Train Simulator 2014 Announcement

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Re: Train Simulator 2014 Announcement

Unread postby buzz456 » Mon Aug 12, 2013 9:38 pm

I wouldn't dare to disagree with the boss man. !*salute*!
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Re: Train Simulator 2014 Announcement

Unread postby GSkid » Tue Aug 13, 2013 2:34 am

I wish Railworks was more plug and play for 3rd party stuff. I give mad props to the payware/freeware makers for the hard work they do in spite of the hoops they have to jump through on top of their work. That 2-clicks batch install trick is cool, but we shouldn't have to resort to that. It's one of the biggest reasons why I have been so intimidated at trying to make something of my own to contribute.

Anybody recommend a particular video tutorial series that is the best at explaining how to use the track and scenery building tools correctly? I want to use RWdecal to build my local spur (between 15-20 miles in length) as a starter project. It's small enough to not overwhelm me but big enough to do some minor shunting. !**conf**!
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Re: Train Simulator 2014 Announcement

Unread postby Shortliner » Tue Aug 13, 2013 7:46 am

Second, we’ve got some cool new features for Scenario creators to use, unlocking existing functionality that you’ll have seen in some of our own scenarios in the past (once you’ve finished reading this article, go and have a play of the scenarios in Horseshoe Curve to see some of the features in action). In addition, there are some brand new features available for scenario creators that haven’t been seen before and we’re really looking forward to seeing what you come up with!


http://www.engine-driver.com/2013/08/th ... p-and.html

Maybe they upgraded the AI/Dispatch after all? Please?
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Re: Train Simulator 2014 Announcement

Unread postby PapaXpress » Tue Aug 13, 2013 8:04 am

Well... that means unless we can get RCAP up there no routes which include it can be uploaded to the workshop.
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Re: Train Simulator 2014 Announcement

Unread postby buzz456 » Tue Aug 13, 2013 8:29 am

GSkid wrote:I wish Railworks was more plug and play for 3rd party stuff. I give mad props to the payware/freeware makers for the hard work they do in spite of the hoops they have to jump through on top of their work. That 2-clicks batch install trick is cool, but we shouldn't have to resort to that. It's one of the biggest reasons why I have been so intimidated at trying to make something of my own to contribute.

Anybody recommend a particular video tutorial series that is the best at explaining how to use the track and scenery building tools correctly? I want to use RWdecal to build my local spur (between 15-20 miles in length) as a starter project. It's small enough to not overwhelm me but big enough to do some minor shunting. !**conf**!


Yes Bob has some very good ones on route building in the Tutorial Library.
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Re: Train Simulator 2014 Announcement

Unread postby OldProf » Tue Aug 13, 2013 10:13 am

ozinoz wrote:Mountain draw aside, I would like to see being able to finally create a scenerio that can factor in the use of a turntable. We have wonderful routes now with turntables etc (VNHRR and it's 3 :D ) but you cant (to my knowledge at least) write a scenerio that starts or ends in the roundhouse as the program can not deal with the turntable effect. ...


I agree wholeheartedly and will add transfer tables, with this note: it is possible to use editor instructions to start, end, or both, a scenario from a round house or engine shed track, provided that the engine moves from its present track marker toward one that is exactly across the bridge from that marker. The player simply presses <G> or <Shift> + <G> to move the bridge into position, if necessary, and then drives across to the designated marker. Both devices can also be used via "stealth" instructions; that is, simple messages that tell the driver to use the turntable or transfer table without a Stop At or similar instruction. These are obviously not ideal situations, but stealth instructions are also used frequently to tell a driver to run around his train or to deal with an "off-the-record" pick-up or drop-off.

Being able to place a marker on the turntable or transfer table's bridge track would also be an improvement.

In a blog entry posted on Engine Driver just today (13 August), RSC temptingly mentioned that new features are coming to scenario editing; perhaps what we're imagining here will be included?
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Re: Train Simulator 2014 Announcement

Unread postby Chacal » Tue Aug 13, 2013 10:53 am

GSkid wrote:I wish Railworks was more plug and play for 3rd party stuff. I give mad props to the payware/freeware makers for the hard work they do in spite of the hoops they have to jump through on top of their work. That 2-clicks batch install trick is cool, but we shouldn't have to resort to that. It's one of the biggest reasons why I have been so intimidated at trying to make something of my own to contribute.


This is only true when you modify official DLC from Steam.
If your 3rd-party content is new (assets, scenarios, routes, repaints) you won't have to use the 2-clicks batch install because it won't get overwritten by a "verify local files" in Steam, or an upgrade.
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Re: Train Simulator 2014 Announcement

Unread postby pschlik » Tue Aug 13, 2013 12:39 pm

I like the idea of 3rd-party content having the possibility of being connected to my Steam account. Means I won't have to re-download it manually, and it expands workshop possibilities. It will be cool to see what routes and such get out there on Steam when the update comes. !!*ok*!! Too bad it'll have to wait until tomorrow for more details. !*not-ok*!
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Re: Train Simulator 2014 Announcement

Unread postby thebigroyboyski » Wed Aug 14, 2013 2:28 am

I think one problem with sharing routes is that most if not all routes that get built on here use 3rd party content to some degree. My route for example uses very little RSC content so I wouldn't be able to use the service.
I'll only be sharing it on RWA anyway as you guys are the ones that have helped me from the start with it !!*ok*!!
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Re: Train Simulator 2014 Announcement

Unread postby 5292nate » Thu Aug 15, 2013 12:00 pm

"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
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Re: Train Simulator 2014 Announcement

Unread postby artimrj » Thu Aug 15, 2013 12:16 pm

Thats what we need, control of LUA. I also saw somewhere we will be able to write Career scenarios too.
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Re: Train Simulator 2014 Announcement

Unread postby buzz456 » Thu Aug 15, 2013 12:28 pm

I have never run a career scenario ever. !*don-know!*

What do they do for you?
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Re: Train Simulator 2014 Announcement

Unread postby 5292nate » Thu Aug 15, 2013 12:33 pm

buzz456 wrote:I have never run a career scenario ever. !*don-know!*

What do they do for you?


They give you points redeemable for.... nothing. Really pointless.
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Re: Train Simulator 2014 Announcement

Unread postby artimrj » Thu Aug 15, 2013 12:39 pm

It is to get your score on a callboard. They are changing them also, none of the race driving and stuff that made it a bit ridiculous to compete.
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Re: Train Simulator 2014 Announcement

Unread postby buzz456 » Thu Aug 15, 2013 1:30 pm

5292nate wrote:
buzz456 wrote:I have never run a career scenario ever. !*don-know!*

What do they do for you?


They give you points redeemable for.... nothing. Really pointless.

Eight thousand hours...........pointless...............priceless.
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