New Jersey Transit Coast Line

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Re: New Jersey Transit Coast Line

Unread postby hertsbob » Thu Oct 08, 2015 2:42 pm

Sometimes I find on internet forums that you end up dealing with folks who are more interested in making blanket statments for whatever reason rather than spending a few minutes investigating issues properly to try and determine what's actually happening. No idea why this might be. Perhaps they're just plain lazy? Guess we'll never know. !*don-know!*

Anyway, last night I loaded up a Hoboken-Long Branch QD scenario without any problem as I'd read a couple of posts stating that the QDs didn't work and I wanted to make sure that they did.

This evening I loaded up a NY Penn - Long Branch QD scenario with no issue at all but then, despite several attempts, any combination of destinations/rolling stock resulted in a crash. Puzzling. Then I rebooted my PC and tried several with various locations and destinations (eight in all) and they all loaded fine. So the bottom line is - with the exception of the Hoboken destination issue I mentioned earlier - the QD scenarios work fine and any problem with them is unfortunately down to local PC resource problems.
QD1.jpg

QD2.jpg

QD3.jpg

QD4.jpg

Summary.jpg


Cheers

Bob
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Re: New Jersey Transit Coast Line

Unread postby _o_OOOO_oo-Kanawha » Thu Oct 08, 2015 2:50 pm

hertsbob wrote:Sometimes I find on internet forums that you end up dealing with folks who are more interested in making blanket statments for whatever reason rather than spending a few minutes investigating issues properly to try and determine what's actually happening. No idea why this might be. Perhaps they're just plain lazy? Guess we'll never know. !*don-know!*

Anyway, last night I loaded up a Hoboken-Long Branch QD scenario without any problem as I'd read a couple of posts stating that the QDs didn't work and I wanted to make sure that they did.

This evening I loaded up a NY Penn - Long Branch QD scenario with no issue at all but then, despite several attempts, any combination of destinations/rolling stock resulted in a crash. Puzzling. Then I rebooted my PC and tried several with various locations and destinations (eight in all) and they all loaded fine. So the bottom line is - with the exception of the Hoboken destination issue I mentioned earlier - the QD scenarios work fine and any problem with them is unfortunately down to local PC resource problems.

Cheers

Bob


Is there any mention/advice in the manual about recommended settings, reducing draw distance, scenery/shadows/water quality?

Several ambitious routes DLC of late are suffering from the 32 bit limit of the game core from their many assets alone. Adding a lot of high poly trains crashes the game soon or late. Perhaps Hoboken terminal is too populated with high poly trains with all their shadow casting lights on, etc.
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Re: New Jersey Transit Coast Line

Unread postby AlcoFan » Thu Oct 08, 2015 3:22 pm

mikeg1250 wrote:Am I the only one who seems to have a completely different cab for the F40PH-2CAT than what is shown in the adds and the manual????? Also my amp meter is totally messed up (never leaves the braking portion of the gauge...)

I've experienced all these problems with the F40PH-2CAT too. I've also found that the bell can not be toggled via the keyboard and when using the cab car, I cannot get the marker lights on the F40PH-2CAT to activate. Step/Frame lights also seem to be a huge FPS killer on the F40 too.
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Re: New Jersey Transit Coast Line

Unread postby mjlevy1118 » Thu Oct 08, 2015 5:02 pm

hertsbob wrote:I rebooted my PC and [...] they all loaded fine.

Edit: See my post below. I've determined the Quick Drive problem is due to an error on DTG's side, not on my machine. Although I'm sure the reboot I did didn't hurt.
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Re: New Jersey Transit Coast Line

Unread postby buzz456 » Thu Oct 08, 2015 7:10 pm

mjlevy1118 wrote:
hertsbob wrote:I rebooted my PC and [...] they all loaded fine.

Well, I have egg on my face. After bashing my head against a wall all day yesterday, a simple computer restart fixed the issue. I haven't tried scenarios heading towards Hoboken yet, but loading starting at Hoboken and Bay Head work for me. Isn't it funny how the simplest solution is oftentimes the best? Though, in my defense, the end user really shouldn't be expected to restart their computer every time after installing DLC. Oh well, much happier now. !!howdy!!


Not to try yo put too fine a point on this but this is not a DTG or Steam problem if you need to reboot. It is a local computer problem.
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Re: New Jersey Transit Coast Line

Unread postby thisurlnotfound » Thu Oct 08, 2015 7:41 pm

Has anyone found that while driving the Comet cab car, when braking, I always get wheelslip. The combined throttle doesn't work for me, just go and off, no slowing. When I use the braking, even at its lowest setting, I get wheelslip. Am I alone with this issue? Am I doing something wrong?
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Re: New Jersey Transit Coast Line

Unread postby hertsbob » Thu Oct 08, 2015 8:05 pm

No egg on your face as far as I'm concerned mjlevy1118. To be honest I only rebooted this PC tonight because I started getting nagged by my antivirus to do so. *!rolleyes!* But with that said, this PC is a complete dog and so if the QDs work on it they should be OK on pretty much anything that doesn't have the processor cooling fan hanging off (as mine does). !*salute*!

As has also been mentioned, not only is the route quite ambitious in certain areas but also the QD scenarios are also rather complicated having numerous player spawn points to try and accommodate the various routing and electrification options. You may notice that you can't get south of Long Branch using an electric locomotive and that NY Penn is only available from certain southerly locations - routes into Hoboken use the slow lines on the NEC section whereas routes into NY Penn take the fast lines. Bit of a head-scratcher to set up I can assure you!

Anyway, I'm really pleased to learn that you've managed to get it working at your end now, and I hope you enjoy running the route. !*cheers*!

Cheers

Bob
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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Thu Oct 08, 2015 9:30 pm

thisurlnotfound wrote:Has anyone found that while driving the Comet cab car, when braking, I always get wheelslip. The combined throttle doesn't work for me, just go and off, no slowing. When I use the braking, even at its lowest setting, I get wheelslip. Am I alone with this issue? Am I doing something wrong?

No, you're not alone. The way the combined throttle in the NJT cab cars works is that the dynamic brake range is not active, so the only way to brake is via the automatic brake handle. Just use the sander and hope for the best. If you have to, start braking earlier and use a lower brake pipe reduction.
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Re: New Jersey Transit Coast Line

Unread postby OpenRailer90 » Thu Oct 08, 2015 9:48 pm

With that in mind, it seems impossible to get perfect scores on career scenarios that utilize the Comet V cab car. Is this for both the F40PH-2CAT version and the ALP-45DP version?
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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Thu Oct 08, 2015 10:14 pm

OpenRailer90 wrote:With that in mind, it seems impossible to get perfect scores on career scenarios that utilize the Comet V cab car. Is this for both the F40PH-2CAT version and the ALP-45DP version?

Well, considering the Comet V that comes with the F40 doesn't interface with the controls at all, I don't see how you can use it in any scenario (unless I missed an update or something). But yes. Dynamic brake range on ALL NJT push pull equipment is deactivated (in real life, as well as in the sim). Obviously, you don't get penalized for wheel slip in real life; what are they going to do? Dock your pay? That'd be ridiculous. Like I said above, when running the career scenario that uses the Comet V cab car, just start braking earlier, don't take as much of a brake reduction (I wouldn't go below 100 PSI on the brake pipe; maximum dynamic brake is active for reductions to 94 PSI or lower), and use the sander. It also helps to know which sections of the route have more adhesion than others. So far from my tests of the New York Night Shift career scenario, I've only experienced wheel slip while braking between Newark Liberty International Airport Station and New York Penn Station.
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Re: New Jersey Transit Coast Line

Unread postby mjlevy1118 » Fri Oct 09, 2015 8:11 am

So after some considerable trial and error, I've determined that the Quick Drive problem has to do with electrification on the route. Whenever one selects an electric locomotive, the game is likely to crash on loading. However, diesel trains (and cab cars, which are considered diesels for the purposes of the game) appear to load fine. Can anyone else confirm this? I'm going to keep digging at it.
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Re: New Jersey Transit Coast Line

Unread postby danny » Fri Oct 09, 2015 8:22 am

rarecommonsense wrote:Here's something for you guys to be excited about.


(seeing as it doesn't quote pictures - (Click for full size)

Image

As mentioned in the above post - I have joined New York New Haven and this route together. It is pretty much done, but I can't put it on steam workshop at the moment because of a glitch (the workshop limited changed from 200MB to 70MB. (some may ask about the other NEC route - the older one to Philadelphia, I can't add that one in as well because it has a different point of origin - this means if i did merge it, New York would be in a completely different location. )
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Re: New Jersey Transit Coast Line

Unread postby _o_OOOO_oo-Kanawha » Fri Oct 09, 2015 8:24 am

mjlevy1118 wrote:So after some considerable trial and error, I've determined that the Quick Drive problem has to do with electrification on the route. Whenever one selects an electric locomotive, the game seems to crash on loading. However, diesel trains (and cab car, which are considered diesel for the purposes of the game) appear to load fine. Can anyone else confirm this? I'm going to keep digging.


Only the Player spawn points, or also the AI spawn points? Perhaps there are static consists spawned at Hoboken under the wrong track rule?

Running a pure electric locomotive or EMU is possible? Do all 'electric' destinations crash, or only Hoboken? Is the catenary set up correctly in the track rule all along the route, including the terminal tracks at Hoboken? Are there unelectrified arrival tracks possible in the QD?
It could very well be that the hybrid character of the ALP45-DP is the problem. How it is defined at startup, electric or diesel, or is the definition scripted and does the QD dispatcher not know about it until you enter the cab and switch the loco on?
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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Fri Oct 09, 2015 8:32 am

All career scenarios at 4 times normal speed hehehe:
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Re: New Jersey Transit Coast Line

Unread postby mjlevy1118 » Fri Oct 09, 2015 8:58 am

Only the Player spawn points, or also the AI spawn points? Perhaps there are static consists spawned at Hoboken under the wrong track rule?

Running a pure electric locomotive or EMU is possible? Do all 'electric' destinations crash, or only Hoboken? Is the catenary set up correctly in the track rule all along the route, including the terminal tracks at Hoboken? Are there unelectrified arrival tracks possible in the QD?
It could very well be that the hybrid character of the ALP45-DP is the problem. How it is defined at startup, electric or diesel, or is the definition scripted and does the QD dispatcher not know about it until you enter the cab and switch the loco on?


• Undetermined if it's the player or AI spawning that's crashing the game. My hunch is it's the player spawning, since diesel engines seems to be able to load OK when starting in Hoboken or elsewhere.
• I've had troubles getting the ALP-45DP to load anywhere when I select it in electric mode. It doesn't work in Hoboken, New York, Newark, North Elizabeth, Rahway, or Matawan. It loads fine every time I select it in diesel mode.

Here's where things get complicated. For kicks, I tried playing with the Metro-North M8 to simulate an Arrow III. The game crashes if one initially selects the M8 in AC mode, but the game does load if you select it starting in DC mode. However, it is only operable in DC mode. Switching to AC mode fails to draw power from overhead wires.

Similarly, the ALP-45 loads if one selects it in diesel mode, but when swtiched to electric mode, it fails to draw power from the overhead wires.

RSC's AEM-7 worked the first time I tried to play with it leaving out of Elizabeth, but the ACS-64 crashed the game upon loading. When I went back to replicate my results with the AEM-7, the game did crash that time. So I'm at a loss for figuring out a pattern of what works and doesn't work. It seems likely to be a problem with the way the route is electrified, but I can't rule out it could just be the ALP-45, or maybe a problem with my computer's resource management, or a combination of the above. Here's hoping the ALP-46 is able to run under its own wires when it's released. *!rolleyes!*
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