Marias Pass Two

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Re: Marias Pass Two

Unread postby imphantum » Fri Mar 29, 2013 10:34 am

donjgatlin wrote:imphantum, sorry about my post above. I did not intend to be rude or hostile towards you or anyone else here. I simply wanted to express my opinion, but I did not go about it in the best way possible. While there might not be people here who want to go fast, there certainly are in the TS2013 fan pool. I could say the same back to you buzz, not everyone wants to go slow through the mountains for hours. High speed trains present their own challenges, just like heavy freights do. We all have our favorite types of rail transport and we all have our differences. I'm just the type of person who likes to speed along and face the challenge of controlling that speed over hills and through limit changes while picking up passengers on the way- I find this to be much fun! Again, I apologize for the above. I hope there are no hard feelings.

!!**sorry**!!

No need to apologize! We're all supposed to express our opinions, and discuss the topic. That's what forums are for! !*cheers*!
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Re: Marias Pass Two

Unread postby dcushing » Fri Mar 29, 2013 12:54 pm

imphantum wrote:Do they only release things on thursdays? They said the end of the month, so lets hope to see it within the next 3 days !*don-know!*


They did say the end of the month, they just didn't specify which month. I'll bet we're looking at April or May at the earliest.

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Re: Marias Pass Two

Unread postby BNSFdude » Fri Mar 29, 2013 1:09 pm

Its a lot further along than that I can say. I just don't have a clue when they plan on releasing it. I'm willing to bet all next week RSC's PR team will be spewing screenshots all over facebook.
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Re: Marias Pass Two

Unread postby imphantum » Fri Mar 29, 2013 1:20 pm

Yeah, I'm certain that it is about finished if they aren't testing the scenarios. It's just about when RSC wants to release it.
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Re: Marias Pass Two

Unread postby thecanadianrail » Fri Mar 29, 2013 1:55 pm

well usually when someone says before the end of the month they are referring to the current month it is at that moment. im shure it will be out within a week though, chances are they are putting the final touches that the testers have found problems with. hey BNSFdude, are they making the default scenarios for the route realistic or are they going to have random trains going everywhere with weird looking consists (like mixed train with reefers, coal and intermodal on a lot of their scenarios) I would really like to see default scenarios with real consists that are seen on marias and prototypical train lengths like around 5000-10000ft long.
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Re: Marias Pass Two

Unread postby BNSFdude » Fri Mar 29, 2013 2:12 pm

Can't say. *!!wink!!*
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Re: Marias Pass Two

Unread postby jmslakings » Fri Mar 29, 2013 4:45 pm

So this route is coming with new rolling stock? havent seen any pictures yet. !*don-know!*
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Re: Marias Pass Two

Unread postby ex-railwayman » Fri Mar 29, 2013 5:30 pm

thecanadianrail wrote:well usually when someone says before the end of the month they are referring to the current month it is at that moment. im shure it will be out within a week though, chances are they are putting the final touches that the testers have found problems with. hey BNSFdude, are they making the default scenarios for the route realistic or are they going to have random trains going everywhere with weird looking consists (like mixed train with reefers, coal and intermodal on a lot of their scenarios) I would really like to see default scenarios with real consists that are seen on marias and prototypical train lengths like around 5000-10000ft long.


Hmmm, the only problem is that with the physics of the locomotives, or, lack of them as has been since day 1, it doesn't matter if your train is 25ft long or 1500000ft long, they'll still shoot up a 1.2% grade like a bat out of hell, so, rather pointless in attempting to make scenarios as authentic as possible for your American-sized consists, if, the simulator lets us down in not being able to drive them authentically. **!!bang!!**

And I personally don't think the route will be released for at least another week, it was only 7 days ago they released the British route, set in Scotland, and they always allow a couple of weeks between route releases, despite what they advertised, and with the Easter holidays intervening I cannot see this being sent to Steam until after that.

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Re: Marias Pass Two

Unread postby buzz456 » Fri Mar 29, 2013 6:08 pm

"Hmmm, the only problem is that with the physics of the locomotives, or, lack of them as has been since day 1, it doesn't matter if your train is 25ft long or 1500000ft long, they'll still shoot up a 1.2% grade like a bat out of hell, so, rather pointless in attempting to make scenarios as authentic as possible for your American-sized consists, if, the simulator lets us down in not being able to drive them authentically"

I don't quite understand this. I am not sure what forces are in effect, but I know that if you hook a bunch of cars to a already assembled group the thing pulls away harder. I know that if you have a hundred cars hooked up and disconnect twenty cars back it still acts like there are a hundred cars hooked to the loco so there is something going on. What you say doesn't work that way at least on my machine.
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Re: Marias Pass Two

Unread postby thecanadianrail » Fri Mar 29, 2013 6:13 pm

ex-railwayman wrote:
thecanadianrail wrote:well usually when someone says before the end of the month they are referring to the current month it is at that moment. im shure it will be out within a week though, chances are they are putting the final touches that the testers have found problems with. hey BNSFdude, are they making the default scenarios for the route realistic or are they going to have random trains going everywhere with weird looking consists (like mixed train with reefers, coal and intermodal on a lot of their scenarios) I would really like to see default scenarios with real consists that are seen on marias and prototypical train lengths like around 5000-10000ft long.


Hmmm, the only problem is that with the physics of the locomotives, or, lack of them as has been since day 1, it doesn't matter if your train is 25ft long or 1500000ft long, they'll still shoot up a 1.2% grade like a bat out of hell, so, rather pointless in attempting to make scenarios as authentic as possible for your American-sized consists, if, the simulator lets us down in not being able to drive them authentically. **!!bang!!**

And I personally don't think the route will be released for at least another week, it was only 7 days ago they released the British route, set in Scotland, and they always allow a couple of weeks between route releases, despite what they advertised, and with the Easter holidays intervening I cannot see this being sent to Steam until after that.

Cheerz. ex-railwayman.


so when was the last time you tried to pull a 100 car train up a hill 1.2% or so with 4 locos and a single coal hopper with 4 locos up a hill....I am willing to bet everything I have that the single car train will make it up there first and the 4 loco consist will struggle to get going and have issues on anything over 1.5% *!!wink!!*
p.s. the physics have been improved multiple times since day one. the one issue is that car weights from empty to loaded are a little out which is mainly an issue for the heavier trains like a coal train...intermodal isn't something you can really say its going to be a certain weight since you never know whats in the container.
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Re: Marias Pass Two

Unread postby BNSFdude » Fri Mar 29, 2013 6:56 pm

It's still broken. As buzz said, you have to assemble the consist behind you separately from the power in order to get proper physics. It can be shown as when you get closer to any cut of cars- the cars suddenly "drop" as physics happen. That way the game doesn't have to sit and do physics calculations for cars that aren't being used.
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Re: Marias Pass Two

Unread postby Chacal » Fri Mar 29, 2013 9:33 pm

Strange that you would mention this now: today was the first time I noticed this and I wanted to ask about it. Slowly backing up a consist towards a cut of cars, I'm on freecam near the stationary car (brakeman's position), and when the moving consist is about 100 feet away the car suddenly settles down on the track. From 2 feet away, that was quite scary.
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Re: Marias Pass Two

Unread postby donjgatlin » Fri Mar 29, 2013 9:35 pm

My only opinion about the physics is that the US freight sector is extremely off base. As you all have mentioned above, it's so easy to pull these consists created by RSC. Now, just last night I took a P42DC, the F40PH Baggage car, 4 Amfleet coaches, and 1 Amfleet Cafe car. The P42DC struggled to reach 79mph on the 1.8% gradient of Sherman Hill. This is one reason I like driving that locomotive and those cars, it's fairly decent on pulling realism. Other consists are just frustrating. It seems to me there was an improvement with the Norfolk Southern ES44AC heritage pack in the physics, but other trains remain plagued with these problems mentioned above. Hopefully with the next iteration of the railworks game will have this issues fixed, but I'm not getting my hopes up.
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Re: Marias Pass Two

Unread postby CSX2057 » Fri Mar 29, 2013 9:41 pm

They also made the better physics for the steam engines. New psi, coal and water really helped alot. I was able to keep the SP Daylight on the steep 1.1% grade in Donner Pass maintaining speed in no time !!*ok*!!. I like the new HUD, what they need to work on is the keyboard shortcuts for fire door, water injector and blower. I already test out the keys none seems to work atm. Oh one other thing, don't depend on automatic fireman, doesn't help. Trust me, I let it do it on all steams I never enjoyed it as I have now. Fireman YOU'RE FIRED!! Engineer is taking over this job! *!twisted!* !*roll-laugh*!
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Re: Marias Pass Two

Unread postby OlPaint » Fri Mar 29, 2013 10:22 pm

Who did the BigBoy and Challenger Performance Upgades. I heard that these beasts were real dogs before the physics were improved in the upgrades. I also heard that the AutoFireman, as he exists now, is lazy. Could we enlist those folks to tweak the loco physics for the Donner Pass Locos?

BTW, I heard a rumor that the diesel dynamic brakes could be tweaked to work correctly - with the proper knowledge applied.

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