New Jersey Transit Coast Line

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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Thu Oct 08, 2015 6:01 am

DAL3294 wrote:FanRailer, is it possible to go in and...break the scripting/xml file to force the switch to stay off? Btw nice job on the soundset and physics mod I saw on youtube. Any chance the horn sound mod can be made to not make that weird thumping while looping? Either way Im a fan of your work.

If someone can get me a controlled horn recording from the ALP-45DP, then I can improve the horn I provide in the sound mod. Otherwise, this is the best recording I have. I recommend using high quality headphones; you don't hear the obvious loop effect as much with headphones, I find.


_o_OOOO_oo-Kanawha wrote:
FanRailer wrote:I inquired about the cab light and the response I got from DTG was that they are trying to pander to people who play this game on X-Box, where there is no control to turn on / turn off the cab light. My question is who the heck in their right mind plays this game on X-Box????? !**conf**! !*don-know!*


DTG has big plans for the UE4 version probably ....
Then we must look forward to more disadvantageous "compromises" at the expense of the PC player, for the Xbox controller has no buttons left over for common functions like sanding.

Back to the NJCl at hand:
Do the locos and cab cars have advanced braking with independent bail off and graduated release, this is purely passenger stock after all?

NJT push-pull equipment brakes are direct release, as stated in the operating manuals. Advanced brake script in this game is really only for non-electro-pneumatic freight train brakes; it doesn't belong on passenger equipment, where brake applications are electronically synchronized.
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Re: New Jersey Transit Coast Line

Unread postby ex-railwayman » Thu Oct 08, 2015 8:22 am

Apart from the locomotives and rolling stock, what is the route like?

The video of the advanced preview of this route by Matt P featured some alarming anomolies, have these been addressed please.

Have DTG got plenty of water tiles down so it looks like the Atlantic Ocean, from Long Branch south, have they sorted out the traffic going through grade crossings when the trains are standing in the stations, important features like that, please, anybody?

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Re: New Jersey Transit Coast Line

Unread postby mjlevy1118 » Thu Oct 08, 2015 9:01 am

I thought the build quality of the route is quite good. I've only traveled this route once in real life, so I don't have great firsthand knowledge. Certainly the NEC portion is much improved, and the coast line feels nicely detailed. I didn't notice any issues with car traffic or grade crossings. I did observe that there aren't whistle signs before you come upon level crossings, which makes it difficult to spot them and sound the horn appropriately in advance. Is the lack of W signs prototypical?

The route is enjoyable to run, but so far I've only done one run from Hoboken to Long Branch. Has anyone else who's purchased it had problems with the supplied Quick Drive scenarios? I don't know if I should spend the time making my own, or if it's better to wait for DTG to *hopefully* consider issuing a patch. And even if they do, who knows what sort of timeline that would be. I don't like doing career scenarios, I like being able to choose my locomotive, consist, start point, time, and weather. Once I get the Quick Drive issue sorted out, I'll be happy to post screenshots.
Last edited by mjlevy1118 on Thu Oct 08, 2015 9:04 am, edited 1 time in total.
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Re: New Jersey Transit Coast Line

Unread postby ArcticCatZRT » Thu Oct 08, 2015 9:03 am

_o_OOOO_oo-Kanawha wrote:
FanRailer wrote:I inquired about the cab light and the response I got from DTG was that they are trying to pander to people who play this game on X-Box, where there is no control to turn on / turn off the cab light. My question is who the heck in their right mind plays this game on X-Box????? !**conf**! !*don-know!*


DTG has big plans for the UE4 version probably ....
Then we must look forward to more disadvantageous "compromises" at the expense of the PC player, for the Xbox controller has no buttons left over for common functions like sanding.



Sorry to be off topic, but I feel DTG did a good job of integrating the Xbox controller thus far. With the new xbox one controller coming out with a few more buttons it will hopefully make mapping buttons even easier.

Also recently I've grown tired of PC gaming, constantly worrying about performance and frame-rates, spending money on hardware that is obsolete the next day. Spending all my time tweaking the game instead of playing. That's where the beauty of consoles come in. Pay a decent amount for the console which generally has a life cycle of 6-8 years (based on last gen consoles), no upgrades for the most part (hard drives are most common upgrades). I love being able to pop in games and they just play. No need to fiddle with settings or worry about system specs. I can sit down in my chair and just enjoy the game. Granted their are trade offs with graphics and modding but I've had the most fun with games in their original form.

I'll be one of the people that will play a game like this on Xbox. Both PC and consoles have their advantages vs disadvantages, as they say don't knock it till you try it. !*cheers*!
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Re: New Jersey Transit Coast Line

Unread postby hertsbob » Thu Oct 08, 2015 10:00 am

mjlevy1118 wrote:Has anyone else who's purchased it had problems with the supplied Quick Drive scenarios?


You'll really need to be more specific about the issues are that you're having with the Quick Drives. There's a fix in the works for the inability to get south of Long Branch from Hoboken but other than that I'm not aware of any that don't work (unless they deliberately don't work).

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Re: New Jersey Transit Coast Line

Unread postby rarecommonsense » Thu Oct 08, 2015 10:10 am

I'm unable to do a QD from Hoboken. Seems like this could have been released the very same day it was announced with all the bugs and junk many of us suffer. The FPS is terrible. And I have to resort to disabling the dynamic settings. Which of course makes the sim a bit on the cartoony side, but still tolerable, and less demanding, apparently.

I also notice that some of the doors on the comet coaches, and cab car, don't open, at all..
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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Thu Oct 08, 2015 10:21 am

Quick drive doesn't work with this route. Period. Everytime you try to load a quick drive using the NJCL (regardless of destination combination) the game memory dumps on you. I've gotten it to work maybe once or twice. Never since.

Otherwise, the route build quality is very nice indeed. Scenery is detailed, track quality (especially superelevation on curves) is especially well done. The lack of whistle signs for grade crossings is sort of bothersome (especially when I'm trying to multitask while recording a run), but it goes to show you just how much route characteristics knowledge an actual NJ Rail locomotive engineer needs to be properly certified, as there are no whistle signs in real life on the NJT system.

Doors were going to be an issue to begin with. With the mix of low level and high level platforms along the route, you would need a LOT of custom scripting to make sure the doors opened properly at every station.

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Re: New Jersey Transit Coast Line

Unread postby mjlevy1118 » Thu Oct 08, 2015 10:27 am

hertsbob wrote: You'll really need to be more specific about the issues are that you're having with the Quick Drives.

No matter which station I try to start from in the included QD scenarios, the game crashes to my desktop with a memory dump every time loading is complete. I've tried starting from Hoboken, New York, Newark, and Rahway, using many types of equipment, and the game crashes every time.

Just to be safe, I cleared my cache and verified the Train Simulator installation, but that didn't fix my problem. I can run the ALP-45DP fine on other routes, and can do the included Career scenarios, so the problem must be in the way the supplied QD scenarios were put together.

To test this, I made my own temporary Quick Drive scenario going south from Long Branch, and was successful in getting it to load. And then of course I encountered other issues. The path I had made in the Scenario editor apparently didn't stick, as the game immediately tried to route me straight into a set of buffers. So I set a few switches to get my train on its way south. Then, as soon as it left the Long Branch platform, the train derailed.

Those are the issues I'm having with Quick Drive. Again, I'm not fond of running Standard or Career scenarios due to their rigidity, so I'm hoping a QD fix does come soon. As of this posting, I still haven't heard back from DTG about the issue.

Edit:
FanRailer wrote: Quick drive doesn't work with this route. Period. Everytime you try to load a quick drive using the NJCL (regardless of destination combination) the game memory dumps on you.

^^ Thanks, Michael. Glad it's not just me.
Last edited by mjlevy1118 on Thu Oct 08, 2015 10:57 am, edited 2 times in total.
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Re: New Jersey Transit Coast Line

Unread postby OpenRailer90 » Thu Oct 08, 2015 10:28 am

Image
Twitch advance preview for ALP-46 at 12:00PM EST. I cannot watch it today, someone kindly please request for DTG to add Bombardier Multilevel coaches to be in the pack, including a Comet V cab car and Comet IV trailer is pure laziness and kills off the realism.

I took note of the ALP-46's coupler, which I believe the Type E coupler is inaccurate. Most or all commuter equipment uses Tightlock Type F couplers. Note the picture below for comparison.
Image

If Dovetail Games should offer Multilevels in a possible PL42AC DLC pack, I will have to obtain it soon. Multilevels make over half of the trains operating on the North Jersey Coast Line.

FanRailer wrote:Quick drive doesn't work with this route. Period. Everytime you try to load a quick drive using the NJCL (regardless of destination combination) the game memory dumps on you. I've gotten it to work maybe once or twice. Never since.


I can just keep my hopes high that DTG will get in touch with all the issues we have complained about. Has anyone loaded the quick drive scenarios in the editor??

FanRailer wrote:Doors were going to be an issue to begin with. With the mix of low level and high level platforms along the route, you would need a LOT of custom scripting to make sure the doors opened properly at every station.


I noticed only the low level doors will open, which is a realism killer for many people. I noticed this major contrast compared to the Shoreliner III cars offered with the P32AC-DM and FL9, which all have the high doors open.
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Re: New Jersey Transit Coast Line

Unread postby FanRailer » Thu Oct 08, 2015 10:59 am

OpenRailer90 wrote:I noticed only the low level doors will open, which is a realism killer for many people. I noticed this major contrast compared to the Shoreliner III cars offered with the P32AC-DM and FL9, which all have the high doors open.

That's exactly the problem when you have a mix of low level/high level platforms. If the center door opens at ALL stations then that's a realism issue as well when you're at a low level platform.

OpenRailer90 wrote:...someone kindly please request for DTG to add Bombardier Multilevel coaches to be in the pack, including a Comet V cab car and Comet IV trailer is pure laziness and kills off the realism.

Why do you think they didn't even bother to create a custom NJT interior for the comet cars in the first place? It was much easier to just recycle what they had from the Shoreliners and modify the exteriors. If they were to create multilevel rail cars, everything would have to be custom built and modeled. Don't get me wrong, I don't approve of this laziness on their part either, but what can you really do about it?
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Re: New Jersey Transit Coast Line

Unread postby rarecommonsense » Thu Oct 08, 2015 11:26 am

FanRailer wrote:Quick drive doesn't work with this route. Period. Everytime you try to load a quick drive using the NJCL (regardless of destination combination) the game memory dumps on you. I've gotten it to work maybe once or twice. Never since.

Otherwise, the route build quality is very nice indeed. Scenery is detailed, track quality (especially superelevation on curves) is especially well done. The lack of whistle signs for grade crossings is sort of bothersome (especially when I'm trying to multitask while recording a run), but it goes to show you just how much route characteristics knowledge an actual NJ Rail locomotive engineer needs to be properly certified, as there are no whistle signs in real life on the NJT system.

Doors were going to be an issue to begin with. With the mix of low level and high level platforms along the route, you would need a LOT of custom scripting to make sure the doors opened properly at every station.


As far as the doors, that does make a lot of sense.
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Re: New Jersey Transit Coast Line

Unread postby OpenRailer90 » Thu Oct 08, 2015 1:55 pm

FanRailer wrote:
OpenRailer90 wrote:I noticed only the low level doors will open, which is a realism killer for many people. I noticed this major contrast compared to the Shoreliner III cars offered with the P32AC-DM and FL9, which all have the high doors open.

That's exactly the problem when you have a mix of low level/high level platforms. If the center door opens at ALL stations then that's a realism issue as well when you're at a low level platform.

OpenRailer90 wrote:...someone kindly please request for DTG to add Bombardier Multilevel coaches to be in the pack, including a Comet V cab car and Comet IV trailer is pure laziness and kills off the realism.

Why do you think they didn't even bother to create a custom NJT interior for the comet cars in the first place? It was much easier to just recycle what they had from the Shoreliners and modify the exteriors. If they were to create multilevel rail cars, everything would have to be custom built and modeled. Don't get me wrong, I don't approve of this laziness on their part either, but what can you really do about it?

Dovetail Games actually bothered to scratch build a Comet V. Why didn't they build a CUSTOM PASSENGER VIEW for the Comet V cab car when it's a completely new model? Yeah really, the Comet IV interior is an EPIC FAILURE in terms of accuracy, I've traveled on a Comet IV coach a number of times, and it has seat backs that can flip direction. The Comet IV seats are not fixed position with white plastic seats either. Here is the reference picture:
http://www.philadelphiatransitvehicles. ... play_media

Sigh. Give us more stock like Comet V trailers, Comet IIM trailers, or even a Comet IV cab car. Building Multilevels can be time consuming for DTG to make, but it will pay off for us NJTers in terms of realism.

Regarding doors, I'd rather have a Comet IIM instead of a Comet IV with center doors that don't work.
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Re: New Jersey Transit Coast Line

Unread postby mikeg1250 » Thu Oct 08, 2015 2:16 pm

Am I the only one who seems to have a completely different cab for the F40PH-2CAT than what is shown in the adds and the manual????? Also my amp meter is totally messed up (never leaves the braking portion of the gauge...)
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Re: New Jersey Transit Coast Line

Unread postby OpenRailer90 » Thu Oct 08, 2015 2:22 pm

The model may have received a revision after the time the manual was written. The cab may have been updated to NJT standards as the manual appears to have the number and many other components that were recycled from the Amtrak F40PH.
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Re: New Jersey Transit Coast Line

Unread postby _o_OOOO_oo-Kanawha » Thu Oct 08, 2015 2:37 pm

mikeg1250 wrote:Am I the only one who seems to have a completely different cab for the F40PH-2CAT than what is shown in the adds and the manual????? Also my amp meter is totally messed up (never leaves the braking portion of the gauge...)


And it seems the EQ Pressure gauge is stuck at 160 PSI again with a cab car attached?
How does the cab car desk and instruments look?
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