barnez wrote:The way the game is written, AI appears to be almost entirely controlled by lua script.
Chacal wrote:The AI follows the instructions from the scenario writer and it obeys the track signals and speed limits.
barnez wrote:Y
The scenario writing tools in the editor are primarily a GUI for scripting lua (RSC just gave us this info yesterday when they stated they will be releasing all the scenario tools which started the lua discussion)
barnez wrote: I'm curious though, what are folks wanting in regards to signals that is currently not available?
-barnez
jmslakings wrote:The USA signal system in TS is a mess. For starter's I wish RSC would replace those default CTC/BNSF signals with something a little more prototypical.
barnez wrote:The model or the script?
-barnez
barnez wrote:The scenario writing tools in the editor are primarily a GUI for scripting lua (RSC just gave us this info yesterday when they stated they will be releasing all the scenario tools which started the lua discussion)-barnez
Old Prof wrote:Well, that's quite a large exaggeration!
barnez wrote:jmslakings wrote:The USA signal system in TS is a mess. For starter's I wish RSC would replace those default CTC/BNSF signals with something a little more prototypical.
The model or the script?
-barnez
The actual scenarios are similar in style, but all scenarios created for TS2014 will be career scenarios. So, all scenarios in TS2014 and add-ons released after September will contribute to your career progression.
As you accumulate more experience points, you will progress up through the skill levels, beginning at Level 1.
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