DAL3294 wrote:FanRailer, is it possible to go in and...break the scripting/xml file to force the switch to stay off? Btw nice job on the soundset and physics mod I saw on youtube. Any chance the horn sound mod can be made to not make that weird thumping while looping? Either way Im a fan of your work.
If someone can get me a controlled horn recording from the ALP-45DP, then I can improve the horn I provide in the sound mod. Otherwise, this is the best recording I have. I recommend using high quality headphones; you don't hear the obvious loop effect as much with headphones, I find.
_o_OOOO_oo-Kanawha wrote:FanRailer wrote:I inquired about the cab light and the response I got from DTG was that they are trying to pander to people who play this game on X-Box, where there is no control to turn on / turn off the cab light. My question is who the heck in their right mind plays this game on X-Box?????![]()
DTG has big plans for the UE4 version probably ....
Then we must look forward to more disadvantageous "compromises" at the expense of the PC player, for the Xbox controller has no buttons left over for common functions like sanding.
Back to the NJCl at hand:
Do the locos and cab cars have advanced braking with independent bail off and graduated release, this is purely passenger stock after all?
NJT push-pull equipment brakes are direct release, as stated in the operating manuals. Advanced brake script in this game is really only for non-electro-pneumatic freight train brakes; it doesn't belong on passenger equipment, where brake applications are electronically synchronized.