
5292nate wrote:Oohh. I'm liking the looks of this! http://www.engine-driver.com/2013/08/new-scenario-creation-tools-come-to.html
Shortliner wrote:5292nate wrote:Oohh. I'm liking the looks of this! http://www.engine-driver.com/2013/08/new-scenario-creation-tools-come-to.html
I wonder if LUA scripting will allow us to write scenarios for single track lines, dark territories and give us the ability to create a more realistic yard operation.
artimrj wrote:I'd guess it will matter on how good you are with LUA programming.


I am struggling to see anything other than a massive headache when people start messing with coding and miss an all important . and the whole thing grinds to a halt. Also struggling to see the upside of now imbedding video or audio pop-ups in scenerios. To me it is just another shiny distraction and will only add to users frustrations when a) they cant get it to do as they would like and b) instead of 5-10k scenerio files for download or sharing, there will now be massive multi meg files that will need to be uploaded and then downloaded.

ozinoz wrote:Can somebody possibly explain the positives of this announcement as you would to a 5 year oldI am struggling to see anything other than a massive headache when people start messing with coding and miss an all important . and the whole thing grinds to a halt. Also struggling to see the upside of now imbedding video or audio pop-ups in scenerios. To me it is just another shiny distraction and will only add to users frustrations when a) they cant get it to do as they would like and b) instead of 5-10k scenerio files for download or sharing, there will now be massive multi meg files that will need to be uploaded and then downloaded.
Still no mention of having fixed the turntable / transfer table issue that would certainly go a long way to making more immerse scenerios.
Maybe I am just having one of those days...which seem to be becoming more and more frequent.![]()
eyein12 wrote:Indeed @shortliner, I will certainly hope that someone figures out the code for AI movements and shares the process. I have to imagine that you can script AI movements, the game has AI capabilities so to engineer it should be feaseable. Its a smart way to get around the core AI scripting issues, so they dont have to re-engineer the core game.
I know its going to have ot be a wait and see approach, but honestly this has big-time potential that is slipping under the radar.
Ian
Old Prof wrote:Just in case anyone wants to actually read RSC's Engine-Driver blog post about opening up LUA scripting to us dangerous amateurs before pontificating and SWAG-ing about it, I'll reinsert the appropriate URL here:
http://www.engine-driver.com/2013/08/ne ... .html#more
I'm pretty sure that very few posters have read the blog entry, since no one has yet mentioned that it also promises tutorials for using LUA as it can be applied in TS2014 (not as it can be used in other applications, which would be pretty pointless). Another indication of failure to read the assignment is that the blog post does not contain one word regarding signal or AI control, the major topics of speculation contained in this thread. What the blog entry does discuss is being able to use LUA to create "special effects" such as those featured in some of the scenarios packaged with the Horseshoe Curve route, some tutorials, and the ever fabulous Trains vs. Zombies scenarios (can't find a smiley for sarcasm).
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