twitch preview stream for the ALP-46. Electric sounds and e-bell appear recycled from the ALP-45DP; horn from the ACS-64. I am still angry that Dovetail is too lazy to add Multilevel coaches.


Too Lazy??? You would complain no matter what. Multilevel coaches will be there eventually. Chill out.
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